Spikes?

CelizCeliz Join Date: 2004-06-07 Member: 29171Members, Constellation
hey, i use to play lerk way back when they actually had spikes, now they brought bite back and it just is ew...i was wondering if there is anyway , or a chance it can happen one day, if lerks could have spike/bite @ slot 1, or take bite away and add spikes back....bite makes lerks too offensive and they are spose to be more passive, team supporting alien , spikes help them be more supportive by not gettin up close and still killing ppl

i dont care if u ppl think spikes suck, they rule <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
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Comments

  • SandstormSandstorm Join Date: 2003-09-25 Member: 21205Members
    <a href='http://www.modns.org/forums/index.php?showtopic=683' target='_blank'>Lerkspike</a> - This places spikes in Slot 1, if the server has it running and enabled.
  • CelizCeliz Join Date: 2004-06-07 Member: 29171Members, Constellation
    yah i've played at servers with that, but i'd like it back for real, for scrims and stuff
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Just DL ns 2.0 for steam.
  • GrahfGrahf Join Date: 2004-01-21 Member: 25558Members
    <!--QuoteBegin-NolSinkler+Jul 27 2004, 09:30 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NolSinkler @ Jul 27 2004, 09:30 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Just DL ns 2.0 for steam.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No...
  • ApolloGXApolloGX Join Date: 2003-09-13 Member: 20817Members
    spikes were taken out because you shouldnt be able to shoot down tfs with them

    lerks are meant for support anyway, theres no reason you should be sitting there spiking a marine in the first place
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    They don't really serve the 'support' role with bite, either. They're kind of like the lesser Fade right now.
  • ApolloGXApolloGX Join Date: 2003-09-13 Member: 20817Members
    so lets take out bite AND spikes accoring to you
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
  • ThardinThardin Join Date: 2004-01-05 Member: 25081Members
    Problem with lerk is.

    -Far to expensive for it's health. (Its a weaker flying gorge that harasses you, usually from a vent)

    -To use your main weapon you have to slowly fly at the marine and hopefully dodge without celerity then you have a pitch battle, two marines you're dead without running away.

    I have learned that celerity is more energy effective, you don't need more then two spore clouds out at any time if you're going in for a bite, bite and run, spore them to weaken them for two bites, re-spore as you fly around a corner and they should be vitally wounded or near death.

    Also, lerks can't kill anything with bite without risking death or if the comm doesn't med the marines when you spore.

    No kills and a support role is a gorge without the ability to make things, I've become pretty skilled with lerking and see why people didn't like being it, I play Combat because its to difficult to be a lerk in NS and be worth the res you put in lerk, unless theres a vent in marine spawn dieing to have a sporer.

    The lerk is powerful with celerity, which it usually doesn't have in the beginning, at hive 2 this is where the lerk shines, but, hive 1 the lerk is merely okay and is just a harasser in a vent or always in the next room from the marine group.

    Its basically the underdog supporter that people don't appreciate until umbra.
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    <!--QuoteBegin-ApolloGX+Jul 28 2004, 11:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ApolloGX @ Jul 28 2004, 11:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so lets take out bite AND spikes accoring to you <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Alas, life is not this simple.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I've played with lerk spikes mod, and they are way overpowered. 2 of them can stop an entire HA train if they are near a hive.
  • CelizCeliz Join Date: 2004-06-07 Member: 29171Members, Constellation
    bc, spikes are gods answers to kill ha rushers, and they are just so gg <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    hmm i started playing ns quite a while after it came out and have no idea what spikes are and do.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    someone kindly explain plz?
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-j3st+Jul 28 2004, 08:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j3st @ Jul 28 2004, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm i started playing ns quite a while after it came out and have no idea what spikes are and do.. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    someone kindly explain plz? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Hitscan weapon doing minimal damage during normal circumstances. IMO lerks need something that don't render them utterly useless after the HA-train arrives. Attacking an HA is like a suicide run for a lerk atm as bite is the only thing that can harm them.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    you arent meant to stop a ha train with a lerk.

    if youre a lerk then spam umbra for the onos and fades.

    if you dont have 2 hives and they are on the top of their tech tree... well, chances are you will lose. no lerk is gonna make a difference there.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    Idea: Instead of lerk being a flying skulk let it be a flying gorge, it can build and whatnot, still has spores and umbra, but the rest is gorge weapons. But you cant build while flying.
  • CelizCeliz Join Date: 2004-06-07 Member: 29171Members, Constellation
    build while flying, flying around the base dropping oc's roflstix, it'd be like a freaking ww2 bomber
  • UnholymakerUnholymaker Join Date: 2004-06-27 Member: 29565Members
    just make spikes do half damage to structures and walla the lerk spike killing structures is solved

    spikes should do like 25 dam max...
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    edited July 2004
    Umm right now spikes with the plugin do 20 damage a pop, and the rate of fire is about 4 per second. It is horrendously overpowered. A hitscan weapon that has NO cone of fire (even the pistol isn't 100% accurate), infinite range, and does as much damage as an HMG does per hit, and can take down a marine with no armor in slightly longer than a second from who knows how far away, and can take down level3 HA using spikes only in half a minute by itself is ridiculous.

