Well I finished with the aliens: <img src='http://www.doriangray.ca/images/nsskulktarget.jpg' border='0' alt='user posted image' /> <img src='http://www.doriangray.ca/images/nsgorgetarget.jpg' border='0' alt='user posted image' /> <img src='http://www.doriangray.ca/images/nslerktarget.jpg' border='0' alt='user posted image' /> <img src='http://www.doriangray.ca/images/nsfadetarget.jpg' border='0' alt='user posted image' />
And lastly, the most important target of all. The most dangerous creature the aliens have - the feared EGG: <img src='http://www.doriangray.ca/images/nseggtarget.jpg' border='0' alt='user posted image' />
And a zip with 256x192 TGAs for importing into Wally: <a href='http://www.doriangray.ca/models/nsaliens.zip' target='_blank'>ZIP file</a>
nice work, can't wait for this to finish. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> There wasn't supposed to be an onos AFAIK <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
yeh, ive changed the original target room which was just a square box with 3 flipping targets to a whole little alien mock up scene which shuld be a little more enjoyable <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
<a href='http://www.bios-clan.uk-xtreme.net/Downloads/Meat/test.wav' target='_blank'>switch your speakers to on</a>
to say im impressed is an understatement!
edit: o and dorian, do u think u culd change the black back colour, i just had a quick blast at them with a pistol and u cant actually see where uv shot, red maybe?
Updated the targets, made them white background, black lines. I updated the pics/download above <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Sarisel.::' ( O ) ';:-. .-.:;' ( O ) '::.Join Date: 2003-07-30Member: 18557Members, Constellation
<!--QuoteBegin-Meat_Popsicle+Aug 3 2004, 08:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Aug 3 2004, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> check this out by Sheena
<a href='http://www.bios-clan.uk-xtreme.net/Downloads/Meat/test.wav' target='_blank'>switch your speakers to on</a>
to say im impressed is an understatement!
edit: o and dorian, do u think u culd change the black back colour, i just had a quick blast at them with a pistol and u cant actually see where uv shot, red maybe?
edit: goin to bed, its gone 2 in the mornin <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Good for a test, needs more flow and echo.
Very nice that someone has finally started on this. Only been what... 2 years now since it was suggested?
<!--QuoteBegin-Meat_Popsicle+Aug 3 2004, 08:06 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Meat_Popsicle @ Aug 3 2004, 08:06 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> check this out by Sheena
<a href='http://www.bios-clan.uk-xtreme.net/Downloads/Meat/test.wav' target='_blank'>switch your speakers to on</a>
to say im impressed is an understatement!
edit: o and dorian, do u think u culd change the black back colour, i just had a quick blast at them with a pistol and u cant actually see where uv shot, red maybe?
edit: goin to bed, its gone 2 in the mornin <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> I had to play it 3 times to understand everything she said
Even still, I think it says...
"The welder, used to repair structures, infantry, and manipulate certain mission criticals."
It sounds nice, but just make it clearer and instead of stating "mainipulate certain mission criticals", say "and manipulate the enviroment to your favor."
Lot better than what I could come up with, and so I give this a 90 out of 100, but the wording and clarity...
tankefuglOne Script To Rule Them All...Trondheim, NorwayJoin Date: 2002-11-14Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
edited August 2004
Forlorn, you plan to have the damages read out loud for the player? Won't that be a bit too many numbers for NewNSPlayer?
<!--QuoteBegin-Forlorn+Aug 3 2004, 11:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 3 2004, 11:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I had to play it 3 times to understand everything she said
Even still, I think it says...
"The welder, used to repair structures, infantry, and manipulate certain mission criticals."
It sounds nice, but just make it clearer and instead of stating "mainipulate certain mission criticals", say "and manipulate the enviroment to your favor."
Lot better than what I could come up with, and so I give this a 90 out of 100, but the wording and clarity...
What is a good voice editing program btw? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yup that's what it says... Funny, It only took me one listen to hear ir perfectly... Oh well, maby some sort of heads up subtitles would be nice anyways (if that's possible) You never know, there might be some deaf NS players <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Forlorn+Aug 4 2004, 06:28 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 4 2004, 06:28 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> What is a good voice editing program btw? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I've got Nero Wave Editor, works pretty well with me. Don't know what you want to do with it though.
Meat_Popsicle, sorry I haven't been working on the stasis area lately. Varsity started this week and I've been incredibly busy. I've also been thinking about some ideas for it too. Hopefully I'll have something better by the end of the week.
