Holy Hell...

12346

Comments

  • HammerHammer Join Date: 2002-11-02 Member: 5036Members
    edited November 2002
    Well Atziluth's fancy smancy mathmatics look good on paper, but in actually conflict they mean squat.
  • Rice-RocketeerRice-Rocketeer Join Date: 2002-11-01 Member: 2674Members
    Keep in mind this means DIRECT HIT, guys. (i.e. The grenade has to hit the alien, and go *BOOM!*) If it does splash damage, then no, the Fade will probably not die from 4 grenades, depending on how close it is. 4 direct hits in a row. Wow. I could see that on a stationary target...but on a MOVING Fade? Come on...no way you got 4 direct hits (I'm serious now). <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • The_SeerThe_Seer Join Date: 2002-11-02 Member: 5250Members
    Marines finally won another round, but then again, the aliens weren't doing a single thing, except for maybe a couple Gorges waiting for resources. I wasn't really into the game either, I was just playing around admiring the cuteness of the Gorge. So it doesn't count. 8D
  • sojornsojorn Join Date: 2002-11-03 Member: 6177Members
    Lag spikes. Killer of men. Conquerer of Kharaa. Silent, odorless and tasteless.

    I sometimes picture the computers involved argueing about such things. Helps the pain.

    Client: "I SO shot that fade! I did! I did!"
    Server: "Did not! *sticks tounge out*"
    "Did!"
    "Did not!"
    "Did!"
    "Did not!"
    etc.

    Eventually the server wins because he owns game and if the client doesn't like it, he can shove it.
  • sojornsojorn Join Date: 2002-11-03 Member: 6177Members
    Yikes. 4 direct hits NEVER killed you?

    That's a bug if true. 2 direct hits should take down a base fade.

    180 X 2 = 360.

    360 > 275 (Fade's health + armor).
  • The_SeerThe_Seer Join Date: 2002-11-02 Member: 5250Members
    Guess they were splash. It's pretty rare to get a direct hit with those.
  • HammerHammer Join Date: 2002-11-02 Member: 5036Members
    He was standing their acid rocketing me.
  • Rice-RocketeerRice-Rocketeer Join Date: 2002-11-01 Member: 2674Members
    Hm. P'rhaps lag is fooling you? I know it has to me a WHOLE bunch. Damn turrets kicked my **obscenity** before I knew what was happening after a particularly bad lag spike. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    I will have to check this out. The only problem is that I've never ever used a grenade launcher. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Hee, hee, hee...aww... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> My commander always SUCKS.
  • BrewBrew Join Date: 2002-11-01 Member: 2572Members
    personally, as an alien, i'm sick to death of taking a single shot from a HMG and blowing up (outside of fade and onos, of course).

    i'm sick of marines bitching about "why dont you morph into..." when they don't know how many hives each form requires. or that when your base is under attack, you respond with a skulk or let the marine kill your egg (morphing isnt instant)

    i'm sick of trying to melee from inside the aliens mouths.

    i'm sick of whining marines.

    learn tactics for christ's sake

    Got our **obscenity** handed to us several times tonight, even when working together as a team.

    Devs: good job
    Marines: STFU already

    -Brew
    (making the mistake of posting after getting his **obscenity** handed to him <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> )
  • AtziluthAtziluth Join Date: 2002-11-01 Member: 1995Members
    <!--QuoteBegin--Hammer+Nov 8 2002, 05:12 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hammer @ Nov 8 2002, 05:12 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Well Atziluth's fancy smancy mathmatics look good on paper, but in actually conflict they mean squat.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Hammer... I have tested this... that is why I know the approx bullets from a hvy mg it takes to kill a fade... Also 2 direct <== eg HIT the fade... and it dies... tested, verified, personally, and observed. Like I said if you failed to kill it with the GL then you missed him and by a fare amount to as point blank splash does almost full dmg. The fade MIGHT have survived 2 shots (splash) with 2 - 3 defensive towers close by... but no way you hit dead on with 4 nades and it lived... no way... I know...

