Electric Nodes N Tfs?
TheGlow
Join Date: 2002-11-22 Member: 9650Members
<div class="IPBDescription">aint played since 1.0</div> I remember I played a lil of 2.0 and electric nodes were annoying at hive 1 because you needed lerks to spam spikes for a few minutes.
Now with no spikes, what the hell are you supposed to do?
I assume get regen, bite a few times, hide a few, repeat?
Or do they expect hordes of gorges to spam them?
Am I missing something?
Now with no spikes, what the hell are you supposed to do?
I assume get regen, bite a few times, hide a few, repeat?
Or do they expect hordes of gorges to spam them?
Am I missing something?
Comments
Otherwise id rather use the res for something more constructive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
If you ever see a skulk trying to take an elec node, help him bite it down. If you're gorge, spam him with healspray.
Just after not playing for a few months, and playing 3 games in a row with people spamming it, I thought it was the latest craze.
The only time i see is when Im playing a teeny 8 player game and the marines just grab a node, elec it, repeat. then lock hive down, etc.
Still won. the marines were just very very sloppy. they got too cocky and started dropping a crap load of comchairs while blowing up the hive, but i was able to sneak and make a nother one which they aimed all the turrets to not fire on the hive.needless to say after 10 mins of good server lag, the jetpackers messed up and died.
Elec rts are actually more useful as defense for a phase gate than for just keeping rts alive. Just put it within zapping range, and it will keep the skulks at bay.
->General Phasegate/choke area defense. For those places you really don't want to lose.
->prevent endgame comebacks where lone skulks hit your res nodes while you're assaulting a hive and it isn't going well. Suddenly you're sitting there with 1 node, 10 res, and a dead team.
Any other reason is a waste of res.
If you're playing against a good alien team, they will go after every single un-electried rt on the map. We're not assuming we have uber-1337 marines, we're assuming that they have just as big a chance of dying after running across the map to defend the rt as killing the attackers.
Even on the better servers, its getting very common that I go to a para'd target to find its an elec rt and noone has tried to take it down.
I am often quite surprised by this as well.. The ones that really confuse me are the plain old RT's parasited then left alone..
I understand if 5 marines are coming my way, I'll try to parasite everything I can before I die.. But rest assured on respawn I'm headed back to see if that tower is still up and then taking it down.
Although elecing rts does put you at a res disadvantage, the thing is that noone attacks them, so you've still got res coming in. Although you are NOT making profit, the key thing to remember is this - NEITHER ARE THE ALIENS.
Every elec node a skulk bypasses is STILL one less node for aliens. So even if the rines have capped most of the nodes on the map bar two, the aliens are only getting 2 nodes of res, the marines have got everything else elecd, and noone is taking them down.
So when the hoarders and occasional skilled player goes fade, he faces a rine team that are moving en masse because they don't have to protect nodes. In fact the fades will have to combat the rine team because the rine team will be solely devoted to steamrolling a hive, having no nodes to worry about.
As the aliens struggle against a full rine team near their hive, few will be able to take nodes. At best the aliens will rush MS and force a beacon. In the meantime, aliens still have only 2 nodes, the fades will NOT cap nodes or drop chambers, and the permagorge who dropped one node then 3 dcs will find himself out of res. A lot of permagorges have a hard time as skulk and thus will not be likely to earn res that way.
So about 10 minutes later the marines steamroll the hive with proper tech, the fades die and unless they're good with their kills they won't be able to re-fade. Even if they do, no second hive will be up and the game is a virtual guaranteed marine win.
Sadly this has happened several times on good servers purely due to severe res hoarding - noone caps nodes, or noone saves for hive.
Find better servers. Or, if you're a pugger, better teammates.
Find better servers. Or, if you're a pugger, better teammates. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
I think he's just saying it. If you find all of his posts, you'll notice the last time he posted (before today) was nearly three months ago.
Today alone, he's racked up nearly 50 posts... when I clicked 'View New Post', I thought we had a spambot/troll again. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Second, I don't think anyone is suggesting its best for EVERY game, but only in cases where you KNOW the aliens will totally ignore elec'd rts. While this DOES mean they'll be charging your marines more, in the long run it means they'll have very little res, making the endgame a simple sweep and clear for the rines.
Don't look at it solely from the marine point, consider what damage it does to aliens. If you're only making 1 res profit but at the same time you're crippling all of the alien res gathering then its worth much much more.
If you ever see a skulk trying to take an elec node, help him bite it down. If you're gorge, spam him with healspray. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Actually skulks are faster at taking down structures, as they do more damage over time (faster rof than the fade and only 5 less damage).
I am of course assuming solo skulk vs solo fade, one hive, 3 dcs, and regen.
And yes I have seen that happen, on skilled servers, where the Fade mindlessly attacked RTs and the hive got destroyed. GG, marines win, everybody insults the fade.