Any Planet Maps In The Works?

longshot007longshot007 Join Date: 2002-11-01 Member: 2602Members
I think it would be cool the map would be in a large valley the human spawn in a small landing craft. the Aliens in an anthill type thing with lots of tunnels. 2 hives could be in it far enough apart. and 1 could be above ground far away from marines as possible.hows this sound?
«1

Comments

  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    It is possible but is much harder to do with the HL engine than other game engines simply because HL engine has trouble calculating big open areas. I would also love to see some outdoor landscape maps just dont know if it is "really" possible.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Outdoors levels are not encouraged in NS mapping. Big landscapes are certainly <i>possible</i> to pull off, but that's not the point. Firstly, it is totally against the theme and atmoshpere that is to be represented in an NS level... and secondly, there would more likely than not be balance issues. I can just imagine how much more amplified the "Aliens SUCK!" comments would be if the official levels included outdoors stuff.
  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    personally i think that would be a wonderful map idea. however as cyborg said halflife dislikes open areas... with a vengence! but i remember seeing a great-looking landscape for ns using the hl engine... anyone rmember who made that?
  • manahmanah Creator of ns_caged Join Date: 2002-01-25 Member: 60Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Sephiroth2k+Nov 6 2002, 03:07 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sephiroth2k @ Nov 6 2002, 03:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i remember seeing a great-looking landscape for ns using the hl engine... anyone rmember who made that?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Do you mean this:

    <img src='http://www.nay.cscentral.com/forum/ns_tribes_01.jpg' border='0' alt='user posted image'>

    Which turned into this:

    <img src='http://www.nay.cscentral.com/forum/ns_tribes_02.jpg' border='0' alt='user posted image'>

    Which Nay then gave up on and went back to CS mapping. I've tried luring him back but with no success <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
    The issue of outdoor NS maps has come up many times ... if you have a bit of a dig you can find plenty of past discussions ... like in <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=3652&hl=ns_map' target='_blank'>this thread</a> regarding the map pictured here.
  • NayNay Join Date: 2002-06-09 Member: 741Members
    I`m back after a bit of time out <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> about 4 months i think maybe less, i`m gonna be adding that tribes area to ns_doom <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> if i can, i`m also gonna redo alot of the areas, and properly compile it, should be fun
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    YAY!!! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> I rather like ns_doom

    It's a pretty spiffy map if oyu ask me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Justin_CaseJustin_Case Join Date: 2002-08-08 Member: 1114Members
    <!--QuoteBegin--ken20banks+Nov 6 2002, 04:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ken20banks @ Nov 6 2002, 04:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Outdoors levels are not encouraged in NS mapping. Big landscapes are certainly <i>possible</i> to pull off, but that's not the point. Firstly, it is totally against the theme and atmoshpere that is to be represented in an NS level... and secondly, there would more likely than not be balance issues. I can just imagine how much more amplified the "Aliens SUCK!" comments would be if the official levels included outdoors stuff.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I don´t really agree, in outdoor areas you can have much more places to hide than indoors, especially if you have heavy vegetation. And I don´t think it would be totally against the theme and atmosphere, think about predator!
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Yes, there are big outdoors environments and scenes in <i>tons</i> of Sci-Fi stuff out there. And it works great.

    But does this mean that it 'fits in' with the NS theme? Because it works in one game/movie/book/whatever does not mean would work in another just because they are both in the same genre.

    NS is not Predator. Or Alien, or Star Wars, or Halo, or... It has its own unique theme.

    That's just the style issue though.

    As you said, perhaps it <i>would</i> work out gameplaywise. There are a million points suggesting that it wouldn't, but there's really only one way to find out. I'm not going to try argue with that.
  • longshot007longshot007 Join Date: 2002-11-01 Member: 2602Members
    yes like those pictures a large valley jungle in the middle or far end an ant hil ltype ocntruct with lots of tunnels in it 2 hives on opposite sides of this colony. and 1 hive on the surface.
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    heh ns_doom was started by DOOManiac and its going to be continued by nay, i expect a nice ns_doom comeback =)
  • NayNay Join Date: 2002-06-09 Member: 741Members
    lol, it was started by me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> wayyyyyyyyyy back!
  • BattousaixBattousaix Join Date: 2002-06-25 Member: 822Members
    lol so you started it, then doom continued it and now you are gonna claim back the map? =D total pwnage
  • NayNay Join Date: 2002-06-09 Member: 741Members
  • Tucker_GerakTucker_Gerak Join Date: 2002-11-06 Member: 7396Members
    I really want to see an outdoor map....I mean...it can't be THAT off theme....

