Holograms
Assassin_wm
Join Date: 2004-01-30 Member: 25754Members
<div class="IPBDescription">and why i cant make them :'(</div> I'm making a training map for my clan and I have hit a major snag, how do I make holograms?!
I mean how am I supposed to make a decent training map without holograms!!
ok, onto what I've tried :
I tried cyclers, but they can't be toggled on and off (a necessity for this map)
I tried some expert help and attepted to use env_sprites and tricking them into using models but that just ment I was greated by my desktop after vhe crashed (I noticed a pattern after the 5th attempt)
Any replies will be appreciated
(even flames, I'm so alone <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> )
I mean how am I supposed to make a decent training map without holograms!!
ok, onto what I've tried :
I tried cyclers, but they can't be toggled on and off (a necessity for this map)
I tried some expert help and attepted to use env_sprites and tricking them into using models but that just ment I was greated by my desktop after vhe crashed (I noticed a pattern after the 5th attempt)
Any replies will be appreciated
(even flames, I'm so alone <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> )
Comments
Secondly, since you need to deactivate the holograms, might I suggest having one animation in the model set to either scale it down realllllllllllly small (to make it nearly invisible) or move it half a bajillion units away. You can trigger the cycler to cycle the animations, so you could have a way to turn it off/on.
I thought of that, but is that what ollj did in ns_origin? he is the guy i asked for help and he said about the env_sprite :S
<img src='http://www.sorcerer.de/ns/gorgie.jpg' border='0' alt='user posted image' />
Once there was a gorgie, he was sitting infront of two buttons, thinking "hey, I'm a loveley gorge, and I have seen soo much yet, but these two buttons.. hmm let's press them"
And poof, all of sudden the gorgie got transparent and was flipping around like a hologram. "Oh no!" said the gorgie. "What is happening here? I don't want to be transparent. Let's try the other button. Maybe it fixes it".
And so the gorgie pressed the other button and was gone. " Hmm.. that is weird.. now I'm invisibe. Hey that's cool" thought the gorgie " Now I can get more food from the fridge and noone can see me"
And from that time on the gorgie walked around every night, stealing food from fridges. So don't be surprised if you open your fridge one morning and it's empty..
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
The gorge is the gorge model placed as a cycler.
The left button triggers an env_render which changes the gorge to hologram, additive, 125.
The right button triggers an env_render which changes the gorge to normal, additive, 0
Maybe you need to tweak the settings a bit, that's just what I used in the testmap.
Soo.. here comes my question.. What does not work using a cycler?
I'm going to play around with this when I get home tonight.
Never even thought of doing it like that thanks alot I'll give it ago now
Ollj did not make ns_origin, Cadaver did. Don't ask Ollj a mapping question if you want an answer that actually works.
Env_sprite actually does work. Unfortunately you poor VHE users will have to edit the .fgd file to stop it from displaying the sprite in the editor, since this kinda crashes VHE if you input a model instead (as you seem to have figured out yourself with the old "trial and crash" technique"). It works fine in-game.
Wolv can you tell us how to do this?
ehm.. nope that's not true.
to verify it I made a little testmap and tried it on a listenserver and on a dedicated server. in both cases the model didn't changed it's animation sequence. even when I emptied a whole clip into it.
ehm.. nope that's not true.
to verify it I made a little testmap and tried it on a listenserver and on a dedicated server. in both cases the model didn't changed it's animation sequence. even when I emptied a whole clip into it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The model has to have more than one animation, try it with the marine model <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
You can also switch between anims +using the cycler
happy?
In a HL DM map I made I used the "switch animation when damaged" property to set the animation sequence of a stukabat cycler to the proper one with a series of laser strikes at map startup.