Nslearn Commanding Article
Seraphic8X
Join Date: 2002-06-15 Member: 771Members
<div class="IPBDescription">gogogo</div> NSLearn <a href='http://www.purework.net/nslearn/' target='_blank'>http://www.purework.net/nslearn/</a> now has a very comprehensive and in-depth article on competitive commanding written by yours truly and [t]Annihilator - go and check it out.
Comments
"There aren't any OCs in X hive" + "let's keep the preasure up, try and take out some kharaa rts" + "Fade is in the middle of the map" should be enough for your (experianced) marines to figure out a useful plan based on where they are standing and what they're packing. You'd never get it all done if you had to decide for yourself how to best allocate each marine, with error for the ones who don't listen or have better plans, and still perform all your other duties.
It's not like you can pause and calculate your next move. The pace of NS is just too fast. Part of successful commanding is figuring out how to best spend your concentration, as well as res and manpower.
you stole my secret to success <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
Nice read!
Not nessesarily true. The more competent a player is, the more self-concious he is about his skills.
Such players have to be and want to be closely involved in the plan. If they feel unattended by the commander they will start rambling off and try to put their skills to best efford.
(Hint : Low windows sensitivity = horrible missionred scores)
I disagree on playing other RTS for any sort of skills though. Other RTS are pretty generally very single minded - the biggest challenge in actual commanding is keeping a balance of social aspects, awareness and communication. Meaning - realizing whats going on, and crafting a plan within split seconds that your marines will understand how to execute and know why they're doing it.
A big problem with fresh teams is the lack of intuitive commander/marine understanding - they might not be used to the level of laissez faire vs control freak, or his specific lingo, leading to often game-breaking misunderstandings.
When I command for my clan (#blackmarket-ns) and my mic is working fine, I love it. Its about getting down to earth with your marines and understanding them.
I allocate the skill pool I got where it does the most damage.
Like if I have a great aimer, I'll send him either by himself or with the worst aimer in our team, so it evens out. I put my better marines on offensive and the such, but on my team everyone knows how to aim, so... <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->))))))))))))))))
Its about trying to survive. Thats what I think.
Just ask yourself.
"How will I win this?"
The answers will come up to you.
Remember this: When most marines are unattended, they go die. Simple. Keep them on the leash. I tell my clanmarines to just idle and stay in position until given further orders. Like starcraft style. I talk a lot :>>>>
Being a team is about sharing. Share your ideas, ideals and your goals. And dont be harsh on them. They are already on themselves.
Those are my cents
Ive had it so many times over and over that the rines where just ignoring me ><''
And then they keep screaming that you are a bad comm just becouse I dont pass out shotgun in the first minute of the match, or get an armslab right away....hell ive won sooo many times without even putting down an armslab.
- always medspam..the kills that the marines make will pay off the res spent
- one ip first, then arms lab, then armory --> ARMOR 1 FIRST
- drop ammo when your mates need it
- don't electrify anything
- get as many nodes as you can on the map
- keep track of everyone if you can
I wonder if anyone still has a copy of this article.
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Nice bump lol
<a href="http://nslearn.readyroom.org/?doc=TheoryCommanding.php" target="_blank">http://nslearn.readyroom.org/?doc=TheoryCommanding.php</a>
HERE are a few basics
- always medspam..the kills that the marines make will pay off the res spent
- one ip first, then arms lab, then armory --> ARMOR 1 FIRST
- drop ammo when your mates need it
- don't electrify anything
- get as many nodes as you can on the map
- keep track of everyone if you can
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not being mean or anything but whats this supposed to contribute to the topic?
HERE are a few basics
- always medspam..the kills that the marines make will pay off the res spent
- one ip first, then arms lab, then armory --> ARMOR 1 FIRST
- drop ammo when your mates need it
- don't electrify anything
- get as many nodes as you can on the map
- keep track of everyone if you can
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lol'ed
As a thoughed.. way back I wrote a Guide for 3.x which I placed, for example, on Brys. (in lack of a webhost made it a forum post)
<a href="http://www.brywright.co.uk/nsforum/index.php?showtopic=2490" target="_blank">HERE</a> it is. What you think about it? Always nice to compare guides (thats why I am gona read yours better lateron)
Think Bry's had the last version