Siege Cannons
Epoch
Join Date: 2002-10-10 Member: 1474Members
I got a board error when I tried to post a reply in the other thread, so here it is. I apologize for the extra thread.
Here are two demos taken around 9:45 PM Central this evening.
<a href='http://www.joshbeeler.com/doombrigade/files/sisge1_demo.zip' target='_blank'>siege1_demo.zip</a>
<a href='http://www.joshbeeler.com/doombrigade/files/sisge2_demo.zip' target='_blank'>siege2_demo.zip</a>
I hope that helps.
Also, I was performing an experiment on the server by applying the 1.01 patch and keeping the default 1.00 skill.cfg. I do not know if this had any effect on the siege turret problem, but I suppose it's possible.
Here are two demos taken around 9:45 PM Central this evening.
<a href='http://www.joshbeeler.com/doombrigade/files/sisge1_demo.zip' target='_blank'>siege1_demo.zip</a>
<a href='http://www.joshbeeler.com/doombrigade/files/sisge2_demo.zip' target='_blank'>siege2_demo.zip</a>
I hope that helps.
Also, I was performing an experiment on the server by applying the 1.01 patch and keeping the default 1.00 skill.cfg. I do not know if this had any effect on the siege turret problem, but I suppose it's possible.
Comments
It's almost as if the animation for the offensive towers exploding goes through but the model does not disappear when destroyed by (multiple.... sheesh) Siege Turrets. More evidence of this when one of the players destroys multiple towers with his Grenage Launcher as well as his Heavy Machine Gun.
One thing I could NOT tell, was whether or not any of the turrets ever attacked a marine who walked by closely enough.
Option 1: Personally, I think you need to test it out with the 1.01 config (as it is meant to be) and tweak the settings on a 1.00 server (LAN perhaps) until you get a similar performance. try a full 10 person server, who knows?
Option 2: You have undead turrets. They're dead. Quite dead in fact. But they're still as alive as you and I... =P
-[D*F*M] Saturn <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
Might want to talk to "Rama-The-Feared" about the bug, he's been looking into the server stuffs and would probably have some well thought out ideas.
I agree.
I mean, why is there a limit on Offense Chambers for aliens and not turrets for marines? Is there a reason to that?
And is there a limit to trip mines? Because there is a limit to webbing......
Please, how many advantages are you willing to give the Aliens over the Marines before the game is destroyed and no one will want to play due to the Marines being so gimped that they are unplayable?
-Grail
Please, how many advantages are you willing to give the Aliens over the Marines before the game is destroyed and no one will want to play due to the Marines being so gimped that they are unplayable?
-Grail<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
You can answer <b>all</b> of my posts for me I think. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->