Any Planet Maps In The Works?
longshot007
Join Date: 2002-11-01 Member: 2602Members
I think it would be cool the map would be in a large valley the human spawn in a small landing craft. the Aliens in an anthill type thing with lots of tunnels. 2 hives could be in it far enough apart. and 1 could be above ground far away from marines as possible.hows this sound?
Comments
Do you mean this:
<img src='http://www.nay.cscentral.com/forum/ns_tribes_01.jpg' border='0' alt='user posted image'>
Which turned into this:
<img src='http://www.nay.cscentral.com/forum/ns_tribes_02.jpg' border='0' alt='user posted image'>
Which Nay then gave up on and went back to CS mapping. I've tried luring him back but with no success <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
The issue of outdoor NS maps has come up many times ... if you have a bit of a dig you can find plenty of past discussions ... like in <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=4&t=3652&hl=ns_map' target='_blank'>this thread</a> regarding the map pictured here.
It's a pretty spiffy map if oyu ask me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I don´t really agree, in outdoor areas you can have much more places to hide than indoors, especially if you have heavy vegetation. And I don´t think it would be totally against the theme and atmosphere, think about predator!
But does this mean that it 'fits in' with the NS theme? Because it works in one game/movie/book/whatever does not mean would work in another just because they are both in the same genre.
NS is not Predator. Or Alien, or Star Wars, or Halo, or... It has its own unique theme.
That's just the style issue though.
As you said, perhaps it <i>would</i> work out gameplaywise. There are a million points suggesting that it wouldn't, but there's really only one way to find out. I'm not going to try argue with that.
What I really want it to be is a brand new colony. Where you just landed and you have to build.. It'd be awesome. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Story go along the lines of ship/space station/whatever crashes into planet. Ship has a lot of unsed nanite sludge which the Frontiersmen need to continue their push in to the quarintined zone.
Something along those lines.
Im actually working on a DoD mao that may be changed to NS before I get to carried away with it the outdoor design would be good. And seeing as the story is essentially the same. Allies defending a plane that went down that had medical supplies they need, Axis are trying to take the last stand point of the marines in the area as well.
not to mention who cares if its not official it will still be fun and different and it doesnt need to be official to be playable.
but you can have lots of fog, right?
and trees and shrubs that block you like walls right?
and caves right?
and mountain passes right?
fear of being lost and not knowing whats out there > someone with no claustrophobia
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besides, not all battles can be fought in space or in the ground... and how the hell are TSA supposed to clear infested planets? nanite warz? nuke. bombardment from orbit? meh, there's gonna be a un-official outdoors map someday, i can guarentee you that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
So what you're saying is you don't have the creativity or ingenuity to make a unique looking spaceship/space station/facility/'omg the list just keeps going' map. No ideas and no thoughts in your mind? Okay, gotcha! <span style='color:blue'><b>*</b></span>
Have you ever seen a spaceship map for DoD? Because I sure as hell haven't. And you know why? Because it doesn't fit the mod. The setting's wrong, the atmosphere's wrong, the game dynamics are wrong... A lot like how outdoors maps aren't a part of NS.
I've yet to see any two NS maps that I would ever confuse with one another. The official maps are all completely unique. The good looking community maps that aren't finished yet all have their mapper's unique style. If you're of the mindset 'if you've seen one spaceship corridor, you've seen them all' then you just need to open your mind.
The next time I hear someone call the NS maps "monotonous", "same", "boring", "bland", or "tired", I swear I'm going to do something violent. Can you go look at the maps ingame, and come back with the same comments? If so, I'd have to say your taste in visuals is a bit off from the norm. I just can't believe that some people just can not understand the reasoning behind trying to keep a consistent atmosphere in a game. It's not holding back ANYONE! I've said it (what seems like a million times) before, but a person who can create a visually interesting and unique setting, yet still keeping consistent with a set theme or atmosphere (and the one who set this theme) has a lot more going for him in the future then a guy who goes off on his own and does whatever he wants.
Keeping a consistent atmosphere is one of the many reasons I see this mod team as more professional then anything. It's not a thoughtless, constrictive move.
That's like saying that the creators of CounterStrike were holding back the game's appeal by not including space stations and laser blasters in the game.
but you can have lots of fog, right?
and trees and shrubs that block you like walls right?
and caves right?
and mountain passes right?
fear of being lost and not knowing whats out there > someone with no claustrophobia
<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
besides, not all battles can be fought in space or in the ground... and how the hell are TSA supposed to clear infested planets? nanite warz? nuke. bombardment from orbit? meh, there's gonna be a un-official outdoors map someday, i can guarentee you that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Like I said above, it's not a technicality. A map isn't going to be shunned from existence just because it's technically outdoors in some areas. What matters is the atmosphere that most outdoors features bring into the level. Hills, sunshine, trees, mountains, etc... it's all off-theme. That's why they aren't encouraged.
I do remember reading somewhere that the 'alien areas' in an NS map should have an almost organic look and feel to them, and I agree wholeheartedly with that. But there's a big difference between forming infestation and machinery in a forest-like fashion, and setting a map in a literal jungle/forest/or rolling valley.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->meh, there's gonna be a un-official outdoors map someday, i can guarentee you that. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
So can I, there's absolutely nothing anyone could possibly do to prevent it. And hell, maybe they'll be really fun levels. I just wish people would understand and accept the reasoning behind the set theme of this game though, rather than insult and criticize it at every chance. :/
but you can have lots of fog, right?
and trees and shrubs that block you like walls right?
and caves right?
and mountain passes right?
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Sure you can have all that. But look at all the maps for HL engines. The open areas are all mostly empty with a few largs structrus breaking it up. There are very simple reasonse for this. The halflife engine is not *capable* of rendering huge areas (even huge indoor areas) that have lots of detail. The NS maps are already pushing how much stuff you can have without lots of lag and realy high r_speeds even indoors. Several of my friends get 2/3 or less of the FPS that they get with anyother halflife mod. Look at the small open area on cornfield (TFC map), many servers don't play it because it lags people to much. And it's just a small (realy ugly by NS standards) field of corn!