Electric Nodes N Tfs?

TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
<div class="IPBDescription">aint played since 1.0</div> I remember I played a lil of 2.0 and electric nodes were annoying at hive 1 because you needed lerks to spam spikes for a few minutes.
Now with no spikes, what the hell are you supposed to do?
I assume get regen, bite a few times, hide a few, repeat?
Or do they expect hordes of gorges to spam them?
Am I missing something?
«1

Comments

  • tuemmykidstuemmykids Join Date: 2003-09-15 Member: 20884Members
    Get fades to take them out, or get a gorge to keep healing you.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    I figured id need gorge backup. How is a fade supposed to do it? just swipe like crazy, and blink back to hive?
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    eh, regen? Besides, if the marines are able to waste 30 res to safeguard rts that are gonna die at hive 2 anyway....either you let them have far too much map control early on or your team is getting mowed down, in either case all i can say is tough luck.
  • ZykoZyko Join Date: 2002-12-31 Member: 11653Members
    you can always have 2-3 skulks biting.. it's teamplay you know.
  • kiddiegrinderkiddiegrinder Join Date: 2004-01-09 Member: 25181Members, Constellation
    tbh i find electrified res nodes a bit of a waste of res early on, if marines have a vast amount of map control and have basically full control of match with res to spare i can understand electrifying

    Otherwise id rather use the res for something more constructive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Electrification stunts marine growth tech-wise, and is useless once they get a second hive.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Electricity is the way for marines to shoot themselves in the foot most of the time.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Regen helps. Fades do more damage, so its a bit more feasible for them to swipe swipe swipe heal. Skulks take forever to take down an elec rt, so either para it and move on, or attack it and ask for help taking it down.

    If you ever see a skulk trying to take an elec node, help him bite it down. If you're gorge, spam him with healspray.
  • atLaNNatLaNN Join Date: 2004-08-03 Member: 30327Members, Constellation
    It's easy for a fade to destroy it :/
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    Nod, i see the elec isnt that common.
    Just after not playing for a few months, and playing 3 games in a row with people spamming it, I thought it was the latest craze.
    The only time i see is when Im playing a teeny 8 player game and the marines just grab a node, elec it, repeat. then lock hive down, etc.
    Still won. the marines were just very very sloppy. they got too cocky and started dropping a crap load of comchairs while blowing up the hive, but i was able to sneak and make a nother one which they aimed all the turrets to not fire on the hive.needless to say after 10 mins of good server lag, the jetpackers messed up and died.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    If you can get both two hives and control over most of the rts, then elec will keep it that way. If your marines are reliable, you're better off using that res outfitting your marines and sending them after the last hive.

    Elec rts are actually more useful as defense for a phase gate than for just keeping rts alive. Just put it within zapping range, and it will keep the skulks at bay.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Two uses:

    ->General Phasegate/choke area defense. For those places you really don't want to lose.

    ->prevent endgame comebacks where lone skulks hit your res nodes while you're assaulting a hive and it isn't going well. Suddenly you're sitting there with 1 node, 10 res, and a dead team.

    Any other reason is a waste of res.
  • curlydavecurlydave Join Date: 2003-10-21 Member: 21855Members
    edited August 2004
    How about when marines are attacking a hive or somethign else important, and the skulks are hungry for rts on a different part of the map?

    If you're playing against a good alien team, they will go after every single un-electried rt on the map. We're not assuming we have uber-1337 marines, we're assuming that they have just as big a chance of dying after running across the map to defend the rt as killing the attackers.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    If you know the aliens are idiots, ie they've lost the game three times in a row, then you can elec in the sure knowledge that they'll para all the nodes and then do NOTHING.

    Even on the better servers, its getting very common that I go to a para'd target to find its an elec rt and noone has tried to take it down.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Electricity is so expensive that by the time it has paid itself back, Fades appear and the nodes go down anyways.
  • ZunniZunni The best thing to happen to I&amp;S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Even on the better servers, its getting very common that I go to a para'd target to find its an elec rt and noone has tried to take it down. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    I am often quite surprised by this as well.. The ones that really confuse me are the plain old RT's parasited then left alone..

    I understand if 5 marines are coming my way, I'll try to parasite everything I can before I die.. But rest assured on respawn I'm headed back to see if that tower is still up and then taking it down.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Yeah, I've seen that too, thankfully not too much tho.



    Although elecing rts does put you at a res disadvantage, the thing is that noone attacks them, so you've still got res coming in. Although you are NOT making profit, the key thing to remember is this - NEITHER ARE THE ALIENS.

