I Just Have A Simple Question ...

CreamystewCreamystew Join Date: 2002-11-05 Member: 7188Members
<div class="IPBDescription">Why was siege cannon put in?</div> *Points to Description* I'm not sure why exactly this massive piece of equipment was added. Anyone want to give it a shot?

Comments

  • LiveWireLiveWire Join Date: 2002-10-22 Member: 1568Members
    To kill buildings. <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->
  • Justin_CaseJustin_Case Join Date: 2002-08-08 Member: 1114Members
    I dont like that it shoots through walls, doesnt make sense
  • Darc_MystDarc_Myst Join Date: 2002-11-06 Member: 7347Members
    That's a good enough answer as any, I guess.

    Next question? =P

    Darc Myst
  • CreamystewCreamystew Join Date: 2002-11-05 Member: 7188Members
    I think the purpose for it was to create a wallhack for the most massive weapon in the game and let it auto destroy everything in range.
  • StudKingStudKing Join Date: 2002-11-01 Member: 1922Members
    I must admit, I don't understand it myself. I mean it's not as if the alien defenses are anything CLOSE to impenetrable. Quite the opposite. If aliens had some equivalent structure it would almost make sense. As is, marines with grenades do a fine job of taking things out quickly.
  • GnacoxGnacox Join Date: 2002-10-27 Member: 1654Members
    <!--QuoteBegin--StudKing+Nov 7 2002, 06:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StudKing @ Nov 7 2002, 06:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I must admit, I don't understand it myself. I mean it's not as if the alien defenses are anything CLOSE to impenetrable. Quite the opposite. If aliens had some equivalent structure it would almost make sense. As is, marines with grenades do a fine job of taking things out quickly.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Agreed, why exactly was the siege cannon put in? Marines clear out buildings fast enough with grenades.
  • StormehStormeh Join Date: 2002-11-01 Member: 3541Members
    With the new patch out it feels like it makes more sence than it did before the patch. If the humans wants to waste 150+ resources to take out a hive, its up to them. They can get an almost equal amount of firepower by buying two GLs and then a HMG or two as backup. And it takes quite some time to set up a siegeturret with turretdefences, and during that time the aliens can nitice and kill the humans and suddenly the marines are very poor <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    But sometimes they gets anoying, eg. on ns_bast the marines can put a siegecannon in their base to prevent the aliens from expanding to a nearby expansion.

    And i have also noticed times when the siegecannons doesnt seems to do any damage at all to alien structures. It was on ns_bast and we had the marines surounded. We had built 3 offence chambers and one defence chamber at the airlock just outside the marine base. They then constructed at least 4 siegecannons, and they started to pound the chambers. But to my suprise nothing happened to them. So it ended up in the SCs shooting at our chambers for over half the game, making the airlock way to the marine base impossible to get through without getting killed by the siegecannons.
  • CMEastCMEast Join Date: 2002-05-19 Member: 632Members
    You all know that aliens tend to split up right?
    and of course, the marines tend to stay in groups yes?