    What I really want it to be is a brand new colony. Where you just landed and you have to build.. It'd be awesome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • NayNay Join Date: 2002-06-09 Member: 741Members
    hehe i never went to cs dont listen to manah hehe <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • Justin_CaseJustin_Case Join Date: 2002-08-08 Member: 1114Members
    I agree that a completely outdoors map would be weird, I just think there should be some areas.
  • Insane_CheeseInsane_Cheese Join Date: 2002-11-02 Member: 4814Members
    An outdoors map is actually pretty pluasabile.

    Story go along the lines of ship/space station/whatever crashes into planet. Ship has a lot of unsed nanite sludge which the Frontiersmen need to continue their push in to the quarintined zone.

    Something along those lines.

    Im actually working on a DoD mao that may be changed to NS before I get to carried away with it the outdoor design would be good. And seeing as the story is essentially the same. Allies defending a plane that went down that had medical supplies they need, Axis are trying to take the last stand point of the marines in the area as well.
  • Jerry_111_ElendJerry_111_Elend Join Date: 2002-10-02 Member: 1407Members
    How about a GROUND science base, but it's outdoors?
  • HatredHatred Join Date: 2002-11-07 Member: 7589Members
    A good question was raised here, I think that a outdoor area would be a little too much. Of course you can bend the rules in certain places. Like maybe it's not a valley but a human command from a war past that has been abandond for years and has become jungle like. You can always bend the rules of mapping, because you can usually break the rules of reality with gaming. A lot of chance in it, I can only map though, textures and models arn't my thing. So someone would need to come up with a lot of new textures and models to make it foresty.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    edited November 2002
    An entirely outdoor map would never be an official map, unless Flayra has a sudden extreme change of heart. Even a map that has a lot of outdoor areas, or even just a few, might not get in. The outdoor area in Hera got nixed. And that was a single platform of metal hanging outside a station. NS is about metal and claustrophbia, and steam. Not plants and dirt and open air.
  • longshot007longshot007 Join Date: 2002-11-01 Member: 2602Members
    edited November 2002
    so what your saying is NS is about monotonous all maps being the same. nothing new and nothing different? <span style='color:red'> Remember that arrogance has consequences. Do not throw around words like "idiot" again.</span>




    not to mention who cares if its not official it will still be fun and different and it doesnt need to be official to be playable.
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    aliens would have no advantage outdoors and would get stuck on teh sky becuase of some **obscenity** mapper.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    <!--QuoteBegin--Moleculor+Nov 9 2002, 09:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moleculor @ Nov 9 2002, 09:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->An entirely outdoor map would never be an official map, unless Flayra has a sudden extreme change of heart. Even a map that has a lot of outdoor areas, or even just a few, might not get in. The outdoor area in Hera got nixed. And that was a single platform of metal hanging outside a station. NS is about metal and claustrophbia, and steam. Not plants and dirt and open air.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    but you can have lots of fog, right?
    and trees and shrubs that block you like walls right?
    and caves right?
    and mountain passes right?

    fear of being lost and not knowing whats out there > someone with no claustrophobia

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    besides, not all battles can be fought in space or in the ground... and how the hell are TSA supposed to clear infested planets? nanite warz? nuke. bombardment from orbit? meh, there's gonna be a un-official outdoors map someday, i can guarentee you that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    It's actually fairly simple....In order to have a <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> Or a <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo--> Work well..Humph...sorry...playing with icons...anyways..The main reason is, there are many problems with Commander Mode outside, such as it has to be under the sky, or it's completely screwed, and it can't be in the sky or there are nice old water noises. Basically, It's too much of a hassle. NS has an atmosphere...Tight dark corridors, dark cold metal. Oh...And don't call him an Idiot. He knows much more than you do. Trust me....Idiot...
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    edited November 2002
    <!--QuoteBegin--longshot007+Nov 9 2002, 03:52 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (longshot007 @ Nov 9 2002, 03:52 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->so what your saying is NS is about monotonous all maps being the same. nothing new and nothing different? ok gotcha! idiot<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    So what you're saying is you don't have the creativity or ingenuity to make a unique looking spaceship/space station/facility/'omg the list just keeps going' map. No ideas and no thoughts in your mind? Okay, gotcha! <span style='color:blue'><b>*</b></span>

    Have you ever seen a spaceship map for DoD? Because I sure as hell haven't. And you know why? Because it doesn't fit the mod. The setting's wrong, the atmosphere's wrong, the game dynamics are wrong... A lot like how outdoors maps aren't a part of NS.

    I've yet to see any two NS maps that I would ever confuse with one another. The official maps are all completely unique. The good looking community maps that aren't finished yet all have their mapper's unique style. If you're of the mindset 'if you've seen one spaceship corridor, you've seen them all' then you just need to open your mind.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Thanks, Greedo. Very well put.

