Upcoming Scripts

Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
<div class="IPBDescription">an announcement because GLiO told me to</div> GLiO and I have gotten together, and we're going to merge his marine scripts, my commander scripts, make some alien scripts, and combine them all to make one giant uberscript that will pretty much allow you to bypass the popup menus entirely.
Not sure when it will be done, probably this weekend.
So all you other people working on scripts, stop RIGHT NOW <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
(okay, don't, be that way, see if we care <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->)
Anyway, GLiO and I have been bouncing ideas back and forth, and we've got some good stuff. More news when.. well, when we finish <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

Comments

  • glioglio Join Date: 2002-11-02 Member: 4557Members
    w00t w00t, its gonne be cool! <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo--> <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    I wouldn't count on it.
  • UnitUnit Join Date: 2002-08-26 Member: 1230Members
    Hm. I mean no offense, it's a great idea and all. But is it.....really necessary? I find that by using the pie menu, it's about half a second slower than pressing 1 button, and I'm talking for myself here...but saving 1/2 of a second isn't all that important...

    I agree that commanders should have shortcuts but I see no reason for normal players to need scripts...AM I OUT ON A LIMB HERE?
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I love your commander cfg, Rabid, but I'm not sure scripts are needed for aliens & marines on the ground. I *love* the popup menu, personally; can't imagine wanting to have to remember the number of keybinds that would be required to ignore it completely.

    Also, keep in mind that Flay has put in code to prevent excessive alien scripting - the most obvious example being a script to switch to leap, leap, and switch back to bite as a skulk. As I understand it, a script like this will kill you outright.
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    <!--QuoteBegin--.Unit+Nov 8 2002, 12:30 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (.Unit @ Nov 8 2002, 12:30 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I agree that commanders should have shortcuts but I see no reason for normal players to need scripts...AM I OUT ON A LIMB HERE?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Commanders might need it yes. And i agree that for normal players, they don´t really need it, except for maybe marines, who need fast access to ammo and health requests, but i think that it´s already integrated into the "Controls" menu.
  • ShadowDrgnShadowDrgn Join Date: 2002-11-01 Member: 2230Members
    I have all my alien upgrades on the number pad 1-9 keys for easy access. Sure, it doesn't save a lot of time overall, but it'll get me back into action after I die much faster since the upgrades only take a few seconds to get. No reason to waste just as long moving through the menu for something so basic.
  • SuperMunchkinSuperMunchkin Join Date: 2002-09-28 Member: 1364Members
    It takes me less than a second to grab the upgrade I want through the menu. And I KNOW I'm not the only one.

    However, commander scripting would be handy if you can remember everything.
  • glioglio Join Date: 2002-11-02 Member: 4557Members
    <!--QuoteBegin--coil+Nov 8 2002, 12:35 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (coil @ Nov 8 2002, 12:35 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Also, keep in mind that Flay has put in code to prevent excessive alien scripting - the most obvious example being a script to switch to leap, leap, and switch back to bite as a skulk. As I understand it, a script like this will kill you outright.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    we aren't going to be putting in anything like that, i consider that pretty cheap. marines stuff will mostly be communication things (trust me they are VERY useful) and some other stuff.
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    edited November 2002
    Well, the point of the binds isn't just to get rid of the popup menu (which is very cool, I agree, and easy to use). Part of it is that it helps communication. You don't have to type out "need a resource tower here", you can just hit a key, and it will say that and play an "awaiting orders" command.
    How far the binds will go, I'm not quite sure yet, but they will be at least somewhat useful, trust me <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
    Oh, and as far as crashing/cheat prevention goes, I've run into some of that already just messing around. Like GLiO said, none of that, and we'll be testing everything to make sure it doesn't crash.
    I personally like the idea of alias protection, it levels things out a little bit. We're going to do what we can within those bounds.

    -Rabid
  • TryonTryon Join Date: 2002-11-05 Member: 7040Members
    edited November 2002
    I'm of two minds when it comes to the scripts being made. First of all, the Dev team put so much thought and effort into the RMB menu trees that it would be a shame not to use them. I've never played a game with such a concise and useful menu system (and I've been playing computer games for about 20 years now). I really think that the RMB tree structure should be used unless there's a reason why you cant use it (like your RMB is broken, but in that case, get off your **obscenity** and buy a new mouse).

    HOWEVER, on the flip side of the coin, I can also see a beneficial use in having scripts. One effect that many people experienced (especially on the laggy V1 servers) was a "menu shadow" that would remain on the screen even after the menu had been closed (you can wipe the "shadow" by opening the menu and slowly moving through the tree to remove it). So, in the case of someone with a slow connection or prone to lag spikes and the like, having the scripts would be a good thing. It'd mean never having to deal with "Menu Shadow Syndrome" again.

    So, there's both pros and cons to this. Personally, I like the RMB menu tree and I'm going to use it. But I'm not going to tell someone to stop working <i>independently</i> on a system that would increase gaming enjoyment and assist them in playing. By all means, please continue working on your scripts. I think that if I were a Dev, I'd be honored that people were taking the time out to do such a thing, building on fan info and making the game better for people.

