Alien Imbalance?

NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
<div class="IPBDescription">Why Playtesters don't see it</div> Lets clear the air first with a
"AMAAAAAZING AWESOME mod, fantastic quality, great effort in playtesting and balancing this game". This has to be said cuz that's the main truth of how i feel about the game.

But what has not been said is this:
The reason why many just-pick-up-a-game-of-NS players find/found (is it there anymore) imabalance with the aliens on the short end of the stick, AND the same reason why Playtesters (PTs) don't see it is because of the nature of command.

Example, in a pickup game, where you don't know anyone.

Marines : have a DEFINITE commander, which, as rambos will soon find out, they MUST folllow, or they won't get any neat toys. Collectively everyone gets the same waypoint, a strategy is devised and followed through (hopefully).

Aliens : there is NO definite commander, ppl run willy nilly not forming coherent plans (on better servers with better players, yes there ends up being good communication and excellent execution on the aliens part). Shouts of "who has that hive covered", and "only TWO gorges MAX PLEAASE!!!" clamour thru the collective consciousness of us slimy kharaa.

now, for PT's, u play in a clan, everyone has a coherent focus and understanding of the game, and specific roles. there is no imbalance.

what do y'all think?

PS that's just a thought, and why i've thought i IMPERATIVE for me (if i wanna win more and have more fun) to start/join a clan. if you guys are interested, and are a bit on the older side (mature is what really matters, we don't want any 50 year old rambos <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> ), look at my "Old Fogies Unite" posting in the Clan Section.

Niteowl

Comments

  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    please use the search function next time, or just scroll thru the topics list, theres 1000403215413 more topics like this one way or another.
  • padijunpadijun Join Date: 2002-11-01 Member: 3419Members
    I've never lost as aliens on a patched server is what I think. Not having a CO isn't that big of a deal, because Aliens are meant to play completely different from the marines.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    whoops, sorry,

    i've read quite a few balance posts, just haven't come across the social dynamics of a Clan of Playtesters perceiving balance and a group of strangers perceiving imbalance.

    sorry again.
  • L3TUC3L3TUC3 Join Date: 2002-11-03 Member: 5770Members
    Yes, Indeed. Have you seen the Guide program? Those people have playtested the game extensively and know all ins-and-outs. They even get special icons in front of their names! They join Pub servers and guide any n00b through the game. But to say they don't know why n00bs call NS imbalanced is poor judgement by you. I bet they know how to win without CC's or any hives left.

    I could only wish something like Guides existed when I started to play CS.


    Whenever I enter a n00b server I instantly change my name to <dG.NSTUTOR>. Already got on certified commander on my list <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • SanchoSancho Join Date: 2002-03-30 Member: 365Members
    The playtesters know what they are doing. If you see any imbalances, its probably that either you or your team is inexperienced (which everyone is, to a certain degree) I myself thought that the fade was overpowered, but I learned over the past couple of days that they are fine. Give it time, before you start bashing on the PT's.
  • Darc_MystDarc_Myst Join Date: 2002-11-06 Member: 7347Members
    I don't actually think I quite know what that post was about. Are you saying the game's balanced or unbalanced?

    I get what you're trying to say about the fundamental difference between the sides being the ultimate balance flaw, but I kinda lose it from that point on. =|

    Darc Myst
    _____
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    sorry for my unclear writing. i'm not saying whether NS is unbalanced or not, i'm saying why NS Testers think it's not, and relative new players think it is(i'm not sure if they think it's the case anymore, after the patch).What i'm saying is that the avg player goes into a server where he knows no one.

    if he is marine, he gets order and everyone moves together (cohesion and teamwork win the match, imho).

    if he is an alien, there is less order, not so much coordinated attack, therefore, more aliens getting spanked/not using their classes properly, not coordinating.

    i'm sayin that it's inherent in the game that new marines will do better than new aliens.

    but seasoned marines and seasoned aliens, it's anyone's game. (hm, i guess i DO think it's balanced <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> )
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    edited November 2002
    i didnt even have to read it to know that it was the normal run-of-the-mill crap about some ex-CS player thinking the aliens are beating his butt once too often. This post should be deleted now. The sides are balanced, end of story. get on with life and dump this mod if you want... just quit the whining!

    This mod has a lot of people looking for a Rambo CS-like Aliens expirience without stopping to think about the actuall THOUGHT processes this game has a manditory requrement on. Go back to CS.

