The Advanced Marine Guide

GamezLordGamezLord Join Date: 2003-02-12 Member: 13457Members, Constellation
edited August 2004 in Frontiersmen Strategy
<div class="IPBDescription">1337 h4x sk!11s</div> Since I'm sick of you guys calling me a cheater (ffs) I will do my best to explain some things in this post.

Now lets start...

The first thing you need to understand is that 80% of my so called cheating skills are acctully dodging, thinking and knowing. All three apply basicly to any FPS (First Person Shoter) you know, and HL and it's mods in particular.
I'll seperate these and explain.


<u>Dodging</u>
This is one of the most important skills you need if you want to be a master fragger in NS.
The basic of it is strafing and jumping away. Remember this in mind: The further you are, the safer you are. This ain't no Counter Strike. Distence is of the esscense when your a marine. Espcially when your a lone marine.
Why is that? Ok, so if you don't know why is that, I'll need to explain the basics of NS - Aliens use 80% if not more melee (v.close range) attacks.
Another why, is the fact its alot easier to aim when you have distance.

So how the **** do I dodge you ask... You need to things: nice fast reflex on your movement keys and predicting ability (Which you will gain over time with experince. And no not combat's exp). Your goal again as I said is to keep the distance. The most efficiant way is strafing right when the alien gets to you. That way he keeps on going most of the time and you can just turn and shoot him down.

Nice handy trick: Strafe jump. What is it? Strafe jump is a jump which uses the good old handy air acceleration system in the HL engine. In other word its a faster and longer jump. Strafe jump is acctully what you do when you bunnyhop. Now how do you strafe jump? Easy! You press one of your strafe keys (default "a" and "d"), jump and while in air you turn your mouse to the direction of your strafe. If you strafe jumping to the right, you turn your mouse to the right.


<u>Thinking</u>
This is what I called data processing. What I mean is that you figure out,from the data you know (enemy spotted, sounds etc.) where will the enemy be, is it safe, are you surrounded and etc.

This is one of the reasons you will never find me listening to mp3 while I play NS (unlike when I play CS) since I allways wanna hear an enemy hiding in a vent or around a corner.

When you get information no matter what way (commander, teamate, sound, motion tracking or w/e) you gotta decide what to do and fast. This is where the data processing comes in. You gotta decide depending on your ammo, health, location, teamates and how many enemies if to fall back, hold position or move on. All this thinking will evolve in time and will be your greatest value.

Just a quick example: I recently played as a merc (sub) player for a Europian team on the map ns_eclipse. I was assigned to guard horse, maint and south loop. I had to go and build a Resource Tower at south loop. Now south loop is the last place you wanna be - two main ways, and two vents which basicly cant be covered. Right when I get to SL I hear one skulk coming from CC's main way, one from the CC vent and one sneaking from behind.
I immediately decided to fall back to horse and kill the sneaking skulk since I wasn't up to face two skulks in a tiny place. So I ran right off killed the sneaking skulks and managed to kill one skulk that came from CC. The last one was biting the RT so I managed to kill him with the help of a teamate which arrived.


<u>Knowing</u>
Important part of knowing is to know your weapons. Know thier range, thier power and thier rate of fire. I'll just give you a sneak peek.
Pistol: All ranged sniper basicly. Packs a load of damage and can kill a three hive, carapaced skulk with 8 hits. Use it to shoot off distance or vent hidding skulks.

Now the part you all should know as soon as you start playing NS. <b>Learn your enemy</b>. As a matter of fact I bet 50% of you won't know that the more hives aliens have the more powerfull thier armor is. You gotta know what aliens you can take, what aliens shoot, what aliens bite, build and etc. I leave that work for you to find out.


Now I get to the other 20% of my cheat skills.

<u><b>AIM</b></u>
There is basicly allmost NOTHING I can teach you about aimming. You will get your aim with time, or from CS like me (:/). But there is one very important thing to know in NS aimming. Unlike in CS which I use senstivity 1, in NS i use 7 or 8. Why? I got to be able to track a speeding skulk running around me. So what you need for aimming is a good old optical mouse and some high sensetivity.

You can try using bots for aim practice. I've seen a clan that does games vs. a team of leaping skulk bots. Which is very nice :o
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Comments

  • Rapier7Rapier7 Join Date: 2004-02-05 Member: 26108Members
    Very good. You list dodging up front.