    Well how are the marines gonna win if they dont have enough team members to defend all the hives? Simple they fortify a hive, drop a seige, some phase gates and then go. Seiges are very useful for taking out hives, especially once proper tactics are being used. They were used all the time in the playtesters frontline tales because they were the most effective way. You couldnt just run in with a GL cos a fade would blink up behind you or something.
  • XtremeXXtremeX Join Date: 2002-10-30 Member: 1745Members
    Makes sense to me for it to shoot through walls, its not a bullet, instead it uses a sonic boom or some such. Its suppose to be the Marines main offensive piece of equipment. Thought they really need to fix the Animation for it, it might just be me but it looks like the guns keeps firing even when it isn't.
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    If you have ever played a game with an Alien team that has been reduced to turtling 1 hive but still has lots of defense and offense chambers, you will see why. Their players will be basically indestructable in that mass of DC's, as they will heal almost instantly. If they were mostly Fade's and Lerks before they were forced into that tiny corner of the map, the game will never end. The siege (like the Onos) is designed as a 'coup de grace' to end stalemates - when used properly, it will.
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    Playing as an alien.. I think it SHOULD be in the game... as more alien players learn tactics.. im finding the marines more and more lacking in some areas... dont NERF them anymore.. the balance is getting to be alright.
  • KenichiKenichi This is not a pie. Join Date: 2002-11-01 Member: 2941Members, NS1 Playtester
    <!--QuoteBegin--MonsieurEvil+Nov 7 2002, 08:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MonsieurEvil @ Nov 7 2002, 08:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->If you have ever played a game with an Alien team that has been reduced to turtling 1 hive but still has lots of defense and offense chambers, you will see why. Their players will be basically indestructable in that mass of DC's, as they will heal almost instantly. If they were mostly Fade's and Lerks before they were forced into that tiny corner of the map, the game will never end. The siege (like the Onos) is designed as a 'coup de grace' to end stalemates - when used properly, it will.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Agreed. More times that once the seige turret has successfully ended a game for my team. Sometimes it has even forces the other team to do something so drastic they won. If anything its meant to spur gameplay. It can really give the aliens that sense of urgency the need to mount a good offense. On the other hand it is perhaps not expensive enough. There is nothing like taking a few resources at the beginning of a game and getting that TF, upgrade it, and plot a seige turret out making it impossible for the aliens to ever get defense towers close to the base in order to mount a gorilla tactic style of attack.
  • DeadlyFredDeadlyFred Join Date: 2002-11-03 Member: 6541Members
    The Siege cannon is supposed to prevent **obscenity** Gorges like me from building def/off chambers right outside the marine's front door. Unfortunately if they don't have one, they die. If you have a gorge around and deff chambers, its not hard at all to stand up even under some pretty bad grenade bombardment. I did exactly that last night, twice in a row actually.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    Its a good weapon againt the mass defence chamber defence on the hives but its only useful if youhave a couple of those to blow it up. But once you let the aliens build a ton of defence chambers and three offence chambers near your base entrance you will lose. Unless you had a couple seige cannons in the base <span style='color:red'>Before</span> they started to build the alien death blockade then you should be alright against them.
  • urseusurseus Join Date: 2002-11-02 Member: 4970Members
    <!--QuoteBegin--Stormeh+Nov 7 2002, 06:54 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stormeh @ Nov 7 2002, 06:54 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->With the new patch out it feels like it makes more sence than it did before the patch. If the humans wants to waste 150+ resources to take out a hive, its up to them. They can get an almost equal amount of firepower by buying two GLs and then a HMG or two as backup<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thats exactly it though. It SHOULD take them huge amounts of resources to attack a hive. Not fight to somewhere close to it then set up a wall hack cannon.

    If you have a team that is anywhere competant, they fight their way to one hive and set up a second base there. Game over pretty much. If the marines want to take out the hive of a blood thirsty alien infestation, it should cost them heaps to do.

    I dont know about balence or anything, just seems to me that taking a hive should be a big undertaking not 2 gren guys and a heavy.
  • GravitonSurgeGravitonSurge Join Date: 2002-11-03 Member: 6138Members
    Sonic turrets are fair.. but offense chambers suck.
  • waxingeloquentwaxingeloquent Join Date: 2002-11-01 Member: 2114Members
    Ok, I play aliens most of the time and I must say that the person who posted

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It can really give the aliens that sense of urgency the need to mount a good offense.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    is right in line with my thinking. In many games, a siege turret goes up and the aliens start saying "Damn! Siege turret! We need to attack and get rid of that thing!"