    LM
  • L3TUC3L3TUC3 Join Date: 2002-11-03 Member: 5770Members
    I get Rambo-like CS style action when playing Aliens.


    Munched right through 4 Marines! Poor n00bs....
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <!--QuoteBegin--LazerMane+Nov 8 2002, 09:31 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LazerMane @ Nov 8 2002, 09:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->i didnt even have to read it to know that it was the normal run-of-the-mill crap about some ex-CS player thinking the aliens are beating his butt once too often. This post should be deleted now. The sides are balanced, end of story. get on with life and dump this mod if you want... just quit the whining!

    This mod has a lot of people looking for a Rambo CS-like Aliens expirience without stopping to think about the actuall THOUGHT processes this game has a manditory requrement on. Go back to CS.

    LM<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    aaargh. if you want to dump on me, PLEASE at LEAST read the post. that's as annoying as NOT playing NS and saying it's a CS clone, or some crap like that.


    and if will actually READ a post u want to dump all over, u'll find that i think the game IS balanced.
  • FiNEFiNE Join Date: 2002-11-05 Member: 7170Members
    1. On a public server, very rarely do marines ever listen, they barely ever follow waypoints, and they cannot grasp the fact that the commander only has a cetain amount of resources.

    2. The fade is too good. The aliens in most cases get it before the marines can upgrade to HMG. And even with an hmg the fade is too good. 3-4 shots (no recharge, i believe you can fire 4.5 shots at max speed without recharging, before you have adrenaline) will kill a marine, if you hit them.

    3. A hiding alien at the beginning of the game will easily take out a marine before they notice. This does not have anything to do with how good the marine is. It isn't because the marine isn't a fast enough shooter, it's because the alien kills a standard marine in 2 hits (which will happen in just about 1 second).

    4. This leaves us with this:
    - Aliens have the advantage in the beginning (skulk).
    - Aliens have the advantage mid-game (fade)
    - Aliens have the advantage late game (onos)

    5. One last point. 2 experienced clans had a scrimmage not too long ago. We played once alien each, and once marine each. Not suprisingly, the alien team won both times within 10-15 minutes.
  • HobbesHobbes Join Date: 2002-03-17 Member: 328Members
    The aliens don't depend on teamwork as much as the marines do.

    Two marines will own a Skulk - what are you doing wandering around by yourself, soldier?!

    The teams are balanced. You'll get the hang of it. Until then, spend time improving instead of complaining.
  • WheezerWheezer Join Date: 2002-11-02 Member: 3926Members, Constellation
    Two marines does not "own" a skulk
    The most likely scenario is one dead marine and one dead skulk, and then the marine is all alone in alien territory...

    And for the teamwork with marines, they need a good commander. Otherwise it is really hard to work together. The aliens on the other hand don't need one good person in the command chair, they can take care of business by themselves. They are much more versatile.
    So, where the marines are dependant on one person, the aliens are not. That is no problem in a clan-game, but it is the main reason why aliens win on a public server. (in my experience, that is...)

    One more thing, the fade with lvl 3 carapace is a hard nut to crack, but I'm not saying that the game is unbalanced. I'm just venting my ideas.
  • coldishcoldish Join Date: 2002-10-21 Member: 1561Members
    edited November 2002
    If you play your cards right a skulk can own a whole group of marines.. yesterday on NS_Nancy I was playing with some more experienced aliens and we had like a 3 hour battle with the marines...that was so much fun.

    We aliens were using some good teamwork "set up chambers <location>" "defend <hive>" "defend <area>"

    It was so awesome.. the battle went back and forth but we won every time <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Marines will own Aliens hard if you don't have experienced (somewhat. mod hasnt been out long) teammates

    Aliens will own Marines if you have experienced teammates. And the game will be awesome if everyone knows their roles / strengths / weaknesses.

    You can have some truly epic battles if you get into a good server like that. I personally think this mod (game) is great and there's not much more to fix. Period.

    There may be a glitch or bug somewhere in the game, but considering the ratio // good points : bad points
    I think the good points of the game seriously outweigh the bad.

    Those of you complaining about the imbalances. You people should really get into the game (instead of sitting on the forum) and learn tactics. Those of you complaining are usually the ones that have only played one or two games (or just like to be a baby of sorts) and can't find anything better to do than bring it onto the forums. Please, comments to yourself and if you have a problem with "imbalances" post it on the comments/suggestions board and keep it off the General board.

    Or maybe make a "Rant" board so people can go there, vent steam, and nobody else will even read it. That might be interesting.


