<!--QuoteBegin-Chrono+Jul 12 2004, 08:40 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Jul 12 2004, 08:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ripzaw on your it seems there is a light blusih box around the sprite like the outside isnt completely transparent but other then that its awsome <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Fixed it... I'll edit the screens later when I get back from work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
<!--QuoteBegin-zwing+Jul 12 2004, 07:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (zwing @ Jul 12 2004, 07:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> edit2: looking back on other threads, could you color code your sprites. ripzaw <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Lol... I don't wanna give mario a bag of skittles ta <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
It would make my day if an undeployed DC was a Thwimp, and then it grew into a Thwomp <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
I love it regardless however. I wish I knew more about modelling and whatnot, id love to help you guys with this. But as I dont, all I have to offer is my encouragement. Good luck!
<!--QuoteBegin-DarkCharisma+Jul 17 2004, 10:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DarkCharisma @ Jul 17 2004, 10:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-stingavandal+Jul 17 2004, 11:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (stingavandal @ Jul 17 2004, 11:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yoshi eats onos eats bowser jumps and hits fades jump and hit <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> WTH? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I think he's suggesting that we make the fade bowser and yoshi onos, despite all the posts in both this thread and the previous thread, that said, in <span style='font-size:24pt;line-height:100%'><span style='color:red'>LETTERS LIKE THIS</span></span> that we did not need suggestions for the models, but instead needed something useful, such as animators.
Edit: I also seem to remember large red letters saying not to spam and only post constructive criticism.
Come on gray, you have to assume a person with a post count that low will not really be up to speed with threads like this, and doing stuff like that is just showing them they want nothing to do with you <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
<!--QuoteBegin-Dorian Gray+Jul 8 2004, 12:25 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dorian Gray @ Jul 8 2004, 12:25 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay, yes this is a doublepost, but whatever.
Finished the magikoopa. It's a little high PC wise, at 1640, I might be able to optimize slightly (without removing too much detail). However, its not common to see 10+ of these at once, like you would a skulk replacement.
As somebody suggested in the first thread on this, the glasses will probably be translucent, with some skinned eyes behind them (now I can't make the mesh just one big jumble <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> ). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> very late comment,but oh well <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
it looks like something from teh simpsons <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
ByekaName changed from Freak83TorontoJoin Date: 2003-03-13Member: 14484Members, Constellation
<!--QuoteBegin-domokun155+Jun 23 2004, 01:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (domokun155 @ Jun 23 2004, 01:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can animate! I'll try if you hook me up with the stuff. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> First post on page 33. I didn't see any replies to this...
Okay they DON'T WANT OPINIONS OR SUGGESTIONS and the knife is like a plunger or a wrench I can't remember which is the knife models were done for both.
I want a zelda one! A metroid one! Kid Icarus! Megaman!
ooo this is too good, hope you an animator, or get good with it! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Looks awesome! Although, I think the RR player model is a bit big, any chance of making it smaller? BTW - What are the CC and Armoury models gunna be? (I dunno I might have skiped past these) Have you got any idea on a release date? I'll be sitting at my computer here refreshing the page untill it comes out...so please make it quick!
<!--QuoteBegin-CoolCookieCooks+Jul 26 2004, 09:08 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CoolCookieCooks @ Jul 26 2004, 09:08 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> we will be a while before its going to be released, <b>but i can say i have a person animating mario for me</b> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> <span style='color:red'><3</span>
Come on guys letting a model pack as great as this one die because there are no animators! I mean, animators should <b>want</b> to work on this pack! Please, just one more try in reviving the mario pack! Let it live on!
Animating player models CAN be pain... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
i thought ice was going to animate? what happened? <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin-RhaAL+Aug 12 2004, 03:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RhaAL @ Aug 12 2004, 03:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> itll never be released, by the time it is released we will have hl2 and noone will care <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah but you now suck for saying that. HL2 still a couple of months away. Enough time tbh.
<!--QuoteBegin-RhaAL+Aug 12 2004, 08:40 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RhaAL @ Aug 12 2004, 08:40 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> itll never be released, by the time it is released we will have hl2 and noone will care <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Half life is over 4 years old and people still play it, I really doubt people will stop playing things on the HL engine so quickly, people still play Quake 1.
If NS does ever get converted to the HL2 engine I'm sure it wouldn't be too hard to convert a few models, sprites and sounds.
Comments
irc.gamesurge.net #thrill2kill or #nsmodelling
my msn is hot_fusion16@hotmail.com
Fixed it... I'll edit the screens later when I get back from work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
Lol... I don't wanna give mario a bag of skittles ta <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Edit : Sorry about double post.
/gets a Medic
bowser jumps and hits fades jump and hit
bowser jumps and hits fades jump and hit <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
WTH?
I love it regardless however. I wish I knew more about modelling and whatnot, id love to help you guys with this. But as I dont, all I have to offer is my encouragement. Good luck!
bowser jumps and hits fades jump and hit <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
WTH? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I think he's suggesting that we make the fade bowser and yoshi onos, despite all the posts in both this thread and the previous thread, that said, in <span style='font-size:24pt;line-height:100%'><span style='color:red'>LETTERS LIKE THIS</span></span> that we did not need suggestions for the models, but instead needed something useful, such as animators.
Edit: I also seem to remember large red letters saying not to spam and only post constructive criticism.
Finished the magikoopa. It's a little high PC wise, at 1640, I might be able to optimize slightly (without removing too much detail). However, its not common to see 10+ of these at once, like you would a skulk replacement.
<img src='http://dorian.carpe-noctem.ca/mario/magifinal1.jpg' border='0' alt='user posted image' />
<img src='http://dorian.carpe-noctem.ca/mario/magifinal2.jpg' border='0' alt='user posted image' />
As somebody suggested in the first thread on this, the glasses will probably be translucent, with some skinned eyes behind them (now I can't make the mesh just one big jumble <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo--> ). <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
very late comment,but oh well <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
it looks like something from teh simpsons <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
First post on page 33. I didn't see any replies to this...
I want a zelda one! A metroid one! Kid Icarus! Megaman!
ooo this is too good, hope you an animator, or get good with it! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Although, I think the RR player model is a bit big, any chance of making it smaller?
BTW - What are the CC and Armoury models gunna be? (I dunno I might have skiped past these)
Have you got any idea on a release date? I'll be sitting at my computer here refreshing the page untill it comes out...so please make it quick!
<span style='color:red'><3</span>
Mario forever!
<edits>
Oh, wait.<img src='http://www.unknownworlds.com/forums/uploads//post-19-1085318955.jpg' border='0' alt='user posted image' /></edits>
good thing i kept my Nintendo
great work guys
Yeah but you now suck for saying that. HL2 still a couple of months away. Enough time tbh.
Half life is over 4 years old and people still play it, I really doubt people will stop playing things on the HL engine so quickly, people still play Quake 1.
If NS does ever get converted to the HL2 engine I'm sure it wouldn't be too hard to convert a few models, sprites and sounds.