    Take a friend open up a server... have both of you try the numbers... that is what I did with a friend... what you percieve is not always the truth especially if you play one side constantly... join a server... become a fade and rush a hvy with hvy MG or GL... you will die 50/50 unless he has a friend then 9 out of 10 situations you have less then 20% chance of living through that.

    I HAVE tested this in a controlled environment... the question is have you?
  • HammerHammer Join Date: 2002-11-02 Member: 5036Members
    I gave you the screen shot and I seen it with my own eyes, their might have been a defensive chamber around but I doubt it would have saved him.
  • DSYStaufDSYStauf Join Date: 2002-11-02 Member: 4429Members
    <!--QuoteBegin--Brew+Nov 8 2002, 05:38 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Brew @ Nov 8 2002, 05:38 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->personally, as an alien, i'm sick to death of taking a single shot from a HMG and blowing up (outside of fade and onos, of course).

    i'm sick of marines bitching about "why dont you morph into..." when they don't know how many hives each form requires. or that when your base is under attack, you respond with a skulk or let the marine kill your egg (morphing isnt instant)

    i'm sick of trying to melee from inside the aliens mouths.

    i'm sick of whining marines.

    learn tactics for christ's sake

    Got our **obscenity** handed to us several times tonight, even when working together as a team.

    Devs: good job
    Marines: STFU already

    -Brew
    (making the mistake of posting after getting his **obscenity** handed to him <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo--> )<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Well, I suppose it's all perspective, isn't it? Anyone who suggests that marines have a disadvantage is not necessarily a whiner.

    I mean, look at the beginning of your own post. I could call you a whiner by the same logic!
  • AtziluthAtziluth Join Date: 2002-11-01 Member: 1995Members
    It amazes me that you guys think I spout this crap out without testing it... the difference is I test it in controlled environment.. (2 players on protected server with low ping)... where as you guys are making statements from chaotic games where you have NO IDEA what factors maybe affecting things... what upgrades did the fade have? what upgrades did the marine have? were there defense chambers around... was there a gorg around with heal spray... did you hit him since he was obviously trying not to be... did you just do splash dmg... How many defense chambers were affecting the fade? Can you guys answer any of those?

    Here is the basis of my tests...

    1) fade had no carapace/regen upgrades.
    2) Marine had no weapon dmg upgrades.
    3) grenades were fired about 10 meters away in game at chest of still fade.
    4) hvy mg was fired point blank (90%+ chance each bullet hit).
    5) no defence chambers in map.
    6) no other players to augment results.

    Meet those conditions for your test... even then I won;t beleive you cause I have met those conditions and works as I have stated. That is called beta testing gentlemen... Which we are doing... get your facts straight or don't post. You think something is wrong... test it THEN post.

    BTW as above against offensive turrets 4 nades DO destroy 1 or more if closely grouped together and directly HIT.

    K. Thanks. Bye Bye.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    <!--QuoteBegin--Typhon+Nov 8 2002, 03:40 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Typhon @ Nov 8 2002, 03:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I think the marines should stop complaining now that they are getting what the aliens were getting for the first 4 days. After about 5 days, the aliens had developed great team tactics and were able to do reasonably well against the unbalanced marines. Now that the unbalances are gone, the marines might have to just develop skills and tactics under the same conditions that the aliens did: getting their **obscenity** handed to them game after game after game.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Oh BS.

    I just got back from a game where me and three other Marines were attempting to break out of our main base, which was undering constant FADE bombardment. All four of us wore armor and carried HMGs. Our goal was to "hopefully" sneak up and prevent the aliens from building a third hive. Half way to our objective we encounter 2 FADES. After a lengthy extange of gunf-fire and FADE goo, two marines were dead and the rest of us were low on ammo and health. ONE FADE died, the other simply ran away. Me and my surviving teamate attempted to retreat back to base, only to encounter the FADE we didn't kill, along with two new "friends".