    I think the siege turret is a fair counter to the ability of alien gorges to throw out insane numbers of towers. One thing that frustrates me about it though is that it can kill players. There is nothing more frustrating than getting killed by a turret that shot you through a wall, especially when it's not even targetting players. If that little extra "bonus" were removed (I don't think it's necessary anyway), I would have no problems with the siege turret.
  • CreamystewCreamystew Join Date: 2002-11-05 Member: 7188Members
    <!--QuoteBegin--waxingeloquent+Nov 7 2002, 05:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (waxingeloquent @ Nov 7 2002, 05:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Ok, I play aliens most of the time and I must say that the person who posted

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->It can really give the aliens that sense of urgency the need to mount a good offense.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    is right in line with my thinking. In many games, a siege turret goes up and the aliens start saying "Damn! Siege turret! We need to attack and get rid of that thing!"

    I think the siege turret is a fair counter to the ability of alien gorges to throw out insane numbers of towers. One thing that frustrates me about it though is that it can kill players. There is nothing more frustrating than getting killed by a turret that shot you through a wall, especially when it's not even targetting players. If that little extra "bonus" were removed (I don't think it's necessary anyway), I would have no problems with the siege turret.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, thats basically the thing that is unfair, is the fact it can shoot through walls. It can be very exploitive.
  • GazaarGazaar Join Date: 2002-03-31 Member: 366Banned
    edited November 2002
    Something tells me logan has never tried to stay alive while being attacked by a siege, or a few GL HA guys. Just last night I had set up a cluster and they had about 3 guys with nade launchers lobbing nades into my cluster. Guess what. I was fine, and they had to take an alternate route because it was IMPOSSIBLE for them to get by my defense.
  • CreamystewCreamystew Join Date: 2002-11-05 Member: 7188Members
    <!--QuoteBegin--Gazaar+Nov 7 2002, 06:24 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gazaar @ Nov 7 2002, 06:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Something tells me logan has never tried to stay alive while being attacked by a siege, or a few GL HA guys. Just last night I had set up a cluster and they had about 3 guys with nade launchers lobbing nades into my cluster. Guess what. I was fine, and they had to take an alternate route because it was IMPOSSIBLE for them to get by my defense.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I was playing a few games today and I found that once you get a structure built, the siege wont even damage it......If there is a siege and you put down a building and it hasnt started building, it will kill it though, and you in the process, if your near. This needs more testing though.
  • GazaarGazaar Join Date: 2002-03-31 Member: 366Banned
    So you're saying what exactly? That buildings already made aren't affected by sieges just built? If so, you're very wrong. In a game I just played we killed 2 hives with the siege madness.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    If you've ever been killed by a siege cannon, it's because of splash damage. Sieges do not target players, but if you're too close to a building it's firing at, you will die, or at least get hurt. Splash damage is to aid in destruction of densly packed alien building infestation.

    If you've ever played a highly competitive game of NS with two highly skilled teams, you would know that a frontal assault on a heavily guarded hive is madness, and will 9 times out of 10 result in a squad of dead marines, regardless of how many or how equipped, if the aliens have 2 or 3 hives at the time.

    And to the person who's complaining about marines setting up a siege guarded by 6 turrets, don't. It takes a hell of a lot of time to set up even just a siege cannon, let alone a siege and 6 turrets. Not to mention that that's ~25 for the factory, ~25 for the upgrade, ~25 for the cannon, ~20 per turret, for a cost of nearly 200 resources spent. And if you let them get that many turrets up, you deserve to lose their hive. Always, always, always try your hardest to know where the marines are, and more importantly where they're going, and you can always come out with at least a fairly good chance of coming out on top.

