Ok, Turrets Of Love...and..what Do You Do About...
KinK
Join Date: 2002-11-05 Member: 7169Members
<div class="IPBDescription">this....</div> Ok, as we know. Taking out a turret factory deactivates the turrets. Marines now build turrets around the factory (I like to use the favctory itself as a shield). Or they atr least build a few turrets so ALL sides are covered. Then they build a second turret factory. Then cover that one from all sides. Then a siege cannon.
So, you cannot build there as the siege kills it and the gorge. You cannot hude and take out the factories. You cant take them out via range as 2 marines with welders can keep the factories up indefinately against just about anything.
Not the best part is, they build these in our hive sites EXTREMELY fast. I mean by the time our gorge had enuff for 1 hive,t he other was defended like this. We owned most of the resources too. The problem is, its possible to make an area totally impossible tot ake as aliens and all the need do is take a few key points this way (a gfew chokepts on some maps, and hives) and altho they cant take us too easily, we always just come up to a total wall. Even if we take it, 2 marines in HA with nades/shotties/HMGs can get it up and running again FAST, and I mean it takes 2mins for it to be back up.
So, any advice? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
So, you cannot build there as the siege kills it and the gorge. You cannot hude and take out the factories. You cant take them out via range as 2 marines with welders can keep the factories up indefinately against just about anything.
Not the best part is, they build these in our hive sites EXTREMELY fast. I mean by the time our gorge had enuff for 1 hive,t he other was defended like this. We owned most of the resources too. The problem is, its possible to make an area totally impossible tot ake as aliens and all the need do is take a few key points this way (a gfew chokepts on some maps, and hives) and altho they cant take us too easily, we always just come up to a total wall. Even if we take it, 2 marines in HA with nades/shotties/HMGs can get it up and running again FAST, and I mean it takes 2mins for it to be back up.
So, any advice? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Comments
More players means less time before GLs + HAs show up, even after extreme turreting.
Truth be told, if I could have gotten more than 1 other person to help me it would have been more possible, albet still very very hard. I had a team of Rambo Aliens who just liked to solo =(. Im usually a gorge for at least 50% of a map, and I like to think I build pretty well =). Heck I was 20/0 at one pt as a gorge =) Nothing like having tons of webs atop a ladder with 3offence towers behind em. Poor marines didnt know what hit em =).
When they turns to the structure to start building it, just jump down from your hidingspot up the roof and bite him to death, go back up to the roof and wait for the next marine to come and build.
Along that vein, effective means of handling hives depends on how many hives you have.
1 Hive: Your screwed. Sorry, aliens with 1 hive are nothing but cannon fodder for turrets. Your best bet is to go in with a gorge healing front line skulks or do skulk suicide attacks on the turrets, but they will only work against small numbers of turrets.
2 or 3 Hives: Use umbra to blunt the turret's effectiveness while your team members eliminate the turrets at close range. While fade rocket and bile bombs work, but much slower than walking up and whacking them under the protective of umbra. Rush and kill any marines you see ASAP or they'll grenade you to death.
<!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo-->
Upgraded fades along with lerks are very powerful turret killers. The fade rushes in and draws fire and sits right next to a turret and starts wacking away, the lerk jumps in while the fade is being attacked and then uses umbra, this makes them both almost invincible for a while. If needed the fade can *blink* in to avoid the extra dammage taken while getting to the turret and that allows them to stay even longer.
Umbra+acid rocket+spikes (whatever that lerk attack is) is a GREAT combo that 2 people can pull off that takes out a turret in NO time.
Simply have the lerk pop out and activate umbra, then the fade jumps out and they both attack with acid rocket/spikes until the umbra is gone. Usually they can take down 1 turret and and dammage another, rince and repeat. This takes down a whole forest in about 1 minute. w00t!
and it only takes 1 fade or 2 (ie with a TEAM MATE) other monsters to kill it before it kills you both... or just 1 monster of ANY kind and a lerk with umbra.
true, an extra lerk or fade thrown in makes the process even faster!