    But yes, this is the best way to rack up 5:1 KD ratios and higher....in pubs, of course.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Whoever is calling you a hacker is a nub. Though done well, this guide should already be seared into the brain of ANY competent marine.
  • 999Hydralisk999Hydralisk Join Date: 2004-04-13 Member: 27907Members
    I saw an NSPlayer do these things :X.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    <!--QuoteBegin-|999|Hydralisk+Aug 3 2004, 08:10 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|999|Hydralisk @ Aug 3 2004, 08:10 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I saw an NSPlayer do these things :X. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    smurf :/
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    You don't want high sens as marine, but high as aliens ;o
  • relsanrelsan Join Date: 2002-11-01 Member: 3720Members, Constellation
    I found your section on THINKING very interesting because I think thats one section of NS where a lot of noobs fail. Like noobs who run into the same situations you mention and decide... to HIDE! Why hide? Don't you want to play?
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    You screwed up your strafe-jump. First you arc your mouse in the opposite direction that you're strafing, then you jump - not the other way around.
  • adeebowashisnamoadeebowashisnamo Join Date: 2004-07-26 Member: 30135Members
    if you kill the alien before it reaches you, you don't need to dodge :\
  • GamezLordGamezLord Join Date: 2003-02-12 Member: 13457Members, Constellation
    <!--QuoteBegin-Forlorn+Aug 4 2004, 12:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 4 2004, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You don't want high sens as marine, but high as aliens ;o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    i use same sens in both <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> works so well for me.
  • CalebCaleb Join Date: 2004-06-04 Member: 29103Members
    niiice. one thing that suprises me a lot when i play skulk is how rarely some marine players actually listen for clues to my whereabouts.

    and i agree. youve got the major basics right here. anyone calling you a cheater/hacker/ect needs a good 50 or so lashes with a wet noodle
  • kolokolkolokol Join Date: 2002-11-18 Member: 9166Members
    It is annyoing when marines dont think. When you tell em hive is refinery they really shouldnt all try to go main aft, i was even yelling at them to go double. They also seemed scared of phasegates <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    This is more of a "intermediate" marine guide. An advanced guide would have map-specific tactics and strategy, and specific ways to deal with specific lifeforms in different situations.

    Personally though, I think sound is your best friend <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> It's pretty much free motion tracking.
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    Ah yes, dodge the dog, shoot the dog, and repeat that over and over and over..

    What comes in handy: a pretty high sensivity and enough room for you mouse to make sure you hit those Skulks running in circles around you
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Theres little need for a sensitivity thats all that high - once they've started biting, viewshake and odd warping and suctioning all over the place make accurate aiming a pretty little lie anyway - you just fire at the area they're most likely to be in, and they take up so much of your FoV thats likely to work.

    And as soon as they're not biting - as in you got knocked back, or you have a bit of range, you don't exactly need crazy sensitivity to track them.
  • silveracesilverace Join Date: 2003-03-12 Member: 14444Members
    since there appears to be two conflicting views on the strafe jump, someone wanna confirm which is right?
  • atLaNNatLaNN Join Date: 2004-08-03 Member: 30327Members, Constellation
    I have Sensitivity 1 , with mouse accel, it's better than 7 or 8 without . No jerk of ur mouses when u try to aim a skulk behind u.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    <!--QuoteBegin-GamezLord+Aug 4 2004, 02:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GamezLord @ Aug 4 2004, 02:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Aug 4 2004, 12:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 4 2004, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You don't want high sens as marine, but high as aliens ;o <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i use same sens in both <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> works so well for me. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Generally the best shots of NS use low sens for marines, but I have seen a few which use high sens (rennex).


    Other than that I seriously recommend low sens as marines, it's generally a lot easier to get accustomed to.

    But jack your sens up for aliens.
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    Psh, this entire thread is filled with arrogance and elitism.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    Strafe Jump:

    Strafe in one direction while turning your mouse in an arc in the other direction - this boosts your speed sufficiently to a point where you jump to maintain that speed while still being in the air.

    The method described in the first post does not give you any acceleration, or hardly any, because the mouse movement starts in the air and thus fails to achieve anything.
  • GamezLordGamezLord Join Date: 2003-02-12 Member: 13457Members, Constellation
    acctully, moving your mouse to both direction will give you an accelerations.

    how do you think you do backward bhop? they way you describe strafe jumping... turning in the oppsite direction of the strafe.

    believe me, i've bhoped and strafe jumped in enough hl mods to know you can do it both ways. I just find it more effective doing it with the same direction.
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    <!--QuoteBegin-Forlorn+Aug 4 2004, 12:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 4 2004, 12:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-GamezLord+Aug 4 2004, 02:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GamezLord @ Aug 4 2004, 02:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Forlorn+Aug 4 2004, 12:10 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Forlorn @ Aug 4 2004, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You don't want high sens as marine, but high as aliens ;o <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    i use same sens in both <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> works so well for me. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Generally the best shots of NS use low sens for marines, but I have seen a few which use high sens (rennex).


