<!--QuoteBegin-moomin.+Aug 6 2004, 01:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moomin. @ Aug 6 2004, 01:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The hardest jump I can think of off hand would be the one Lagger mentioned in topo or jumping from one rail to the other in computer core, purely because of the distance.
Chemical jump is easy to make once you realise that you can do it easiest by doing a 180 turn in mid air, curving around onto the platform. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The jumps you think are hard are easy once you realize in topo you can wallstrafe for added distance and in comp core you should be able to do a wallstrafe there too
compcore1 and topo1/2 are the hardest and the coolest. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Wow this is really cool. I wish i had heard about this earlier. If anyone ever played quake2, (or any of the quake series really), you know that that is quite possible the coolest game for trick jumps... combine circle jump with a rocket and bam you just got across the entire map =P. My favorites were always the non-weapon-assisted ones. I look forward to trying all these suggestions and maybe coming up with my own, cause this is freakin awesome =P
<!--QuoteBegin-Forlorn+Aug 6 2004, 01:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 6 2004, 01:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-moomin.+Aug 6 2004, 01:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moomin. @ Aug 6 2004, 01:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The hardest jump I can think of off hand would be the one Lagger mentioned in topo or jumping from one rail to the other in computer core, purely because of the distance.
Chemical jump is easy to make once you realise that you can do it easiest by doing a 180 turn in mid air, curving around onto the platform. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The jumps you think are hard are easy once you realize in topo you can wallstrafe for added distance and in comp core you should be able to do a wallstrafe there too <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I didnt say they were hard, all I said was that they were the hardest.
<!--QuoteBegin-moomin.+Aug 6 2004, 12:35 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moomin. @ Aug 6 2004, 12:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Aug 6 2004, 01:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 6 2004, 01:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-moomin.+Aug 6 2004, 01:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moomin. @ Aug 6 2004, 01:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The hardest jump I can think of off hand would be the one Lagger mentioned in topo or jumping from one rail to the other in computer core, purely because of the distance.
Chemical jump is easy to make once you realise that you can do it easiest by doing a 180 turn in mid air, curving around onto the platform. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The jumps you think are hard are easy once you realize in topo you can wallstrafe for added distance and in comp core you should be able to do a wallstrafe there too <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I didnt say they were hard, all I said was that they were the hardest. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Can you bhop up the stairs in pipeline on veil as marine?
That's the hardest. I've done it, and it's on demo somewhere... I need to find cloud king.
<!--QuoteBegin-[QcBs]God Killer+Aug 6 2004, 02:50 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([QcBs]God Killer @ Aug 6 2004, 02:50 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I find the jumpathon map is the hardest set of jumps, but its made for that... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> The jump maps I just don't find interesting at all. They're designed for this sort of thing, which just isn't as cool as finding a neat way to jump up in places the mapper probably didn't intend for marines to be hanging out in. Besides which, if you miss a jump in the jump maps, you fall waaaaaay down and have to start over again, or at least start that 'part' over again. I've tried a few and find them to just be annoying.
Jump map jumps are all easy...the "mappers" of them are afraid to make anything really hard lest people get mad from falling all the way down over and over again...
I got another one...
ns_nancy: In MS, with no buildings except the CC, jump from the computers to the left or right (I forget which, doesnt matter) on to the top of the CC...Took me a couple tries but I got it.
<!--QuoteBegin-Cypher-+Aug 6 2004, 07:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher- @ Aug 6 2004, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Jump map jumps are all easy...the "mappers" of them are afraid to make anything really hard lest people get mad from falling all the way down over and over again...
I got another one...
ns_nancy: In MS, with no buildings except the CC, jump from the computers to the left or right (I forget which, doesnt matter) on to the top of the CC...Took me a couple tries but I got it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Wow nice one, 'tis quite tough... but carry that on from the top of the CC to the rt, then onto the opposite computers.
<!--QuoteBegin-Forlorn+Aug 6 2004, 06:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 6 2004, 06:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-moomin.+Aug 6 2004, 01:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moomin. @ Aug 6 2004, 01:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The hardest jump I can think of off hand would be the one Lagger mentioned in topo or jumping from one rail to the other in computer core, purely because of the distance.
