Batch Compiler V3.0.0
The_Real_Nem
Join Date: 2002-12-16 Member: 10900Members
I've uploaded a shinny new version of Batch Compiler written in C#. The new version features a far more robust specification file format that will allow me to maintain and write specifications with greater ease as well as tailor them for a certain levels of experience. The new version also features lots of little tweaks and updates.
Please note that this is a beta release and as such may have a few bugs or problems with the specifications (typos) so please give it a try and let me know if you manage to break it.
You can grab it <a href='http://countermap.counter-strike.net/Nemesis/index.php?c=103' target='_blank'>here</a>.
And view it here:
<img src='http://countermap.counter-strike.net/Nemesis/images/images/bc.png' border='0' alt='user posted image' />
Nem
Please note that this is a beta release and as such may have a few bugs or problems with the specifications (typos) so please give it a try and let me know if you manage to break it.
You can grab it <a href='http://countermap.counter-strike.net/Nemesis/index.php?c=103' target='_blank'>here</a>.
And view it here:
<img src='http://countermap.counter-strike.net/Nemesis/images/images/bc.png' border='0' alt='user posted image' />
Nem
Comments
I just find it weird that after system files corrupt and I have to reformat and start from scratch, you come out with this. MAybe it was fate or something....
Or maybe you had something to do with it....
Too bad I have to go back to last backup points with the map I've been working on...geez, I'm never gonna get this thing done... *cries*
-EDIT-
Getting error when I want to start Batch compiler... see pic (it's dutch though...):
This is like birthday cake, just without the indigestion.
<span style='color:red'>HELL YEAH!</span>
<!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
jes, its coree!
jes, its coree! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Which means that you're probably missing the .NET thingie that was mentioned earlier.
jes, its coree! <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Which means that you're probably missing the .NET thingie that was mentioned earlier. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I get the same thing, however when I press the NET framework link I get a 404.
edit: strange, it seems to work now. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> oh well. downloading <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
Happens to me aswell, I think you have to make a new one. :/
BTW, if anyone has any feature requests, post them and let me know.
Nem
Nem, could you lend a hand? *sighs*
Nem
The hullfile can be selected from the list under the csg tab.
The fgd is only needed for the map editor to get the entity list specific for a mod and has nothing to do with the batch compiler <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
My bad... you can now see the effects on a teenager of staying up till 5 am talking to his g/f, then waking up at 8 am...
Nem
I think I'm going to head off to bed... I'm really VERY stupid right now... aren't I
Thx a lot Nem. bigup! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Nem
Nem