    The next time I hear someone call the NS maps "monotonous", "same", "boring", "bland", or "tired", I swear I'm going to do something violent. Can you go look at the maps ingame, and come back with the same comments? If so, I'd have to say your taste in visuals is a bit off from the norm. I just can't believe that some people just can not understand the reasoning behind trying to keep a consistent atmosphere in a game. It's not holding back ANYONE! I've said it (what seems like a million times) before, but a person who can create a visually interesting and unique setting, yet still keeping consistent with a set theme or atmosphere (and the one who set this theme) has a lot more going for him in the future then a guy who goes off on his own and does whatever he wants.

    Keeping a consistent atmosphere is one of the many reasons I see this mod team as more professional then anything. It's not a thoughtless, constrictive move.

    That's like saying that the creators of CounterStrike were holding back the game's appeal by not including space stations and laser blasters in the game.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Maveric+Nov 9 2002, 11:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Nov 9 2002, 11:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Moleculor+Nov 9 2002, 09:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moleculor @ Nov 9 2002, 09:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->An entirely outdoor map would never be an official map, unless Flayra has a sudden extreme change of heart. Even a map that has a lot of outdoor areas, or even just a few, might not get in. The outdoor area in Hera got nixed. And that was a single platform of metal hanging outside a station. NS is about metal and claustrophbia, and steam. Not plants and dirt and open air.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    but you can have lots of fog, right?
    and trees and shrubs that block you like walls right?
    and caves right?
    and mountain passes right?

    fear of being lost and not knowing whats out there > someone with no claustrophobia

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    besides, not all battles can be fought in space or in the ground... and how the hell are TSA supposed to clear infested planets? nanite warz? nuke. bombardment from orbit? meh, there's gonna be a un-official outdoors map someday, i can guarentee you that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Like I said above, it's not a technicality. A map isn't going to be shunned from existence just because it's technically outdoors in some areas. What matters is the atmosphere that most outdoors features bring into the level. Hills, sunshine, trees, mountains, etc... it's all off-theme. That's why they aren't encouraged.

    I do remember reading somewhere that the 'alien areas' in an NS map should have an almost organic look and feel to them, and I agree wholeheartedly with that. But there's a big difference between forming infestation and machinery in a forest-like fashion, and setting a map in a literal jungle/forest/or rolling valley.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->meh, there's gonna be a un-official outdoors map someday, i can guarentee you that.  <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    So can I, there's absolutely nothing anyone could possibly do to prevent it. And hell, maybe they'll be really fun levels. I just wish people would understand and accept the reasoning behind the set theme of this game though, rather than insult and criticize it at every chance. :/
  • BiTMAPBiTMAP Join Date: 2002-11-08 Member: 7685Members
    You got hte point exactly right <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> and People need to think like UT2k3 style quality and DOOM style **obscenity** YOUR PANTS WHEN TEH ALIEN COMES DOWN ON YOU FROM THE RAFTORs ... and make it nice for the commander too pls..
  • StoneToadStoneToad Join Date: 2002-11-02 Member: 4053Members, Constellation
    <!--QuoteBegin--Maveric+Nov 10 2002, 12:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Maveric @ Nov 10 2002, 12:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Moleculor+Nov 9 2002, 09:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Moleculor @ Nov 9 2002, 09:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->An entirely outdoor map would never be an official map, unless Flayra has a sudden extreme change of heart. Even a map that has a lot of outdoor areas, or even just a few, might not get in. The outdoor area in Hera got nixed. And that was a single platform of metal hanging outside a station. NS is about metal and claustrophbia, and steam. Not plants and dirt and open air.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    but you can have lots of fog, right?
    and trees and shrubs that block you like walls right?
    and caves right?
    and mountain passes right?

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Sure you can have all that. But look at all the maps for HL engines. The open areas are all mostly empty with a few largs structrus breaking it up. There are very simple reasonse for this. The halflife engine is not *capable* of rendering huge areas (even huge indoor areas) that have lots of detail. The NS maps are already pushing how much stuff you can have without lots of lag and realy high r_speeds even indoors. Several of my friends get 2/3 or less of the FPS that they get with anyother halflife mod. Look at the small open area on cornfield (TFC map), many servers don't play it because it lags people to much. And it's just a small (realy ugly by NS standards) field of corn!
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    Wait a sec. ANyone ever played Neil Mankies or whatever his name is "THEY HUNGER" Series? I remember MOST of his levels being outdoor with pretty desently sized spaces between objects.
Sign In or Register to comment.