Commander Question -- Which Structures Are Needed?
CoBrANiTeViPeR
Join Date: 2002-11-03 Member: 6382Members
Besides as a backup, is it necessary to have more than 1 observatory? Should another be built in a hive base? What about Arms lab? Prototype lab? What must be nearby in order that heavy armor or jetpacks can be dropped? Just a plain old armory? Or anything at all?
In order to drop a gren launcher next to an advanced armory, does an arms lab have to be nearby? Or does the arms lab just have to exist?
Much thanks.
In order to drop a gren launcher next to an advanced armory, does an arms lab have to be nearby? Or does the arms lab just have to exist?
Much thanks.
Comments
The HMG and GL need the Adv. Armory, and you need to have a working Arms Lab for the GL.
HA and Jetpacks need the Prototype lab.
Building backups of your Infantry portals is rarely a bad thing. A backup CC in a well entrenched forward base can save you the embarassment of having a load of HA/HMG marines, but no Commander. You will rarely need backup Arms Labs or Observatories.
As a commander you'll learn over time the what, where, and when of buildings. Get yourself a pretty normal strategy of what you want to take and where on each map. Then work with your marines and make sure they know what you want to do when your doing it...if you have the time to tell them.
Thanks for the information, just trying to nail down some of the finer points before I attempt commander again <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
My advice, and don't go telling anybody who commands while I'm playing alien, but the best idea is to turret all your mini-bases and just include a phase gate. Now, anybody that needs anything can return to your main base and grab it, so you only need one ammo station, one proto lab, etc. Save money!
<a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=9622' target='_blank'>http://www.unknownworlds.com/forums/in...t=ST&f=1&t=9622</a>
-Grail
I'm sure I'll think of more questions!
<b>Start Location:</b>
CC
2x Infantry portals
Adv. Armory
Turret Factory and 4x Sentry Turrets
Observatory
Prototype Lab
Arms Lab
Teleporter
<b>Secondary Base:</b> (usually in a Hive location)
CC
Infantry portal
Armory
Turret Factory and 4x Sentry Turrets (+ 2x Siege Turrets later on)
MAYBE an Arms Lab (late in game, if I have resources and not done teching up yet)
Teleporter
<b>Forward Bases:</b>
Armory
Turret Factory and 3x Sentry Turrets, 2x Siege Turrets
Teleporter
This tends to keep my troops happy - if they want armor, advanced weapons, or jetpacks, they just step into the nearest teleporter to grab em up.
Hope this helps a bit, it usually works well for me! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->