    Other than that I seriously recommend low sens as marines, it's generally a lot easier to get accustomed to.

    But jack your sens up for aliens. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I would say it's more a matter of personal preference. I like the speed with which I can respond with high-sense as a marine, as well as the fact that it doesn't take much room to turn arount (By moving my wrist a quarter turn, I make a 180 degree turn ingame.) This is really helpful, due to the face that I don't have enough room to play either side with low sense. My mouse comes off the table my compie sits on <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    YAWN...
    get a good internet connection
    get a good sound card
    get a good graphics card that will give you 99 fps
    get a set of headphones
    get a computer with a fast CPU

    go on ns for 12-16 hours a day. watch how experienced players play. imitate them. learn ALL the maps (vents, key siege points, etc..). listen to your commander unless he does something retarded.

    AFter enough experience you can pretty much anticipate all the moves that the aliens will do...
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin-GamezLord+Aug 5 2004, 03:49 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GamezLord @ Aug 5 2004, 03:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> acctully, moving your mouse to both direction will give you an accelerations.

    how do you think you do backward bhop? they way you describe strafe jumping... turning in the oppsite direction of the strafe.

    believe me, i've bhoped and strafe jumped in enough hl mods to know you can do it both ways. I just find it more effective doing it with the same direction. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    If you're turning in the same direction, then you are turning your back on your target. Otherwise you lose speed in the air if you try to turn around after doing it.

    The critical point is that you do the mouse movement + strafe first, then you jump and continue - not jump first after simply strafing and then do the movement.
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    just jump when the friggin skulks bites you and you'll fly back like 5389479823 miles.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    <!--QuoteBegin-degamer106+Aug 5 2004, 09:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (degamer106 @ Aug 5 2004, 09:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just jump when the friggin skulks bites you and you'll fly back like 5389479823 miles. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    iirc, knockback is fixed for beta 5.
  • NiteowlNiteowl Join Date: 2002-09-04 Member: 1274Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Lito+Aug 5 2004, 07:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Aug 5 2004, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-degamer106+Aug 5 2004, 09:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (degamer106 @ Aug 5 2004, 09:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just jump when the friggin skulks bites you and you'll fly back like 5389479823 miles. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    iirc, knockback is fixed for beta 5. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it is? as in, removed? can you point to me where it is in Mantis? i can't find it!

    and no, i WILL NOT play Go with you, you Go freak.
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    Yeah, knockback's removed... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo-->
  • SkydancerSkydancer Join Date: 2003-03-28 Member: 14959Members, Constellation
    edited August 2004
    Although I absolutely don't like the arrogance with which this thread has been written, I honestly don't know why most people doesn't care about sound.

    Keep sensitivity high if you play against good players. Helps aiming bhoppers and turning fast on occasional ambushes, or when you hear something next to you not in sight.


    EDIT: replaced "with" with "against" for better comprehension.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    edited August 2004
    <!--QuoteBegin-Niteowl+Aug 6 2004, 11:51 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Niteowl @ Aug 6 2004, 11:51 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lito+Aug 5 2004, 07:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lito @ Aug 5 2004, 07:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-degamer106+Aug 5 2004, 09:56 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (degamer106 @ Aug 5 2004, 09:56 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> just jump when the friggin skulks bites you and you'll fly back like 5389479823 miles. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    iirc, knockback is fixed for beta 5. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    it is? as in, removed? can you point to me where it is in Mantis? i can't find it!

    and no, i WILL NOT play Go with you, you Go freak. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <a href='http://www.natural-selection.org/bt/bug_view_page.php?bug_id=0000004' target='_blank'>http://www.natural-selection.org/bt/bug_vi...?bug_id=0000004</a>

    It was kind of hard to find because it was considered part of another bug in 2.1, and was reopened for 3.0 knockback.

    by 'fixed', you don't get knocked back to the other side of the room. That is, there is still knockback, but its less severe.

    And don't worry. you'll play Go with me one day. And you'll like it. And then you shall call me Lito-sensei :o.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin-Hobojoe+Aug 6 2004, 01:27 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Aug 6 2004, 01:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> knockback still randomly bugs out and shoots you 5000 feet across the room now though, just not nearly as often. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Not random and has been so since the beginning.
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