Chemical jump is easy to make once you realise that you can do it easiest by doing a 180 turn in mid air, curving around onto the platform. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The jumps you think are hard are easy once you realize in topo you can wallstrafe for added distance and in comp core you should be able to do a wallstrafe there too <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I'm confused, what would you wall strafe on... at least in topo. There are no walls, and if you wall strafe on the rails your not even doing the jump correctly. Then again we may just be talking about different topo jumps *shrug*.
<!--QuoteBegin-lagger+Aug 6 2004, 09:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lagger @ Aug 6 2004, 09:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Aug 6 2004, 06:53 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 6 2004, 06:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-moomin.+Aug 6 2004, 01:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (moomin. @ Aug 6 2004, 01:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The hardest jump I can think of off hand would be the one Lagger mentioned in topo or jumping from one rail to the other in computer core, purely because of the distance.
Chemical jump is easy to make once you realise that you can do it easiest by doing a 180 turn in mid air, curving around onto the platform. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> The jumps you think are hard are easy once you realize in topo you can wallstrafe for added distance and in comp core you should be able to do a wallstrafe there too <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I'm confused, what would you wall strafe on... at least in topo. There are no walls, and if you wall strafe on the rails your not even doing the jump correctly. Then again we may just be talking about different topo jumps *shrug*. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> When you are walking into Topo from marine base, you wall strafe off of that wall, jumping onto the railing, and landing on the other one.
Not that tough IMO.
Can anyone do the bhop jump all the way up the stairs in pipeline on veil?
<!--QuoteBegin-Ed|Rush+Aug 6 2004, 09:22 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ed|Rush @ Aug 6 2004, 09:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Cypher-+Aug 6 2004, 07:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Cypher- @ Aug 6 2004, 07:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Jump map jumps are all easy...the "mappers" of them are afraid to make anything really hard lest people get mad from falling all the way down over and over again...
I got another one...
ns_nancy: In MS, with no buildings except the CC, jump from the computers to the left or right (I forget which, doesnt matter) on to the top of the CC...Took me a couple tries but I got it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Wow nice one, 'tis quite tough... but carry that on from the top of the CC to the rt, then onto the opposite computers.
Now there's a hard jump. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> that was my goal at first, but I never got around to getting to the RT
<!--QuoteBegin-Forlorn+Aug 6 2004, 10:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 6 2004, 10:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can anyone do the bhop jump all the way up the stairs in pipeline on veil? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> See earlier in this thread. --
Some seriously nice jumps here guys, and equally neat demos. Keep it up! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
fanaticThis post has been edited.Join Date: 2003-07-23Member: 18377Members, Constellation, Squad Five Blue
edited August 2004
<!--QuoteBegin-surprise+Aug 5 2004, 08:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (surprise @ Aug 5 2004, 08:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, i saw the teaser for the trickjump movie and i definately want to see more <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
any eta except "when its done" ? <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Should be finished by the end of August/mid september. Currently editing the "main" part of the movie.
As for difficult jumps: They're all easy as long as you have the time to do them over and over untill you learn the proper technique. <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
The hardest part, imho, would be discovering new jumps, instead of just doing jumps you've seen someone else do. Nothing quite like creative stuff.
I did the pipeline stairs jump... if it werent for the gap between the first and second staircases, it would have been alot less tedious. It was hard to be able to make sure the sbhop in the gap worked
<!--QuoteBegin-BlueNovember+Aug 7 2004, 03:32 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueNovember @ Aug 7 2004, 03:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Aug 6 2004, 10:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 6 2004, 10:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Can anyone do the bhop jump all the way up the stairs in pipeline on veil? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> See earlier in this thread. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Huh?
