[mwip] Usp .45

BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
Yeah, its not for ns sorry, but i wanted crits anyway.

<img src='http://www.bai.elixant.com/usp_render.jpg' border='0' alt='user posted image' />
Modelled in MS3d
Rendered in Max
Poly Count: 2747

Comments

  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    yep, looks like a usp. very cs ish, which isnt a bad thing :o would look good with a center screen Ingame view.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    its for a mod called operation desert storm. i dont see how it's cs-ish. excuse us for using one common weapon ¬_¬
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    seems like a few smoothing errors here and there and a missing face under the slide but other then that quite possibly your best model yet bashh
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Chrono+Jul 29 2004, 07:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Chrono @ Jul 29 2004, 07:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> seems like a few smoothing errors here and there and a missing face under the slide but other then that quite possibly your best model yet bashh <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ty, yes faces missing, i havnet put em in yet, no smoothing errors, max just made it appear so dont know why lol... but again thank you
  • frostymoosefrostymoose Join Date: 2003-09-12 Member: 20799Members
    looks good. polycount seems a high, though
  • Invader_ScootInvader_Scoot Join Date: 2003-10-13 Member: 21669Members, Constellation, Reinforced - Shadow
    Yeah that poly count is kinda high, and when you factor in the hands as well you're really getting a lot of polies. But it <b>is</b> for HL2 (it is right?) so I guess it doesn't matter.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    yes its for hl2. it has quite a bit of detail... but also quite a bit of wasted polys. But it doesnt matter as much seeing as it's for hl2
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    there's quite some inaccuracies on the gun on a whole, maybe if you send me the model i can point out some stuff
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    only innacuraccies i know of are in the ejection port, it's too far back (on purpose, i think it looks better) and it's not done correctly; and the sights, the front doesnt really look like that, and the rear is close but isnt right. everything else is near spot on, i know because i have a 1:1 replica of a usp, modelled off of a side pic, many refpics, and that.

    oh and the front of the gun isnt nearly as perfect as it could be, but it wont be seen ingame
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    Bashh is teh lose! You shood just giff up on live looser!!!

    Looks awesome Bashh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    so you too have joined the ranks of modelers that I must complain about in the HL2:ODS forums? tsk tsk... was hoping the day wouldn't come where I had to find fault in your works Bashh... you could have been like a son to me... oh wait never mind its just all this caffeine I got hopped on to do 108 NS models for that TC pack... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Evil_Ice+Jul 30 2004, 12:31 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Jul 30 2004, 12:31 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bashh is teh lose! You shood just giff up on live looser!!!

    Looks awesome Bashh <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
    so you too have joined the ranks of modelers that I must complain about in the HL2:ODS forums? tsk tsk... was hoping the day wouldn't come where I had to find fault in your works Bashh... you could have been like a son to me... oh wait never mind its just all this caffeine I got hopped on to do 108 NS models for that TC pack... <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ods is #4 in the moddb, i believe.

    besides their models arent that bad icey
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    the back part of the slide where the hammer is kinda wrong, and shouldnt there be this rectangular indentation when the LAM fits?
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-rabbity+Jul 30 2004, 02:39 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (rabbity @ Jul 30 2004, 02:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the back part of the slide where the hammer is kinda wrong, and shouldnt there be this rectangular indentation when the LAM fits? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    already planned on the indentation to be skinned on, you wont be able to tell ingame.

    the back where the slide meets the hammer looks pretty spot on to me, besides the slide in mine being a bit taller then it should be (dono how that happened, but oh well)
  • rabbityrabbity Join Date: 2003-07-02 Member: 17866Members
    from the USP pics i found online, they looked very different
    <a href='http://www.fjvollmer.com/ROB-1/24/MVC-006F.JPG' target='_blank'>http://www.fjvollmer.com/ROB-1/24/MVC-006F.JPG</a>
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    *shrug* all i had to go by was what i had found, and my replica, which is supposed to be an exact replica, what can i say?
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    nothing bashh nothing! you cannot say anything because u is teh looose!

    even though it is a nice model, and I WILL have to be "bashing" your models, no pun intended, in their forums, which you haven't posted in yet...
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Evil_Ice+Jul 30 2004, 10:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Jul 30 2004, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nothing bashh nothing! you cannot say anything because u is teh looose!

    even though it is a nice model, and I WILL have to be "bashing" your models, no pun intended, in their forums, which you haven't posted in yet... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    yeah i know its hard for people to say bashing with my name being bashh.

    AND NO YOU ARE TEH LEWSE

    my model is leet
  • Evil_IceEvil_Ice Join Date: 2004-07-09 Member: 29827Members, Squad Five Blue
    <!--QuoteBegin-BAshh+Jul 30 2004, 10:05 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 30 2004, 10:05 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Evil_Ice+Jul 30 2004, 10:04 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Evil_Ice @ Jul 30 2004, 10:04 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nothing bashh nothing! you cannot say anything because u is teh looose!

    even though it is a nice model, and I WILL have to be "bashing" your models, no pun intended, in their forums, which you haven't posted in yet... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yeah i know its hard for people to say bashing with my name being bashh.

    AND NO YOU ARE TEH LEWSE

    my model is leet <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you're words of motivation and inspiring move me <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    quickly bashh, I must steal you... contact me some way for you will be stoleneded!
  • OrganoXOrganoX Join Date: 2004-03-21 Member: 27473Members
    <b>BAshh</b>:
    Very nicely done. Keep it going and you shall be the winner <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Nice model but it should be in artwork as this thread contains nothing of customizing ns :o
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-DR_FUZZY+Jul 30 2004, 03:04 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Jul 30 2004, 03:04 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Nice model but it should be in artwork as this thread contains nothing of customizing ns :o <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    sorry but its a model, so i posted in har... um.. i can convert to ns once done if anyone wants it ^__^
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i dont think 3d models for games should go in artwork honestly how many modelers do you know that go and check the artwork forum?
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    that was going to be my second argument
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    <!--QuoteBegin-BAshh+Jul 30 2004, 04:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 30 2004, 04:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i can convert to ns once done if anyone wants it ^__^ <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Do you have to ask <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-**Grizzly+Jul 30 2004, 05:29 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (**Grizzly @ Jul 30 2004, 05:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BAshh+Jul 30 2004, 04:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 30 2004, 04:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i can convert to ns once done if anyone wants it ^__^ <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Do you have to ask <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    O-o

    you really want a model this poly-wasting-icious as your hg??
  • GipperGipper Join Date: 2004-07-10 Member: 29838Members
    nice nice bashh like i said on the ODS forums and on AIM <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
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