The Real Issue With Grenades

IcculusIcculus Join Date: 2002-01-24 Member: 26Members
<div class="IPBDescription">as I see it</div> I think one of the biggest problems with the grenade launcher is its total ammo capacity. You can hold like 40 grenades in one, so if you have 2 guys with them all the commander has to do is spam health on them and they can spam a room nearly forever. I think having 4 in the chamber and 8 in reserve would be better, at least force the comm to spend more points on ammo.



Happy Hunting.

Comments

  • AcrobadAcrobad Join Date: 2002-10-31 Member: 1779Members
    well, the if the capacity lowers down the commander can spawn ammo like health too.

    so there's no excuse for thta.
  • WardancerWardancer Join Date: 2002-11-01 Member: 3609Members
    i agree wiht Icculus but 8 extra is abot to harsh... waht about around between 10-20 grenades max extrea like 16 or somthing....
  • L3TUC3L3TUC3 Join Date: 2002-11-03 Member: 5770Members
    Even with 40 grenades, I always run out!

    /"I need some ammo overhere"
  • StormehStormeh Join Date: 2002-11-01 Member: 3541Members
    I think it is fine like it is. If it where lowered all the commander need to do is to drop extra ammo for him.

    One thing i do think they need to do is to increase the reload time. As it is now one guy with a GL can keep a narrow tunnel free from aliens just by shooting reloading and then shoot again. That would also force his teammates to cover him while he reloads, like they have to do with the HMG.
  • flack70flack70 Join Date: 2002-11-06 Member: 7359Members
    I don't think there is anything wrong with it.. the reload time makes up for the extra ammo. As a skulk, it doesnt take much to count to 4, and while the marine is reloading, you have all the time in the world to relieve him of his extra ammo.
  • sokzsokz Join Date: 2002-11-07 Member: 7670Members
    Anyone used the grenade launcher in fire arms? yeah.

    1 shot, reload.

    4 round maximum.

    Maybe UP the damage, DOWN the ammo? Hmm.
  • IcculusIcculus Join Date: 2002-01-24 Member: 26Members
    yes but if the commander had to spam extra ammo at 2 rps a pop it would further increase the overall cost of the GL. I thin the high ammo count makes the value higher than the 33RPs it costs. Just my thoughts, ideally i think the rof should be lowered further, but i doubt flayra wants to continue nerfing it in this way.
  • BridgerBridger Join Date: 2002-10-30 Member: 1761Members
    yea, keep ammo capacity as is. I was trying to take down a mass of offence chambers/defense chambers on eclipce and it took me 2 whole clips to even kill the first couple rows!
  • LoadedLoaded Join Date: 2002-11-05 Member: 7105Members
    I don't have any problems with the balance in the game. You just have to figure out what to do. The lvl 1-3 aliens are small enough to fit in the vents and are very fast (except pudgy). You have to use stealth and speed to do what you need to do. The humans use brute force to get done what they need to do. There are 2 completely different strategies. Once you get to fade or onos, you are strong enough that you don't need speed and stealth, just now have the brute force and it doesn't matter what the humans have they're going down. The game is fine, I think it's the player that needs to change.
  • Kung_FoolKung_Fool Join Date: 2002-11-02 Member: 4092Members
    Well if there is one or more marines with grenade launchers and I am at least a Fade I do the following: Wait until they have to reload and rush at them while they are desperately trying not to be hit by their own nades while firing at you. I did that multiple times and it works really well. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • PiG_ShadowPiG_Shadow Join Date: 2002-11-02 Member: 5127Members
    I really don't understand why you people hate GL's so much. I personally virtually never use them, as I find an HMG much more effective and far less dangerous to the user. They both slow you down the same amount, and 2 HMGS firing from protected positions can CLEAR a group of 3-4 turrets (offense+defense) in one clip. And you have the added bonus of actually being able to kill skulks and lerks and stuff <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
    Only time I ever use a GL is if there's some situation that can ONLY be solved by indirect fire. Heck, before 1.01 I could take out 2 offense turrets and still have around 20-30 bullets left for the inevitable rushing skulk attack.
    Now I need the whole clip to kill 2 turrets, but I still find them much better.

    Admittedly, I havn't USED gl's that much, but that's mostly because my experiences with them havn't been nearly as positive as your unhappiness seems to indicate.

    Ahhh well, to each his own.

    [PiG] Shadow
    ehhh... just thought about it... perhaps the fact that I like to travel solo or in 2-3 man groups has alot to do with my dislike of the GL. With support, I suppose the GL might be more effective. But I still won't use it. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    And before you yell at me for being a rambo marine, well, so what if I am? I'm a very _effective_ rambo marine. I use my brain, and my ears. I'm usually the one securing resource nodes for the Commander, with reinforcments arriving simply to build and fend off counter attacks. I have yet to have a Comm yell at me for going off on my own. Although I must admit having a _good_ partner increases our effectivness a hundredfold, as was shown to me in the last game I played. Me and another player stuck together for a good hour and a half. We both died once, and each time it was after we got seperated. Teamwork DOES matter. There's simply a deplorable lack of good teammates <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    I play as commander a lot (not that I enjoy all the stress), and if I can get 3 guys to stick together, I'll give them all heavy armor, two hmgs, two welders, and a gl. That's basically the end of the game right there...

    Attmittedly, I've never played on a map with more than 20 people, but it would take <b>at least</b> two fades with a lerker to take out that combo.
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