    My $.03 1/2 cents

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    *edit* Wheezer posted before me and my complaining of imbalances comments were not directed at him <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> Just at all the people that are complaining. If you want something changed so bad, make your own mod! */edit*
  • LazerManeLazerMane Join Date: 2002-11-01 Member: 2135Members, Constellation
    edited November 2002
    <!--QuoteBegin--Niteowl+Nov 8 2002, 10:02 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Niteowl @ Nov 8 2002, 10:02 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->aaargh. if you want to dump on me, PLEASE at LEAST read the post. that's as annoying as NOT playing NS and saying it's a CS clone, or some crap like that.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    actually, observe a couple other posters. They dont know what you're talking about either <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    And i did read the post. Didnt catch the clarified version, which i just read. Maybe i overreacted though because you have to realise i read one of these posts every day.

    And yes, Skulks are da sheetbomb at Rambo action.

    Deep Space Future Gun Action... and now with Skulks!

    LM
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    The only time I win as a alien is when we all work together like they distract the marines while I build defence chambers and offence chambers. Aliens only win by teamwork like the way only way marines win. You just have to sure your head and coordinate your efforts with other aliens. Aw crap I just went on my little rant again oh well hehehe. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • RoosterRooster Join Date: 2002-11-06 Member: 7449Members
    well the thing with balancing is that in certain situations the two are unbalanced in my opinion but overall i think that the balancing is close to what it should be, what i mean by that is that if the game becomes a quick rushing game the aliens will most likely win and the balancing is a little bit iffy in that sense, just like someone said that the clans won as aliens in ~15 min, but in a VERY long game I think that marines have the upper hand because they can 'dig in' with siege turrets and watch an alien hive go to shreds without being in the field of fire(which by the way I dont like that siege turrets shoot through walls), so in a very long game I think the balancing is off a bit too, but in an averaged length game I think the balancing is pretty much right on and because most games are of average length I don't have too many complaints
    -rooster
  • PiG_ShadowPiG_Shadow Join Date: 2002-11-02 Member: 5127Members
    here's my opinion why siege turrets are balanced: Aliens can place defense chambers. Defense chambers can heal buildings. Enough defense chambers can even heal from Siege turrets. You don't need players there to heal. Marine turrets, on the other hand, HAVE to have players there to heal them. Thus, aliens can plop down groups of turrets and leave them to take care of themselves. Marines have to not only check back in to repair them, but also make sure their powersource is not destroyed. Hell, I had one game where the aliens got 3-4 offense chambers and as many defense chambers behind that airlock thingy (you know, the big double sided rotating chamber) and so I told my comm to set up a siege turret in our base (which had range on the chambers). 10 minutes and 3 deaths (on my part) later the chambers were still standing, minus 1 offense chamber I managed to take down with an HMG. It took another siege turret and continued marine assault to break through that blockade. Of course, I don't understand why this is, as turrets do 320ish damage? and 4 def chambers should only heal, what, 32 a second? numbers don't seem to add up to me. Maybe it was a bug. But it happened. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <!--QuoteBegin--LazerMane+Nov 8 2002, 10:56 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LazerMane @ Nov 8 2002, 10:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    actually, observe a couple other posters. They dont know what you're talking about either <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    And i did read the post. Didnt catch the clarified version, which i just read. Maybe i overreacted though because you have to realise i read one of these posts every day.

    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    ok, cool, as long as we are cool about it.


    yeah, i noticed most people didn't want to or try to understand the first post. they just wanted to either vent or defend the balance issue.

    i understand the frustration, i've read a billion unbalanced posts too (well, maybe not THAT many <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> ).

    again, all i'm saying is that the avg HL player can roxor as marine but gets creamed as an alien, when they first start.

    btw, i enjoy the hive mind, it's cool when there's a resource tower being hit, and suddenly, without communicating, u and 2 other skulks are hammering on a bunch of non-HA lmg marines <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
    good times, good times

    Niteowl
  • TzarconTzarcon Join Date: 2002-02-28 Member: 259Members
    First off, Lazermane, please do not talk like that to Niteowl. You have barely been here longer than he has, and he did make a good point that many other people have brought up.

    I have seen tons of people whining about how the marines always win, a few minutes later some guy whines about how aliens always win. People think NS is unbalanced because the game has only been out for 11 days, and no-one is really used to the game yet. Once the game has been out a while, and people learn more about the game and how to play it properly, the inbalances will stop and people will continue to play normally.
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