    Needless to say, we never stood a chance. FADES should not be as powerfull as Onos, they were fine before the patch, but now they are nearly unstoppable killing machines!
  • AtziluthAtziluth Join Date: 2002-11-01 Member: 1995Members
    There is no point to this post... You guys just want to complain... Show me some facts... (and no hammer a screen in the middle of a heated battle is not proof) Right now you have a few bad games and immediately post VIEWS not facts... like I said... you think something is wrong TEST it first THEN post on here... until then your are saying nothing but speculation based on NOTHING... Just cause you see it amid a public server at a ramdom time and place does not make it fact... controlled environment is the ONLY place you can tell for sure if you are right or wrong...

    I mean really... saying something like:

    "GUYS! THIS PATCH SUCKS! cause um... I was just in this game and um... I shot this thing like um... 40 billion times and like should have totally killed it with my l33t skillz cept the game totally suxxor since I didn;t and it seems unfair... and look I got um like a dark scetchy screeen shot with an arrow proving that I was there and um shot it."

    That does not fly guys... test it then lay it down... any of you want to prove it... let me know...we can set up a server... I already know the results...

    Sorry to be harsh but you guys still fail to come back with "hey I tested it and this is what I found... here are the conditions I tested it with" <=== until you do that... you have NO facts... just vague speculation. But again you guys will come back and counter with "I was there and I KNOW"... when actually you really don't... I put out the challenge now it is upto you guys to match it... the ball is in your court.
  • ErpErp Join Date: 2002-01-25 Member: 90Members
    edited November 2002
    Playing as a Fade, whenever I get low on health I always run off to some defensive chambers built close to the base to heal. These chambers would be toast if the marines would just <i>start</i> using seige turrets, I would have died many times over if someone had built a seige turret <i>anywhere</i> in the marine base.

    Aliens were forced to learn as much as possible to just stay alive when NS was first released, if the marines would, say, start looking up walls at the start of the game when aliens probably don't have stealth. Or walk around in groups with a welder, even just <i>stopped</i> sitting around in the base bitching for weapons then they will have a much greater chance in the game.

    Just wait a few days, I'm sure all the marines will learn new tactics nobody has ever thought of in no time.
  • HammerHammer Join Date: 2002-11-02 Member: 5036Members
    Atziluth - Get off your high horse, you claiming to have tested this means **obscenity** to us. The same stupid argument you are using against mine can be applied to yours.


    'OH OH HEY GUYZ, ME AND MY FRIENDZ WERE IN THIZ GAME AND I HAD A CALCULATER AND ALL KINDS OF MATHAMTICAL STUFF, AND I COUNTED HOW MANY TIMES I SHOT HIM AND MULTIPLIED IT FROM X OVER Z = Y!!! NOW LISTEN TO ME BCAUSE I AM OBVIOULSEY A VERY SMARTY MAN!!!"
  • DeadlyFredDeadlyFred Join Date: 2002-11-03 Member: 6541Members
  • bigjanginbigjangin Join Date: 2002-11-01 Member: 2090Members
    i think the original playtesters got the game balance right. Aliens were complaining before because teams were always 12vs7. Out of all the games ive played after the patch(about 20) ive seen marines win ONCE.
  • AtziluthAtziluth Join Date: 2002-11-01 Member: 1995Members
    <!--QuoteBegin--Hammer+Nov 8 2002, 07:04 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hammer @ Nov 8 2002, 07:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Atziluth - Get off your high horse, you claiming to have tested this means **obscenity** to us. The same stupid argument you are using against mine can be applied to yours.