    NS is a strategic game much more than it is a shooting game. If one team has a better strategy, they will win 9 times out of 10 versus a highly skilled team. And believe me, I know this from first hand experience. I've played games where I get killed by marines simply because they have great FPS skills. But my team has the better overall strategy, so we come out on top.
  • CreamystewCreamystew Join Date: 2002-11-05 Member: 7188Members
    <!--QuoteBegin--Gazaar+Nov 8 2002, 12:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gazaar @ Nov 8 2002, 12:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->So you're saying what exactly? That buildings already made aren't affected by sieges just built? If so, you're very wrong. In a game I just played we killed 2 hives with the siege madness.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well I know it sounds strange but I played 2 games where sieges did not do any damage to my offense , it just kept attacking for the rest of the game but nothing was damaged. This might just happen sometimes if it hurt your stuff. Another bug I guess
  • waxingeloquentwaxingeloquent Join Date: 2002-11-01 Member: 2114Members
    <!--QuoteBegin--Creamystew+Nov 8 2002, 08:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Creamystew @ Nov 8 2002, 08:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well I know it sounds strange but I played 2 games where sieges did not do any damage to my offense , it just kept attacking for the rest of the game but nothing was damaged. This might just happen sometimes if it hurt your stuff. Another bug I guess<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's possible that there were defensive towers around that were healing the other towers.
  • CreamystewCreamystew Join Date: 2002-11-05 Member: 7188Members
    <!--QuoteBegin--waxingeloquent+Nov 8 2002, 04:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (waxingeloquent @ Nov 8 2002, 04:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Creamystew+Nov 8 2002, 08:48 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Creamystew @ Nov 8 2002, 08:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well I know it sounds strange but I played 2 games where sieges did not do any damage to my offense , it just kept attacking for the rest of the game but nothing was damaged. This might just happen sometimes if it hurt your stuff. Another bug I guess<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's possible that there were defensive towers around that were healing the other towers.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    WE all know that when a siege is actually doing damage, no amount of defense towers can stand up to that.....think about it dude, 300+ damage per hit and maybe 5 defense chambers doing 10 or so each....You do the math
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    edited November 2002
    <!--QuoteBegin--Justin Case+Nov 7 2002, 05:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Justin Case @ Nov 7 2002, 05:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I dont like that it shoots through walls, doesnt make sense<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    RTFM!!!

    if you did, you should know that there is NO "shell" involved. that is, there is no bullet.

    its uses a high velocity sonic blast (one biggin' blast of air and sound) to do damage and thus because its "sound" it can go through walls.

    -edit- <span style='font-size:17pt;line-height:100%'><b><span style='color:red'>NUFF SAID!</span></b></span>
  • CreamystewCreamystew Join Date: 2002-11-05 Member: 7188Members
    <!--QuoteBegin--Maveric+Nov 8 2002, 07:09 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Nov 8 2002, 07:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Justin Case+Nov 7 2002, 05:55 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Justin Case @ Nov 7 2002, 05:55 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I dont like that it shoots through walls, doesnt make sense<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    RTFM!!!

    if you did, you should know that there is NO "shell" involved. that is, there is no bullet.

    its uses a high velocity sonic blast (one biggin' blast of air and sound) to do damage and thus because its "sound" it can go through walls.

    -edit- <span style='font-size:17pt;line-height:100%'><b><span style='color:red'>NUFF SAID!</span></b></span><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    No one said it had a shell **obscenity**.....We all know its sonic, but it should still have line of sight. Please dont add more stupidity to my post, k, thanks.
  • Lord_FrodoLord_Frodo Join Date: 2002-09-26 Member: 1333Members
    Actually, FYI, it's not sonic. It's LIKE shooting a sonic boom, but the siege does its thing by manipulating the gravity in the area.

    Read the Manual for a more detailed explanation. That should put to rest all "OMG TEH SIEEGE IS SO UNREAALISTSIC SOUDN CANT SHOOT THREW WALLSSS0RZ!" type posts.
  • CreamystewCreamystew Join Date: 2002-11-05 Member: 7188Members
    <!--QuoteBegin--Lord_Frodo+Nov 8 2002, 08:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lord_Frodo @ Nov 8 2002, 08:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Actually, FYI, it's not sonic. It's LIKE shooting a sonic boom, but the siege does its thing by manipulating the gravity in the area.

    Read the Manual for a more detailed explanation. That should put to rest all "OMG TEH SIEEGE IS SO UNREAALISTSIC SOUDN CANT SHOOT THREW WALLSSS0RZ!" type posts.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Dude, thats not even my point, I dont care what the hell it is.....something that shoots through walls shouldnt be added unless aliens have some **obscenity** like that. Think logic...K, thanks..
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