Possible Crash Fix!
Sgt_Bilko
Join Date: 2002-11-02 Member: 3977Members
in Tech Support
<div class="IPBDescription">Don't get too excited :)</div> I was sick of my NS crashing so I just went mad with the settings of my Geforce card, it seems to have worked.
Right click on desktop > Properties > Settings > Advanced > Card tab (IE Geforce 3) > Additional Properties
Now each of these sections have different titles, one for every tab:
<b>3D Anti-Analysing settings:</b>
Allow Applications to choose this (I don't think this made any difference so you can set this how you like)
<b>Open GL settings</b>
Performance and compatability options: Un-tick all boxes
Default Color depth: Use desktop color depth
Buffer-flipping mode: Use block transfer
Vertical sync: On by default
Anisotropic filtering: Disabled
Use up to [ ] MB of system memory (I have this at 10, I don't think it matters)
<b>Direct 3D settings</b>
Performance and compatability options: Un-tick all boxes
Minimap detail level : Blend
Use up to [ ] MB of system memory (Mine is set at 64mb by default, leave this alone.)
More Direct 3d options > Render no more than (I have 2) frames ahead
---------
And thats it, it seems to have worked for me since I just played Natural Selection for about an hour with out a crash.
I really hope this helps you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Right click on desktop > Properties > Settings > Advanced > Card tab (IE Geforce 3) > Additional Properties
Now each of these sections have different titles, one for every tab:
<b>3D Anti-Analysing settings:</b>
Allow Applications to choose this (I don't think this made any difference so you can set this how you like)
<b>Open GL settings</b>
Performance and compatability options: Un-tick all boxes
Default Color depth: Use desktop color depth
Buffer-flipping mode: Use block transfer
Vertical sync: On by default
Anisotropic filtering: Disabled
Use up to [ ] MB of system memory (I have this at 10, I don't think it matters)
<b>Direct 3D settings</b>
Performance and compatability options: Un-tick all boxes
Minimap detail level : Blend
Use up to [ ] MB of system memory (Mine is set at 64mb by default, leave this alone.)
More Direct 3d options > Render no more than (I have 2) frames ahead
---------
And thats it, it seems to have worked for me since I just played Natural Selection for about an hour with out a crash.
I really hope this helps you. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Comments
Half-life has a tendency to crash when running a new mod, and usually reinstalling it via Add/Remove in the control panel (to be sure to clear out those registry keys) usually fixes it. Make sure the physical files are all deleted, directory and everything. Then reinstall from CD, repatch, and reinstall the mod(s) in question. 93 out of 100 times, the mod will now work.
Do not ask me why, do not ask me how. I don't know. It doesn't make any sense to me either, all I know is that from my experience with 3 other mods, this works.
Thanks alot, ill try that if it crashes again..
If so then update your Graphics / Sounds drivers, thats all I can suggest.
I tried the driver stuff and no dice. I'll probably reinstall HL later when I have some time but I doubt it'll do much... I've never had any problem with DOD/FA/CS crasing before let alone freezing the computer.
C:\Sierra\Counter-Strike\cstrike.exe -game ns -noipx -nointro -console -nocdaudio
As can be seen from <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=18&t=9172&hl=freeze' target='_blank'>this</a> thread cr3am has the same sound card as me. This is a C-Media. Click 'My System' for specifics. Can people who are crashing please post their sound card here.
What about stopsound? I never use it.. I think that's right isn't it? What you need is a switch or consloe cmd to disable sound in HL. Bah.. :/
Basically, I'm running 98 SE on a 1.4 Ghz Athlon with 512 MB RAM, with a GeForce2 MX card. I usually get about 15 minutes of play, sometimes less, before NS just crashes and I have to reboot, do a scandisk and start all over again... and that's if I can get on the same server.
I really hope this NS Crashing issue is rectified asap, before my love for the game is dead completely.
<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Ikland (aka Ranger)
Ikland (aka Ranger)
Ikland (aka Ranger)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Let me guess. You've got a Via chipset and running in Win2k? Update the Via 4-in-1 drivers to prevent the loopsound thingy.
i know its my first post but i did alot of work on trying to help people overcome crashes in CS a while back, i madea list of possible ways to fix it but i lost it (doh) anyway, the main fix for this was to declock your video card by about 15mhz, i know thta may seem big but try it, for both graphic clock speed and memory. it worked for me in cs, but not in ns, so i dont know if it will help you guys much
Peace
-=Lazarus=-
Actually, I am running Win 98 with an ALi chipset on an Asus board. I have also found that since I turned all my audio HW acceleration off on my SB Live! card, I have hardly had any crashes. I must have played NS for about 6 hours without a single crash * Keeps his fingers crossed *
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Ikland (aka Ranger) <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
can we have some official support or must I also quit? it's not because I want to but because the game hanging every time is just unplayable...
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
//
// The driver for the display device got stuck in an infinite loop. This
// usually indicates a problem with the device itself or with the device
// driver programming the hardware incorrectly. Please check with your
// display device vendor for any driver updates.
//
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
when i switched from 23.11 drivers to 40.72, I found that the game would still hang but it would recover after about 7 - 10 secs of hanging and then some after it would hang again. I managed to "play" like that for about an hour, constantly hanging every once in a while, the gap was variable - it could have been a couple of minutes between each hang or a second or two. Eventually the game hung completely and I had to reset. It did it again shortly into the 2nd game, so I tried changing to 30.82 and found that like 23.11 it just hung completely on the first hang.
It's frustating as NS consistently hangs every game whilst other games cause this problem once in a blue moon. Hopefully what I've said above might help the developers when they return from their break.
Please note again, I've tried every solution offered above and they all failed <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Cheers Rugger
using windows:
press the start button and select run
type: DXDIAG
now it will do some loading... it should load fine, if it asks to bypass soemthing select no, if it then closes the program you have a video driver issue. resinstall your drivers.
If you get threw without any issues, click the isplay tab.. it should now list info about you cards. Under "approx. total memory:" it should list how many MB is on your card.. which is most likely 32mb, 64mb, or 128mb. it may say something slighly different like mine says "63.5MB" for a 64mb card, which is fine.
now if it says 1.0 MB you have a problem, it should say somethign close to your what your card is meant to have. if it says this you need to reinstall your video drivers.
now if all this works good, run both the directdraw and direct3d tests... they should have no problems. if they do guess what: reinstall your video drivers.
Iwas getting illegal operations because my drivers had problems.... now if you go to change your video cards settings you may need to do one thing at a time and restart... I could change both opengl and direct3d safely.. it made dxdiag say I had a 1mb card.
If it says "failure at step 8: creating the device" you may have netmeeting.. do a search online for failure at step 8 netmeeting and you will find the fix.
I have an SB Live! 1024 and get the same problem, I had it with CS for ages, then I changed my drivers afaik and it never crashed since (I also remember fixing it so that the "UI tracker dll not found" bug thing that displays when you load half life via the console (which may or may not have anything to do with it).
I reformatted recently and the problem has come back, but I'm not to sure what the drivers were for my sound card at the time, and currently using the latest from the creative website, I haven't once been able to quit from HL/NS because it crashes mid game, seemingly at random