[wip] Rtx Shotgun

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Comments

  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    That's a pretty nice take on a shotgun. I'd like to make some little edits, personally, what with a sling and all... Or maybe it could be called a "strap," yeah?

    I'd make it bulkier, personally. The spike theme on these RTX weapons is fun. The hand guard is nice. Reminiscent of Old-West rifles. I like that look.

    By "bulkier," I'd fatten it. Make it look shorter; thicker barrel, thicker foregrip, thicker detailing... Make it taller, so it's got a nice, fat nose like an M41-A. A heat shield would be dead-sexy. Just to add to its profile, you know?

    The concept's nice, but too slim for me. Too light. I like to think of shotguns as meat-grinders, and pencils just don't have that look. Maybe decorate its front with a meat-tenderizer grill, like a modified 1911-style automatic by the guy who does LR300 kits... I forget his name. Starts with a "Z". His company name's ZM, I think.

    Ever seen a meat-tenderizer hammer? Big wooden block with teeth. Automatics with teeth like that just scream "Don't @#$% with me!"
  • SkinnYSkinnY Join Date: 2002-11-07 Member: 7500Members
    edited August 2004
    cursed... <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> now i have to skin the smg for chrono..


    *goes to work*


    (chrono what colorscheme for your smg ? ... and why are you reading this ? go skinmesh! )
  • UESCdurandalUESCdurandal Join Date: 2003-05-24 Member: 16660Members
    hurry up, there are a lot of people wanna using it <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    <!--QuoteBegin-SkinnY+Aug 29 2004, 11:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SkinnY @ Aug 29 2004, 11:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> (chrono what colorscheme for your smg ? ... and why are you reading this ? go skinmesh! ) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    suprise me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    ill get to meshing right now
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    double post = win

    the grey is all meshed ill finish it up tommarow
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    I want this shotgun
  • HellspawnUKHellspawnUK Join Date: 2004-08-07 Member: 30437Members
    tis indeed a nice shotgun, i dont know whether to use this one or to wait for the high poly default.... too many options AAARRHHHH
  • StrapStrap Join Date: 2004-08-29 Member: 30995Members
    Thanks so much Chrono. How are the smoothing groups? are they still there? (I don't know about everyone else, but I feel that good smoothing can double a model's goodness)
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    they were there but i removed them i prefer to mesh in flatshaded im sure some one can resmooth it before compiling
  • RhaALRhaAL Join Date: 2003-11-11 Member: 22491Members
    edited August 2004
    i was just thinking, how about a nice terminator draw animation =D ill draw some dodge pics to show wat im thinkin of
  • StrapStrap Join Date: 2004-08-29 Member: 30995Members
    That would be neat. But I think the standard straight action and another with the gun tilted to show the ejection port would be fine. I guess it all depends on who compiles or animates it though.
  • MetalHeartMetalHeart Join Date: 2003-08-05 Member: 18971Members
    Wooo Strap ! GREAT MODEL !
    GOOD JOB ! I stick still with default one, but.... this one is going to be my new one !
    GREAT JOB ! Can't wait for REL <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink-fix.gif' border='0' style='vertical-align:middle' alt='wink-fix.gif' /><!--endemo--> <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile-fix.gif' border='0' style='vertical-align:middle' alt='smile-fix.gif' /><!--endemo-->
  • RiddicRiddic Join Date: 2003-05-18 Member: 16431Members
    That shotty looks awesome!! I hope it gets finished, it looks so 1337
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i just got home ill be finishing up the mesh soon
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    wow i missed this... looks great! i'd definently use it!
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    sorry guys i had no time to finish the mesh on this today (searching around for new house to move into and all) hopefully i can have some time to finish it up tommarow
  • RhaALRhaAL Join Date: 2003-11-11 Member: 22491Members
    fair enough, dont move into a house where all u can get is dial up
  • RiddicRiddic Join Date: 2003-05-18 Member: 16431Members
    I hope you get it finished soon, im dieing to see it!!
  • ConfuciusConfucius Join Date: 2003-12-20 Member: 24592Members
    I think ive found my new shotgun. Ive been using Brig's UAC shotty since... it came out. lol sexy. plain sexy.
  • Numb_RiderNumb_Rider Join Date: 2004-04-27 Member: 28261Members
    Mesh done yet? I'd like to skin this.
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    i tryed it but im just learning atm <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i have it all meshed cept for the 2 barrels and the front sight but then max crapped out on my and now its giving me a error when i run it i can send anyone the max file if theyd like to continue my mesh but its going to take some time for me to get max working again to finish this myself so if any takes are available speak up
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    erm, do you mean the PUMP... on the SHOTGUN ? as in like not a rifle? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused-fix.gif' border='0' style='vertical-align:middle' alt='confused-fix.gif' /><!--endemo-->

    some times you need to do some research to get your point across, and learn some terminology to help explain it

    "the extent of your knowledge if defined by the number of words you can explain it with"

    and anyway, taking the shottie out of his right hand would take far too long to look natural, I know what you mean but the fire time on the shottie is too fast for that
  • TommyVercettiTommyVercetti Join Date: 2003-02-10 Member: 13390Members, Constellation, Reinforced - Shadow
    edited September 2004
    My idea:

    Pumping motion is in <span style='color:red'>red</span>.
    Shell movement is in <span style='color:green'>green</span>.
    Recoil movement is in <span style='color:blue'>blue</span>.
    <img src='http://img.photobucket.com/albums/v417/TerranGrunt/nsexample.jpg' border='0' alt='user posted image' />

    [edit] Yea, he was doomed from the beginning by his defective short foreclaws. Also, I think that Raven Shield/Doom 3-like shotgun animations are in order. Pros don't turn their shottie around to pump it, they keep it on target and pump as fast as they can. [/edit]
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    love the dead skulk <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    LoL <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin-fix.gif' border='0' style='vertical-align:middle' alt='biggrin-fix.gif' /><!--endemo-->
  • ZeroByteZeroByte Join Date: 2002-11-01 Member: 3057Members
    <!--QuoteBegin-Chrono+Sep 2 2004, 11:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Sep 2 2004, 11:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i have it all meshed cept for the 2 barrels and the front sight but then max crapped out on my and now its giving me a error when i run it i can send anyone the max file if theyd like to continue my mesh but its going to take some time for me to get max working again to finish this myself so if any takes are available speak up <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Pass it to me, I'll do it, a simple enough jeorb. I added you on MSN, or you could send it to my e-mail, chemikhazi at gmail.com
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Too bad this couldent use my reanimtions i did on the uac shotgun fire animation, it turned out pretty good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Numb_RiderNumb_Rider Join Date: 2004-04-27 Member: 28261Members
  • MrSocksMrSocks Join Date: 2004-07-16 Member: 29946Members
    that skulk looks like a tiny little deformed elephant
    teehee!
    anyways
    NOICE
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