<!--QuoteBegin-fanatic+Aug 7 2004, 09:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fanatic @ Aug 7 2004, 09:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-surprise+Aug 5 2004, 08:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (surprise @ Aug 5 2004, 08:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> yeah, i saw the teaser for the trickjump movie and i definately want to see more <!--emo&:D--><img src='http://www.natural-selection.org/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
any eta except "when its done" ? <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> Should be finished by the end of August/mid september. Currently editing the "main" part of the movie.
As for difficult jumps: They're all easy as long as you have the time to do them over and over untill you learn the proper technique. <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
The hardest part, imho, would be discovering new jumps, instead of just doing jumps you've seen someone else do. Nothing quite like creative stuff. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Looking forward to it, GL.
These are some tricks a friend of mine and me have done in the last days: <a href='http://titten-raus.net/user/weyoun/jumps/' target='_blank'>click</a>
@Cypher- I would like to know how to jump onto the top of Lava Catwalk on origin. I tried it like 30 times but can't get onto it.
The begenning rail is in the middle of the room, by wall strafing into the room from marine start its literally impossible to jump to the middle paralel rail.
I believe your thinking of the starting rail to the left of the wall, which isnt actually paralel to anything which would a different jump and not really a trick at all.
<a href='http://hem.bredband.net/soylent/temp/pick'n'mix.zip' target='_blank'>Here's</a> some random demos, there ought to be a good amount of duplication since I didn't bother to read the thread before heading of to explore some of the maps and I see that most have been mentioned.
Because I'm so nice I got some ss's of the jump you all say is wallstrafing ez heh.
I know you think its something else here are the ss's to depcit what I mean.
Ps: you run to the right rail before you make the jump, bhop off the right rail and cricle to the left rail. If you touch the ground or move over the left rail (if its possible to move over the left rail) it doesnt count.
im not a pr0 jumper but the last one on veil i managed to do : )
edit: the one lagger is showin <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
fanaticThis post has been edited.Join Date: 2003-07-23Member: 18377Members, Constellation, Squad Five Blue
Topo rail to rail (as shown on laggers picture) is really easy when you know the technique. Just circlestrafe up to the rail and do a bunnyhop from it. Press duck when you're about half way across. It's actually possible to jump over the rail if you do it perfectly.
the hardest jump is on ns_caged coming from upper sewer side
jump from the raised platform with ladders to the light in the hive
it looks so easy but i cant get it sometimes
it sucks <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
and my alltime favorite in ns_caged fun to do jumps in pubs just the simple ones delay the game like 5 minutes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
purfication rt to ventalation hive vent (that sounds redundant)
Comments
Chemical jump is easy to make once you realise that you can do it easiest by doing a 180 turn in mid air, curving around onto the platform. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
The jumps you think are hard are easy once you realize in topo you can wallstrafe for added distance and in comp core you should be able to do a wallstrafe there too
compcore1 and topo1/2 are the hardest and the coolest. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Chemical jump is easy to make once you realise that you can do it easiest by doing a 180 turn in mid air, curving around onto the platform. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The jumps you think are hard are easy once you realize in topo you can wallstrafe for added distance and in comp core you should be able to do a wallstrafe there too <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I didnt say they were hard, all I said was that they were the hardest.
Chemical jump is easy to make once you realise that you can do it easiest by doing a 180 turn in mid air, curving around onto the platform. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The jumps you think are hard are easy once you realize in topo you can wallstrafe for added distance and in comp core you should be able to do a wallstrafe there too <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I didnt say they were hard, all I said was that they were the hardest. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Can you bhop up the stairs in pipeline on veil as marine?
That's the hardest. I've done it, and it's on demo somewhere... I need to find cloud king.
The jump maps I just don't find interesting at all. They're designed for this sort of thing, which just isn't as cool as finding a neat way to jump up in places the mapper probably didn't intend for marines to be hanging out in. Besides which, if you miss a jump in the jump maps, you fall waaaaaay down and have to start over again, or at least start that 'part' over again. I've tried a few and find them to just be annoying.
I got another one...
ns_nancy: In MS, with no buildings except the CC, jump from the computers to the left or right (I forget which, doesnt matter) on to the top of the CC...Took me a couple tries but I got it.