    'OH OH HEY GUYZ, ME AND MY FRIENDZ WERE IN THIZ GAME AND I HAD A CALCULATER AND ALL KINDS OF MATHAMTICAL STUFF, AND I COUNTED HOW MANY TIMES I SHOT HIM AND MULTIPLIED IT FROM X OVER Z = Y!!! NOW LISTEN TO ME BCAUSE I AM OBVIOULSEY A VERY SMARTY MAN!!!"<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    hammer tell you what... I will come back with a demo on one condition... when I do... shut your pie hole... how bout that... up for that deal? I showed the conditions I did testing which is alot more then you did... but you want proof... I got no problems with that... but I would like the mods to del any post that does not have a DEMO of the issue...

    I am testing the game as well as having fun... for the benefit of both sides and to help the devs... which is more then whiny little punks like you do... You started the flame war... now I will put an end to it... look for a demo tomorrow and choke on your presumptions... Just because you can;t play does not make imbalance a fact... TEST the game first was all I was asking... and backing up my testing with the HARDCODED VARIABLES in the game... but ofcourse that obviously means nothing to you because you can't aim a GL...

    FACTS:

    GL does 180 dmg to mobs
    GL does DOUBLE dmg to constructs.
    These dmgs reduce as the radius increases (further out means you take less... understand hammer? good...)
    4 DIRECT HITS on constructs do 1440 dmg... which is reduced further out the radius goes.
    4 DIRECT HITS on mobs do 720 dmg... which is reduced further out the radius goes.


    All those FACTS are coded into the game... Demo tomorrow... then shut it...
  • PetruPetru Join Date: 2002-11-06 Member: 7259Members
    edited November 2002
    I'm an Alien player, and I'll be the first to say the patch was far too harsh.

    It was easy to win as an Alien PRE patch, people just had to develope their play style. I could dominate easily as an Alien before, now there is just zero chance for a Marine team unless they're a group of super-cooperating people using constant voicecomms and a diehard desire to never lose. Which just doesn't happen on public servers.

    Anyone sitting here flaming Marine players for finding it too hard now are just being ignorant. Aliens were a dominant force already (bar the Fade's Acid Rocket, which DID need an upgrade), and now it's just stupidly in the Aliens favour.

    I'm tempted to start going Marines for the challenge aspect, I like my gameplay to be fair & to be tough. Right now it's just a walkover as Aliens.
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    Meh.. almost true.. but like we thought the aliens were unbalenced... its the same situation

    I just came out of a game where half the marine team was actually moving as a unit.. and were doing very well... they shoudl have kept doing it but some started going rambo.
    I took out that group of 5 marines when they didnt check their back.. but the thing is .. the marines ARE learning..

    Like I said... we are beating a dead pile of flesh that used to resemble a horse.
  • DSYStaufDSYStauf Join Date: 2002-11-02 Member: 4429Members
    <!--QuoteBegin--Tabris+Nov 8 2002, 07:59 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Tabris @ Nov 8 2002, 07:59 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Like I said... we are beating a dead pile of flesh that used to resemble a horse.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Eww. How morbid <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • AtziluthAtziluth Join Date: 2002-11-01 Member: 1995Members
    not flaming marines, I am flaming people who feel no evidence is necessary to complain... A marine player has brought up a valid point about siege turrets and PROVED it with a demo... imagine that.. he actually recorded the bug in action... I will prove tomorrow through a demo that fades can die easily with direct grenade shots... and offensive towers die in 4 grenades... As to balance that is a bit more tricky... I know for one that 2 days is NOT enough time to examine a patch... a week or two yes... Right now aliens have an edge since 90% of the public games prepatch were won by marines... hands down... was the patch too much... I can't answer that... only testing will tell... and 5 games is not enough... all people are doing is presuming... when we should be testing... I have seen both sides trash the other after this patch... Alot more close games too... this indicates to me a step forward was made... too far forward I don;t know... but people need to start stating facts other then x > y because my team got killed repeatedly on this one server.
  • DurandalDurandal Join Date: 2002-11-06 Member: 7433Members
    The only games I've lost as a marine post-patch were ones where the commander made a few classic, stupid mistakes. That and when the marines wandered off alone. You have to be organized, and the commander has to know what he's doing, for the marine team to win.