<!--QuoteBegin-Ron2K+Aug 4 2004, 02:14 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ron2K @ Aug 4 2004, 02:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Meat_Popsicle, sorry I haven't been working on the stasis area lately. Varsity started this week and I've been incredibly busy. I've also been thinking about some ideas for it too. Hopefully I'll have something better by the end of the week. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> ok no worries, theres no massive rush, i stil hav looooads to do
<!--QuoteBegin-tankefugl+Aug 4 2004, 01:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (tankefugl @ Aug 4 2004, 01:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Forlorn, you plan to have the damages read out loud for the player? Won't that be a bit too many numbers for NewNSPlayer? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> He asked for this:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->is theyre anywhere that i can get like official specs on all the TSA weapons, i dunno like range, accuracy, damage per second, stuff like that?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If you had to read it aloud, then just use the numbers I posted originally, otherwise don't read the numbers but the descriptions. Both work.
But notice how I made an indent after the descriptions and number crunching area's; that is where you would stop reading if you don't want numbers in the descriptions.
tankefuglOne Script To Rule Them All...Trondheim, NorwayJoin Date: 2002-11-14Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
This is very interesting. I'ld be willing to write up the "explanation" for the NSPlayer (which would be read, something like "The fade is the second highest lifeform for the Kharaa" etc etc) if you wanted me to (assuming you haven't finished that yet). I'ld even mic spam and read it out for you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> .
<!--QuoteBegin-Sarisel+Aug 5 2004, 05:42 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Aug 5 2004, 05:42 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> May need a seperate map for alien training. That should be much more atmospheric. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> hm... maybe something like the 1st Alien mission of AvP? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin-Sarisel+Aug 4 2004, 10:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sarisel @ Aug 4 2004, 10:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> May need a seperate map for alien training. That should be much more atmospheric. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Yeah, but a lot of work...
<!--QuoteBegin-Alkiller+Aug 4 2004, 09:07 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Alkiller @ Aug 4 2004, 09:07 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'ld be willing to write up the "explanation" for the NSPlayer (which would be read, something like "The fade is the second highest lifeform for the Kharaa" etc etc) if you wanted me to (assuming you haven't finished that yet). I'ld even mic spam and read it out for you <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> . <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> yeh we do need some descriptions of the aliens for the briefing room, just the script though, i think Sheena's doing the voices for it
Forlorn, fancy having a go at that? somethin along the lines of "We got us an infestation soldier, quit standing there without a purpose and get your **** down to briefing"
or ya kno, somethin good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and ron dont worry bout waiting for the sound, we can allways add it later
did this tonight, its the target practise room... (first compile of this so its obviously not finished) <img src='http://www.bios-clan.uk-xtreme.net/images/training/training_6.jpg' border='0' alt='user posted image' /> <img src='http://www.bios-clan.uk-xtreme.net/images/training/training_7.jpg' border='0' alt='user posted image' /> <img src='http://www.bios-clan.uk-xtreme.net/images/training/training_8.jpg' border='0' alt='user posted image' /> ill probably get rid of the stringy things on the ceiling and spruce it up a little, not to mention make the targets transparent which shuld of worked but didnt <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
<!--QuoteBegin-adeebowashisnamo+Aug 6 2004, 12:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (adeebowashisnamo @ Aug 6 2004, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> for the fade: the circle near the **** should be more eye catching because that is the best place to shoot it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> I honestly think the upper circles should be removed altogether, as it isn't even on the fades hitbox at all for a ducking fade. I know it will seem kind of strange to newbies that the target is centered on a relitively small (and perhaps somewhat disturbing) area, but they are better off asking why its there and getting a useful answer, than being fooled by a training map (expecially an offical one).
Yeah I just made the two sets since the upper place is easier to hit when the fade is just blinking around, but maybe make a note about ducking somewhere.
