Friendly Fire
The_Fool
Join Date: 2002-04-08 Member: 386Members
Server Operators <b>need</b> to be able to have the option to turn on Friendly Fire without turning on Tournament Mode. Tournament Mode changes a few things that should <b>never</b> be used in public games, while Friendly Fire would be nice on public servers to help curtail grenade and bile bomb spamming.
Comments
There have been arguments about abuses of a ff option in other threads, these are groundless. Assuming that when ff is turned on the amount of tking would instantly jump to current Counter-Strike levels the benefits still outweigh any possible problems. Team-killing has been effectively delt with on many CS servers through the use of various admin-mods. Don't forget, as well, that this would be a <i>server option</i> not a universal constent. If you don't want to play on a sever with ff, don't. It is truly that simple.
The question, really, is how difficult it would be to add such an option.
agreed.
but i think gl were designed as a base assault weapon, which it is. its not hard to take out someone with one, the problem is the humans are going in groups. so what we need to do is make it where only ppl with GL's can go near someone with a GL. that works.....;-)
Make it so the grenades don't detonate if there is a marine in the blast radius.
I really hope that if we manage to get them to allow us admins to set ff on without activating tournament mode, we will get full damage. Instead of only 33%
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->A note on "Friendly Fire": the phenomena of "friendly fire" (weapons damaging one's own teammates) has been circumvented in the 22nd century, by the use of nano-triggers and nano-weaponry. Currently the term "FriendlyFire" refers to this system. Shrapnel, bullets, and blast particles are split-second destabilized before striking any Frontiersmen, fragmenting harmlessly against their armor. In rare cases nano-gridlock has been known to interfere with this protection for the duration of a battle. Another strange gap in the FriendlyFire system: a fired weapon still injures the person who activated it. This is only a danger with grenades and mines … but is very important to note.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This means tournament mode is one of the "rare cases nano-gridlock has been known to interfere with this protection for the duration of a battle." Why does it only interfere 33% now, anyway? Ought a server admin be able to bend the rules and create a "rare case" of interference without the accompanying annoyances? I understand why it would be made this way to keep up the atmosphere and storyline of the mod, but from the above responses it looks like it's interfering with an admin's ability to customize the game.
On the other hand, admins were given the opportunity to "bend the rules" in 1.0 by modifying resource allocation, and look what they did with that. I do hope the "there's one in every family" admins haven't ruined our fun for eternity.
I still wonder why siege cannons don't do full friendly fire, since there's not much nano-protection can do to stop a sonic blast.
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The turret manipulates its gravitational field to induce a catastrophic effect – much like a sonic boom – that ignores intervening barriers and walls.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It's not like a llama can use siege cannons to kill teammates. A marine would have to walk into the siege blast on his own will (or under orders, maybe).
Yes it does. I knew that going into this thread. My theory was: If something from the backstory turned out to be negative in gameplay, it could be changed. However, i'm much less concerned with this since the patch was released. The ability to let server admins turn ff on and off would still be nice, though.