    A very large portion of the final outcome of the round is determined within the first twenty minutes of the game. Marines have only one very important thing they have to do in that time. If they do it, then their odds of success increase substantially.

    If they don't, they're screwed.


    -Durandal
  • ShadoweShadowe Join Date: 2002-10-30 Member: 1732Members
    <!--QuoteBegin--Daxx22+Nov 6 2002, 07:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Daxx22 @ Nov 6 2002, 07:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->How about organization? Its very effective. The mass rushing only works once or twice. Unless they are from unusually bad gene stock, the marines wise up and actually guard the entrances to the base, effectivly stoping Skulk rushes.

    Mind you it might not work with 10+ skulks, but still, if they actully work together and cover the doors/vents/whatever, early game defeats are much more difficult to get.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    newsflash:

    rushing as aliens is what were SUPPOSED to do.

    btw, it takes around half an hour but you CAN take down a command chair by rushes, only problem is it ahs to be one at a time, or you get slaughtered.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    For the record, I've won as marines quite a few times.
    The keys are:
    1) Work together
    2) Decent comm.
    3) Secure at least 1 hive and deny the aliens level 3.
  • DurandalDurandal Join Date: 2002-11-06 Member: 7433Members
    Exactly. The ONLY thing that matters, aside from setting up your basic base camp with a few turrets (four max), is securing that third hive. Do it hard, do it fast.

    As soon as you get there, plop the resource tower down, build a quick aux base, and THEN you have the luxery of being able to take the other nodes around your base and beyond.

    I've lost too many times as a marine because commanders spend a half-hour grabbing nodes before setting foot in the general direction of a hive. You spawn, fix up the home front, then book it to the hive and secure it.

    You can be much more flexible after that.


    -Durandal
  • HammerHammer Join Date: 2002-11-02 Member: 5036Members
    edited November 2002
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I am testing the game as well as having fun... for the benefit of both sides and to help the devs... which is more then whiny little punks like you do... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    I see, so because you sit on your **obscenity** all day and play a game for "scientific" purposes you are some how better then me? Get off your soap box kid, you're not impressing me.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I showed the conditions I did testing which is alot more then you did... but you want proof... I got no problems with that... but I would like the mods to del any post that does not have a DEMO of the issue...
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Again, read above post.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You started the flame war... now I will put an end to it... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    How did I start the flame war? If I recall you made that stupid post where you mocked me, hence you have started it. Don't try to be the innocent, noble knight in shining armor here.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just because you can;t play does not make imbalance a fact... TEST the game first was all I was asking... and backing up my testing with the HARDCODED VARIABLES in the game... but ofcourse that obviously means nothing to you because you can't aim a GL... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    Hmm, you've never seen me play, you know nothing about me, yet you assume I "can't aim a GL" because I posted a screen shot of me shooting a Fade? Give me a break! You've been playing this game too long, Earth to Atziluth playing a **obscenity** computer game where I would argue skill is non-existent when compared to much more important things in life. Shooting a weapon on a game is not like shooting one in real life pal, it really in my opinion takes no "skill" to be a good "Marksmen" in computer games, just a faster computer and good mouse.

    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->FACTS:

    GL does 180 dmg to mobs
    GL does DOUBLE dmg to constructs.
    These dmgs reduce as the radius increases (further out means you take less... understand hammer? good...)
    4 DIRECT HITS on constructs do 1440 dmg... which is reduced further out the radius goes.
    4 DIRECT HITS on mobs do 720 dmg... which is reduced further out the radius goes.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • BugHuntBugHunt Join Date: 2002-11-01 Member: 3337Members
    The post-patch games I've played have mostly gone 50/50.

    I agree, on the marines developing skills. I send a salute to those brave boys who, with a trio of turrets (I think it was a trio) a shotty and I think 2 LMGs managed to beat off two attacks by a regenerating, sped-up, cloaking Onos. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    I also chuckle at the poor sap fixing the turret factory I decloaked behind and gooshed <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
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