    Cheers.
  • glioglio Join Date: 2002-11-02 Member: 4557Members
    we're not trying to make people not use the menu tree. I love it and thinks its an awesome tool. sometimes its nice to have an alteranative
  • HellbillyHellbilly A whole title out of pity... Join Date: 2002-11-02 Member: 3931Members, NS1 Playtester, Constellation
    I´m not gonna use any key binds as a regular player other then the occasional "text" to key bind. I personally love the tree menu and it´s so easy to use and it´s not a slowdown.

    I think i have once made the mistake of building a OT intead of RT because i wasn´t paying attention. <!--emo&:p--><img src='http://www.natural-selection.org/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    commander - yes
    rest - no

    pie menu is easy enough
  • glioglio Join Date: 2002-11-02 Member: 4557Members
    edited November 2002
    decided to scrap the idea. no more scripts. thanks. have fun. end of story
  • Mr_Special_EDMr_Special_ED Join Date: 2002-11-05 Member: 7076Members
    <!--QuoteBegin--glio+Nov 8 2002, 02:01 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (glio @ Nov 8 2002, 02:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->decided to scrap the idea. no more scripts. thanks. have fun. end of story<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    LOL!

    I think alot of it comes from the fact that most would simply use this as a means to cheat (a la LEAN+MOVE in MOH), and so EVEN IF something is usefull, we all know that there are those who are wooed by the dark side and will use this.
  • glioglio Join Date: 2002-11-02 Member: 4557Members
    once again i'm going to say that these were not scripts that would add cheap @$$ features like that. everyone seems to think that scripts are always things like that. you'd be wrong though, scripts can do lots of things. just check out ezscript for DoD, and Rze's CS helper, they don't add cheap features just things to make gameplay better.
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    well, i guess this is late... but better late then never... anyways... its a totally awsome idea to have scripts for aliens and marines... i personally have them, made by me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> that have the key pad buttons binded to usefull things... like marines... all i have is all the radio commands... is a hassle to be in the middle of shooting down 3 skulks and have to open the menu and scrool down to need ammo and stay fighting, so i just have it binded so it says the radio command and does a team say so command is sure to notice... same with aliens... it helps... if you want i can email you the script, just drop me a line at <a href='mailto:TheHornet@halflife.org'>TheHornet@halflife.org</a> and i'll send it to ya!
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    Heh, now that this post has been ressurected, I might as well say that GLiO and I gave up on the scripts a while back due to an apparent lack of interest.
    All I ever got done was the GLiO-inspired make-the-Q-key-switch-between-two-weapons script. It switches between weapons 1 and 2 for marines, and you pick which two it goes between on aliens using the numpad or 5-0 number keys. Gimme a PM or email (<a href='mailto:arabidllama@hotmail.com'>arabidllama@hotmail.com</a>) if you want it.
  • sendersender Join Date: 2002-11-12 Member: 8337Members
    Keep up the work on this stuff. It sounds like something I would download. *shrug*
  • RotA_PlagueRotA_Plague Join Date: 2002-11-03 Member: 6768Members
    The only things I want a few UI features for commander, like a list of marines, buildings, ect. And there is a few other things I would like to see that would make multi tasking easier.
  • TheHornetTheHornet Join Date: 2002-10-31 Member: 1776Members, Constellation
    ok, well here's my script that i use... <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=11737' target='_blank'>.....</a>
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    Scripts would be a great aid to gorges.
  • Rabid_LlamaRabid_Llama Join Date: 2002-11-02 Member: 4340Members
    edited November 2002
    Alright, I decided to clean my scripts up a little and add a readme file, but here they are:

    <a href='http://rawr.mine.nu/rabidscripts.zip' target='_blank'>http://rawr.mine.nu/rabidscripts.zip</a>

    These contain:

    For Marine: They make the Q key switch between weapons 1 and 2

    For Commander: My commander scripts. They use the numberpad as a sort of analog version of the onscreen menus. Hit numpad 7-9 *twice* to switch to the menu of your choice (7 is Basic, etc), then just press the key that corresponds with the same spot on screen to do the same as clicking it (9-9 to change to Equip, then 4 to pick up an ammo pack)

    For Alien: A set of Gorge binds (using numpad 7-9, +, enter, and ./del) for building, and a Q key weaponswitch using the numpad to select which two weapons you want to switch between. Not totally the same as the Q key normally does (lastinv), but it does in fact work.

    Also, it makes the insert key (the above Delete, next to Backspace), act the same way as holding down "E". So basically, look at building, hit insert to start building, have hands free to type, then hit insert again to stop building.

    Didn't really have a chance to test them since I cleaned them up a bit, but they shouldn't have any problems. The main part has been working great for a few days.
    The one thing that this is missing is communication: none of the voice commands are involved, but I know there are several scripts out there that have that functionality (and, in fact, not much of these scripts of mine is *new* per-se, except for the q-key thing, which I'm proud of <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->) (even though it was pretty much GLiO's ides <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->)
    Anyway, it's late. I'll leave this here overnight and check back tomorrow. Post here if the scripts broke when I wasn't watching <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
    (and hmm, IIS acting strange again. I apologize if the link doesn't work, I THINK I fixed it...)

    -Rabid
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