Comments
Edit: The target boxes aren't a decent size, but this is just a general concept
wow
<img src='http://www.doriangray.ca/images/nsskulktarget.jpg' border='0' alt='user posted image' />
<img src='http://www.doriangray.ca/images/nsgorgetarget.jpg' border='0' alt='user posted image' />
<img src='http://www.doriangray.ca/images/nslerktarget.jpg' border='0' alt='user posted image' />
<img src='http://www.doriangray.ca/images/nsfadetarget.jpg' border='0' alt='user posted image' />
And lastly, the most important target of all. The most dangerous creature the aliens have - the feared EGG:
<img src='http://www.doriangray.ca/images/nseggtarget.jpg' border='0' alt='user posted image' />
And a zip with 256x192 TGAs for importing into Wally:
<a href='http://www.doriangray.ca/models/nsaliens.zip' target='_blank'>ZIP file</a>
nice work, can't wait for this to finish.
nice work, can't wait for this to finish. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
There wasn't supposed to be an onos AFAIK <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
[edit]swear filter didn't like the word I used for 'middle area'
<a href='http://www.bios-clan.uk-xtreme.net/Downloads/Meat/test.wav' target='_blank'>switch your speakers to on</a>
to say im impressed is an understatement!
edit: o and dorian, do u think u culd change the black back colour, i just had a quick blast at them with a pistol and u cant actually see where uv shot, red maybe?
edit: goin to bed, its gone 2 in the mornin
<a href='http://www.bios-clan.uk-xtreme.net/Downloads/Meat/test.wav' target='_blank'>switch your speakers to on</a>
to say im impressed is an understatement!
edit: o and dorian, do u think u culd change the black back colour, i just had a quick blast at them with a pistol and u cant actually see where uv shot, red maybe?
edit: goin to bed, its gone 2 in the mornin <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Good for a test, needs more flow and echo.
Very nice that someone has finally started on this. Only been what... 2 years now since it was suggested?
<a href='http://www.bios-clan.uk-xtreme.net/Downloads/Meat/test.wav' target='_blank'>switch your speakers to on</a>
to say im impressed is an understatement!
edit: o and dorian, do u think u culd change the black back colour, i just had a quick blast at them with a pistol and u cant actually see where uv shot, red maybe?
edit: goin to bed, its gone 2 in the mornin <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I had to play it 3 times to understand everything she said
Even still, I think it says...
"The welder, used to repair structures, infantry, and manipulate certain mission criticals."
It sounds nice, but just make it clearer and instead of stating "mainipulate certain mission criticals", say "and manipulate the enviroment to your favor."
Lot better than what I could come up with, and so I give this a 90 out of 100, but the wording and clarity...
What is a good voice editing program btw?
Even still, I think it says...
"The welder, used to repair structures, infantry, and manipulate certain mission criticals."
It sounds nice, but just make it clearer and instead of stating "mainipulate certain mission criticals", say "and manipulate the enviroment to your favor."
Lot better than what I could come up with, and so I give this a 90 out of 100, but the wording and clarity...
What is a good voice editing program btw? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yup that's what it says... Funny, It only took me one listen to hear ir perfectly... Oh well, maby some sort of heads up subtitles would be nice anyways (if that's possible) You never know, there might be some deaf NS players <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
I've got Nero Wave Editor, works pretty well with me. Don't know what you want to do with it though.
Meat_Popsicle, sorry I haven't been working on the stasis area lately. Varsity started this week and I've been incredibly busy. I've also been thinking about some ideas for it too. Hopefully I'll have something better by the end of the week.
ok no worries, theres no massive rush, i stil hav looooads to do
He asked for this:
<!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->is theyre anywhere that i can get like official specs on all the TSA weapons, i dunno like range, accuracy, damage per second, stuff like that?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
If you had to read it aloud, then just use the numbers I posted originally, otherwise don't read the numbers but the descriptions. Both work.
But notice how I made an indent after the descriptions and number crunching area's; that is where you would stop reading if you don't want numbers in the descriptions.
K I edited that post for clarity.
hm... maybe something like the 1st Alien mission of AvP? <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Yeah, but a lot of work...
yeh we do need some descriptions of the aliens for the briefing room, just the script though, i think Sheena's doing the voices for it
or ya kno, somethin good <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
and ron dont worry bout waiting for the sound, we can allways add it later
(first compile of this so its obviously not finished)
<img src='http://www.bios-clan.uk-xtreme.net/images/training/training_6.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/training/training_7.jpg' border='0' alt='user posted image' />
<img src='http://www.bios-clan.uk-xtreme.net/images/training/training_8.jpg' border='0' alt='user posted image' />
ill probably get rid of the stringy things on the ceiling and spruce it up a little, not to mention make the targets transparent which shuld of worked but didnt <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
I honestly think the upper circles should be removed altogether, as it isn't even on the fades hitbox at all for a ducking fade. I know it will seem kind of strange to newbies that the target is centered on a relitively small (and perhaps somewhat disturbing) area, but they are better off asking why its there and getting a useful answer, than being fooled by a training map (expecially an offical one).