    Every elec node a skulk bypasses is STILL one less node for aliens. So even if the rines have capped most of the nodes on the map bar two, the aliens are only getting 2 nodes of res, the marines have got everything else elecd, and noone is taking them down.

    So when the hoarders and occasional skilled player goes fade, he faces a rine team that are moving en masse because they don't have to protect nodes. In fact the fades will have to combat the rine team because the rine team will be solely devoted to steamrolling a hive, having no nodes to worry about.

    As the aliens struggle against a full rine team near their hive, few will be able to take nodes. At best the aliens will rush MS and force a beacon. In the meantime, aliens still have only 2 nodes, the fades will NOT cap nodes or drop chambers, and the permagorge who dropped one node then 3 dcs will find himself out of res. A lot of permagorges have a hard time as skulk and thus will not be likely to earn res that way.


    So about 10 minutes later the marines steamroll the hive with proper tech, the fades die and unless they're good with their kills they won't be able to re-fade. Even if they do, no second hive will be up and the game is a virtual guaranteed marine win.

    Sadly this has happened several times on good servers purely due to severe res hoarding - noone caps nodes, or noone saves for hive.
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    get a fade with regen or and onos with regen and just smash the damn thing. its that simple
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Thats also impossible in the early game. Please play NS more.
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    i've played ns a lot and i haven't seen anyone use skulks to kill electrified rts. Enough said.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    I play NS a lot and I see it all the time. Enough said.
  • 999Hydralisk999Hydralisk Join Date: 2004-04-13 Member: 27907Members
    Two skulks one gorge and you have just blown away 45 res. It happens often as I'm a perma gorge. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    <!--QuoteBegin-degamer106+Aug 5 2004, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (degamer106 @ Aug 5 2004, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i've played ns a lot and i haven't seen anyone use skulks to kill electrified rts. Enough said. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Find better servers. Or, if you're a pugger, better teammates.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    edited August 2004
    <!--QuoteBegin-Lito+Aug 6 2004, 12:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Aug 6 2004, 12:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-degamer106+Aug 5 2004, 09:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (degamer106 @ Aug 5 2004, 09:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i've played ns a lot and i haven't seen anyone use skulks to kill electrified rts.  Enough said. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Find better servers. Or, if you're a pugger, better teammates. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I think he's just saying it. If you find all of his posts, you'll notice the last time he posted (before today) was nearly three months ago.

    Today alone, he's racked up nearly 50 posts... when I clicked 'View New Post', I thought we had a spambot/troll again. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • kiddiegrinderkiddiegrinder Join Date: 2004-01-09 Member: 25181Members, Constellation
    I just simply think that unless ur drowning in res then electrified res towers most of the time are simply a waste of res cus in another like 10 res you could get MT as its 30 res to electrify and i would say MT is far more use than an electrified res tower <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    By the time you're elecing nodes you should already have MT, hell MT is one of the first upgrades obtained in most games, probably tying with Armour 1.


    Second, I don't think anyone is suggesting its best for EVERY game, but only in cases where you KNOW the aliens will totally ignore elec'd rts. While this DOES mean they'll be charging your marines more, in the long run it means they'll have very little res, making the endgame a simple sweep and clear for the rines.

    Don't look at it solely from the marine point, consider what damage it does to aliens. If you're only making 1 res profit but at the same time you're crippling all of the alien res gathering then its worth much much more.
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    <!--QuoteBegin-Necrosis+Aug 4 2004, 03:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Necrosis @ Aug 4 2004, 03:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Regen helps. Fades do more damage, so its a bit more feasible for them to swipe swipe swipe heal. Skulks take forever to take down an elec rt, so either para it and move on, or attack it and ask for help taking it down.

    If you ever see a skulk trying to take an elec node, help him bite it down. If you're gorge, spam him with healspray. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually skulks are faster at taking down structures, as they do more damage over time (faster rof than the fade and only 5 less damage).
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Fades can take more damage tho iirc so they've less downtime between swipes.

    I am of course assuming solo skulk vs solo fade, one hive, 3 dcs, and regen.
  • WhiteRabbitWhiteRabbit Join Date: 2004-08-08 Member: 30456Members
    1 fade + regen = rines wasted 90+ res and no RTs = gj team aliens <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Aha, but Whiterabbit, what if the fade just sits at the rts while the rines are successfully taking down the hive?

    And yes I have seen that happen, on skilled servers, where the Fade mindlessly attacked RTs and the hive got destroyed. GG, marines win, everybody insults the fade.
Sign In or Register to comment.