Spikes?
Celiz
Join Date: 2004-06-07 Member: 29171Members, Constellation
hey, i use to play lerk way back when they actually had spikes, now they brought bite back and it just is ew...i was wondering if there is anyway , or a chance it can happen one day, if lerks could have spike/bite @ slot 1, or take bite away and add spikes back....bite makes lerks too offensive and they are spose to be more passive, team supporting alien , spikes help them be more supportive by not gettin up close and still killing ppl
i dont care if u ppl think spikes suck, they rule <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
i dont care if u ppl think spikes suck, they rule <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
Comments
No...
lerks are meant for support anyway, theres no reason you should be sitting there spiking a marine in the first place
-Far to expensive for it's health. (Its a weaker flying gorge that harasses you, usually from a vent)
-To use your main weapon you have to slowly fly at the marine and hopefully dodge without celerity then you have a pitch battle, two marines you're dead without running away.
I have learned that celerity is more energy effective, you don't need more then two spore clouds out at any time if you're going in for a bite, bite and run, spore them to weaken them for two bites, re-spore as you fly around a corner and they should be vitally wounded or near death.
Also, lerks can't kill anything with bite without risking death or if the comm doesn't med the marines when you spore.
No kills and a support role is a gorge without the ability to make things, I've become pretty skilled with lerking and see why people didn't like being it, I play Combat because its to difficult to be a lerk in NS and be worth the res you put in lerk, unless theres a vent in marine spawn dieing to have a sporer.
The lerk is powerful with celerity, which it usually doesn't have in the beginning, at hive 2 this is where the lerk shines, but, hive 1 the lerk is merely okay and is just a harasser in a vent or always in the next room from the marine group.
Its basically the underdog supporter that people don't appreciate until umbra.
Alas, life is not this simple.
someone kindly explain plz?
someone kindly explain plz? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Hitscan weapon doing minimal damage during normal circumstances. IMO lerks need something that don't render them utterly useless after the HA-train arrives. Attacking an HA is like a suicide run for a lerk atm as bite is the only thing that can harm them.
if youre a lerk then spam umbra for the onos and fades.
if you dont have 2 hives and they are on the top of their tech tree... well, chances are you will lose. no lerk is gonna make a difference there.
spikes should do like 25 dam max...
2 Lerks and one Onos completely stopped our heavy train trying to kill Refinery hive, and the Lerks did most of the damage.
i personally think spikes should stay removed
if youre a lerk then spam umbra for the onos and fades.
if you dont have 2 hives and they are on the top of their tech tree... well, chances are you will lose. no lerk is gonna make a difference there. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Well duh.. Lerks are support units I knew that. However it's just still sad that they don't have any effective attacks vs HA-trains. Honestly what would most people prefer, killing something or sitting 1km away because they die so easily and shoot some yellow goo that doesn't bring any fun at all?
I agree that there are people out there who find supporting the team to be fun, but most don't, hence the res-**** going high life form.
From weapons point of view then.
someone kindly explain plz? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Hitscan weapon doing minimal damage during normal circumstances. IMO lerks need something that don't render them utterly useless after the HA-train arrives. Attacking an HA is like a suicide run for a lerk atm as bite is the only thing that can harm them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
umbra feet,fly in,dance a jig at there feet while biting,haul **** towards ceiling+exit at same time,then fly down and farther away
rock the half **** pancake
<!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
caw caw
this is for alien strats kindof...not for you to whine cause you havent tried to learn how to lerk
theres general chat for that
or think up some crazy idea including spikes and put it in the idea^suggestion forum
OOOO OOO IDEA
make fade half the size,give it spikes that shoot with the shotgun pattern,theres spikes back wooo woooo
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let lerks keep there teeth for christs sake
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caw caw
if youre a lerk then spam umbra for the onos and fades.
if you dont have 2 hives and they are on the top of their tech tree... well, chances are you will lose. no lerk is gonna make a difference there. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well duh.. Lerks are support units I knew that. However it's just still sad that they don't have any effective attacks vs HA-trains. Honestly what would most people prefer, killing something or sitting 1km away because they die so easily and shoot some yellow goo that doesn't bring any fun at all?
I agree that there are people out there who find supporting the team to be fun, but most don't, hence the res-**** going high life form. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Cry. This isn't like other games. I'm sure there are people who don't enjoy running around behind the scenes building hives and chambers, but the team would be f***ed without gorges. And higher lifeforms are quite often f***ed against lvl3 weps without umbra support. Also considering a good lerk is capable of stopping 3 marines by himself with regen and celerity, I think the lerk is powerful enough without the added ability to snipe marines from vents.
When umbra was emitted around you and stopped like 5/6 or 4/5 of the bullets.
Once I went lerk, id easily go 30/0. Fly in, umbra, chomp chomp.
Now the fly physics are weird, umbra is weird. *sigh*
And gas at my cup of tea.
Back to skulk/fade
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