I got another one...
ns_nancy: In MS, with no buildings except the CC, jump from the computers to the left or right (I forget which, doesnt matter) on to the top of the CC...Took me a couple tries but I got it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wow nice one, 'tis quite tough... but carry that on from the top of the CC to the rt, then onto the opposite computers.
Now there's a hard jump.
Chemical jump is easy to make once you realise that you can do it easiest by doing a 180 turn in mid air, curving around onto the platform. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The jumps you think are hard are easy once you realize in topo you can wallstrafe for added distance and in comp core you should be able to do a wallstrafe there too <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I'm confused, what would you wall strafe on... at least in topo. There are no walls, and if you wall strafe on the rails your not even doing the jump correctly. Then again we may just be talking about different topo jumps *shrug*.
Chemical jump is easy to make once you realise that you can do it easiest by doing a 180 turn in mid air, curving around onto the platform. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
The jumps you think are hard are easy once you realize in topo you can wallstrafe for added distance and in comp core you should be able to do a wallstrafe there too <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I'm confused, what would you wall strafe on... at least in topo. There are no walls, and if you wall strafe on the rails your not even doing the jump correctly. Then again we may just be talking about different topo jumps *shrug*. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
When you are walking into Topo from marine base, you wall strafe off of that wall, jumping onto the railing, and landing on the other one.
Not that tough IMO.
Can anyone do the bhop jump all the way up the stairs in pipeline on veil?
I got another one...
ns_nancy: In MS, with no buildings except the CC, jump from the computers to the left or right (I forget which, doesnt matter) on to the top of the CC...Took me a couple tries but I got it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Wow nice one, 'tis quite tough... but carry that on from the top of the CC to the rt, then onto the opposite computers.
Now there's a hard jump. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
that was my goal at first, but I never got around to getting to the RT
Can anyone do the bhop jump all the way up the stairs in pipeline on veil? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
See earlier in this thread.
--
Some seriously nice jumps here guys, and equally neat demos. Keep it up! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
any eta except "when its done" ? <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Should be finished by the end of August/mid september. Currently editing
the "main" part of the movie.
As for difficult jumps: They're all easy as long as you have the time to do them
over and over untill you learn the proper technique. <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
The hardest part, imho, would be discovering new jumps, instead of just doing
jumps you've seen someone else do. Nothing quite like creative stuff.
Can anyone do the bhop jump all the way up the stairs in pipeline on veil? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
See earlier in this thread. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Huh?
any eta except "when its done" ? <!--emo&:p--><img src='http://www.natural-selection.org/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Should be finished by the end of August/mid september. Currently editing
the "main" part of the movie.
As for difficult jumps: They're all easy as long as you have the time to do them
over and over untill you learn the proper technique. <!--emo&;)--><img src='http://www.natural-selection.org/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
The hardest part, imho, would be discovering new jumps, instead of just doing
jumps you've seen someone else do. Nothing quite like creative stuff. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Looking forward to it, GL.
(No, not grenade launcher you NS Junkies)
@Cypher-
I would like to know how to jump onto the top of Lava Catwalk on origin. I tried it like 30 times but can't get onto it.
I believe your thinking of the starting rail to the left of the wall, which isnt actually paralel to anything which would a different jump and not really a trick at all.
I know you think its something else here are the ss's to depcit what I mean.
Ps: you run to the right rail before you make the jump, bhop off the right rail and cricle to the left rail. If you touch the ground or move over the left rail (if its possible to move over the left rail) it doesnt count.
Were do you wallstrafe in this?
edit: the one lagger is showin <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
technique. Just circlestrafe up to the rail and do a bunnyhop from it. Press duck
when you're about half way across. It's actually possible to jump over the rail if
you do it perfectly.
jump from the raised platform with ladders to the light in the hive
it looks so easy but i cant get it sometimes
it sucks <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
and my alltime favorite in ns_caged fun to do jumps in pubs just the simple ones delay the game like 5 minutes <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
purfication rt to ventalation hive vent (that sounds redundant)
and chem transport jump to the beams above the rt
so easy to do and so effecient