Hive Sight And You
Bone-Prince
Join Date: 2002-11-03 Member: 5475Members
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif' /><!--endemo--> Hive Sight and You <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
Most of us rarely ever use the Alien Flashlight, all it does help our allies better which we don?t bite/slash/spore/bomb. The Kharaa are individual but connected hunters (at least what our outdated manual says) and I think their flashlight should be more then flashy colors. Here are some basic and beyond ideas to improve this underused tool.
1) <b>Parasite Vision</b>, Based off the current model.
The suggestion here is that you allow parasited marines to be seen the same as your fellow Kharaa using your flashlight. This will benefit mostly Skulks and does help the co. by making finding your prey easier.
2) <b>Scent</b>, New Model
The suggestion here is that you completely remake the alien flashlight into scent tracking. When activated, it makes you blind to the environment (all black) but living creatures stand out by glowing brightly. The range of this ability is pretty big about 15ft (going through walls) and anything that you would normally see without Scent. To prevent abuse, it takes a few seconds to adjust. So when you first activate this, your screen is completely black for a couple of seconds then the critters glow.
2) <b>Predator Mode</b>, Freaky idea
This is a stupid but interesting idea I got. When you turn your flight light on, your screen goes black but the sounds are heightened and it shows you where they are coming from similar to the arrows, which show where damage is coming from HL.
Your comments and flames <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> are welcome.
Most of us rarely ever use the Alien Flashlight, all it does help our allies better which we don?t bite/slash/spore/bomb. The Kharaa are individual but connected hunters (at least what our outdated manual says) and I think their flashlight should be more then flashy colors. Here are some basic and beyond ideas to improve this underused tool.
1) <b>Parasite Vision</b>, Based off the current model.
The suggestion here is that you allow parasited marines to be seen the same as your fellow Kharaa using your flashlight. This will benefit mostly Skulks and does help the co. by making finding your prey easier.
2) <b>Scent</b>, New Model
The suggestion here is that you completely remake the alien flashlight into scent tracking. When activated, it makes you blind to the environment (all black) but living creatures stand out by glowing brightly. The range of this ability is pretty big about 15ft (going through walls) and anything that you would normally see without Scent. To prevent abuse, it takes a few seconds to adjust. So when you first activate this, your screen is completely black for a couple of seconds then the critters glow.
2) <b>Predator Mode</b>, Freaky idea
This is a stupid but interesting idea I got. When you turn your flight light on, your screen goes black but the sounds are heightened and it shows you where they are coming from similar to the arrows, which show where damage is coming from HL.
Your comments and flames <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> are welcome.
Comments
the scent model is not much out of sense, but I think for this model to apply would be nicer a glow on living creatures on your sight
Hmmm.. sounds like AvP? nah...
are you inviting us over?
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
caw caw
but why turn textures black when scent of fear enabled?
Would look pretty boring.
and i mean in dark corners where this is usefull u dont need to turn the textures black.
On brighter places you would see the marine even if you dind't have that flashlight enabled.
EDIT: I kinda miss the fact that you can't see what your fellow aliens are seeing (making them temp parasited)... wonder why that was taken out...
Anyway I definitely think the flashlight needs to be something more useful, for both teams but especially aliens. Simply lighting both teams up like the old Enhanced Hive Sight upgrade would be the simplest improvement. Alternate vision modes and such would be great but that's probably something for later versions.
What if the flashlight showed marine health(and armor?) in a ring around them or above their head, but costs a decent amount of energy to use?
i personally like the idea of it making parasited rines glow. or the fog of war one.
man, i REALLY home some of the devs read this, and do something!!!! <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
I do agree 100% that the parasite model needs to change. That is so lame. Big yellow circle... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Just tossin up ideas <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->