The Right Way To Use Acid Rocket.
jammno
Join Date: 2004-01-31 Member: 25832Members
<div class="IPBDescription">It's more like acid rain.</div> All the time in pubs I see hive 3 fades who shoot the acid rocket directly at the person or structure they want to die.
There is a better method for using acid rockets rather than just shooting directly at them.
The best way to use acid rocket is to shoot the ceiling. When you do this, the acid rains down and has many advantages:
1) They take the full damage of the acid rocket.
2) The splash damage covers a more wide range than if you just shot it at them / at their feet.
3) It's much more harder to avoid (Can't jump out of the way.)
4) You're already aiming at the roof, so this allows you to aim your blink a faction of a second sooner than if you would aiming at them/at their feet.
Try it sometimes. If you don't believe that shooting the roof is better, try playing on a server that has a damage indicator plug-in and watch the damage add up more than if you just shot it at them/at their feet.
This is a great way to kill groups of structures/squads of marines.
There is a better method for using acid rockets rather than just shooting directly at them.
The best way to use acid rocket is to shoot the ceiling. When you do this, the acid rains down and has many advantages:
1) They take the full damage of the acid rocket.
2) The splash damage covers a more wide range than if you just shot it at them / at their feet.
3) It's much more harder to avoid (Can't jump out of the way.)
4) You're already aiming at the roof, so this allows you to aim your blink a faction of a second sooner than if you would aiming at them/at their feet.
Try it sometimes. If you don't believe that shooting the roof is better, try playing on a server that has a damage indicator plug-in and watch the damage add up more than if you just shot it at them/at their feet.
This is a great way to kill groups of structures/squads of marines.
Comments
Honestly, they're not even good for softening up a marine before blinking in for a kill. Blinking and swiping is in all ways and in all situations better than acid rocket (except for exploding mines, and who cares about mines at hive three?). Best acid rocket strategy = don't use them.
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And I'd call 6 direct hits to kill a l0 armor marine pretty sucky, Sarisel. And also 100 hits to kill an IP, compared to 13 bbs (which also massively damage everything in the area, rather unlike the newest acid rockets).
They are useful for softening HA, but otherwise just use your freaking swipe. Or get a lerk, which is cheaper and more effective against grouped marines, with added bonus of umbra and (if you're lucky) primal scream.
And you know people arent gonna sit around at 0 light armor either.
Thats bad. I used it in a co map yesterday because 21 lvl max, and nothing else to buy. I kept raining down on the jpers and it was still crappy
I would be rather surprised if you actually killed a non-rambo HA from a competant team with rockets, naturally.
Hmm, those numbers are astoundingly accurate.
Hmm, those numbers are astoundingly accurate. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
It takes five shotgun <i>pellets</i> to kill that skulk.
I'm sure blinking into an alamo marine base with lvl 3 Hmg's with Hvy armor and swiping once won't let you get out alive before they all gun you down. It's more reliable to stand at the doorway and acid rocket them slowly. They won't weld all the stuctures in the splash and themselves when you keep it up for a decent amount of time.
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The zero damage point is pitifully close to the impact location. You need to hit your target, or in the case of a marine, at least the ground right next to their feet.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Or you can hit the ceiling and let the "Citric Acid Juice" rain down on them. I find it easier to hit marines / buildings with this method as the splash is wider and it's harder to dodge. If they're watching the ceiling they're not firing at you.
Half of a team using acid rocket on marines = Very soft marines. Then you just spore/xenocide or let the Onos charge in.
I've been leader of the scoreboard before(In kills) with just acid rockets alone. (It was my training day for acid rockets.) Which was pretty funny.
We aren't saying it's useless, just that there are so many better things to do with your fade-time that it's silly. Like I said, a lerk can do that job so much better that the fade's third hive ability is not really useful. Even a blink-in -> swipe -> blink out is more time efficient than rockets, unless there's no hope of you surviving it.
Now, if the splash radius were doubled (and thus the fall-off rate for damage by distance from the epicenter), and probably a small damage increase on top of that, then I'd consider using it. At least it would be forgiving enough then to use it like the rocket launchers of old - aim at the feet (currently the splash damage is too sad for that to work well). There is no way that the current situation falls in line with the other third-hive abilities.
Im not sure about that in realplay, but if its in the sim, i assume its legit.
And then Id like to know then if in combat maps, are aliens considered 1 hive or 3?
Acid rocket works well against light armored marines. Against HA it just tickles them. Against structures..well...maybe against sentries. (i think its double vs stuctures?)