    2 Lerks and one Onos completely stopped our heavy train trying to kill Refinery hive, and the Lerks did most of the damage.
  • stingavandalstingavandal Join Date: 2004-07-17 Member: 29952Members, Constellation
    spore > spike due to its area affect but with the exception mentioned that spores cannot damage heavies or buildings from a distance as spikes can

    i personally think spikes should stay removed
  • RipurRipur Join Date: 2002-11-05 Member: 7193Members
    when the hell did spike become the all powerfull uber weapon? wasn't it changed from v2 becuase people were bitching that the lerk couldn't do **** in a fight? I know that having bite, spike, spore, and umbra is very powerfull but knocking one of those outs makes the lerk fairly balanced.
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    <!--QuoteBegin-TOmekki+Jul 28 2004, 10:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jul 28 2004, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you arent meant to stop a ha train with a lerk.

    if youre a lerk then spam umbra for the onos and fades.

    if you dont have 2 hives and they are on the top of their tech tree... well, chances are you will lose. no lerk is gonna make a difference there. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Well duh.. Lerks are support units I knew that. However it's just still sad that they don't have any effective attacks vs HA-trains. Honestly what would most people prefer, killing something or sitting 1km away because they die so easily and shoot some yellow goo that doesn't bring any fun at all?

    I agree that there are people out there who find supporting the team to be fun, but most don't, hence the res-**** going high life form.
  • DC_DarklingDC_Darkling Join Date: 2003-07-10 Member: 18068Members, Constellation, Squad Five Blue, Squad Five Silver
    I say lerk from 1.04 was owning.

    From weapons point of view then.
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    <!--QuoteBegin-XCan+Jul 28 2004, 03:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Jul 28 2004, 03:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-j3st+Jul 28 2004, 08:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (j3st @ Jul 28 2004, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hmm i started playing ns quite a while after it came out and have no idea what spikes are and do..  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    someone kindly explain plz? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Hitscan weapon doing minimal damage during normal circumstances. IMO lerks need something that don't render them utterly useless after the HA-train arrives. Attacking an HA is like a suicide run for a lerk atm as bite is the only thing that can harm them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    umbra feet,fly in,dance a jig at there feet while biting,haul **** towards ceiling+exit at same time,then fly down and farther away

    rock the half **** pancake

    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
    caw caw
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    haha,i posted before reading the whole thread

    this is for alien strats kindof...not for you to whine cause you havent tried to learn how to lerk

    theres general chat for that

    or think up some crazy idea including spikes and put it in the idea^suggestion forum

    OOOO OOO IDEA
    make fade half the size,give it spikes that shoot with the shotgun pattern,theres spikes back wooo woooo
    -----
    let lerks keep there teeth for christs sake

    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
    caw caw
  • tuemmykidstuemmykids Join Date: 2003-09-15 Member: 20884Members
    Lerk with Bile Bomb would be funny.
  • RipurRipur Join Date: 2002-11-05 Member: 7193Members
    yea i already mentioned that. The thread is over in I&S
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-XCan+Jul 29 2004, 04:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Jul 29 2004, 04:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-TOmekki+Jul 28 2004, 10:23 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TOmekki @ Jul 28 2004, 10:23 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you arent meant to stop a ha train with a lerk.

    if youre a lerk then spam umbra for the onos and fades.

    if you dont have 2 hives and they are on the top of their tech tree... well, chances are you will lose. no lerk is gonna make a difference there. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Well duh.. Lerks are support units I knew that. However it's just still sad that they don't have any effective attacks vs HA-trains. Honestly what would most people prefer, killing something or sitting 1km away because they die so easily and shoot some yellow goo that doesn't bring any fun at all?

    I agree that there are people out there who find supporting the team to be fun, but most don't, hence the res-**** going high life form. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Cry. This isn't like other games. I'm sure there are people who don't enjoy running around behind the scenes building hives and chambers, but the team would be f***ed without gorges. And higher lifeforms are quite often f***ed against lvl3 weps without umbra support. Also considering a good lerk is capable of stopping 3 marines by himself with regen and celerity, I think the lerk is powerful enough without the added ability to snipe marines from vents.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    All I know is back in 1.4 or whichever it was, i played solely lerk and NEVER used spikes, unless taking out a tf, and even then, I much preferred to fly in like a crazyman and bite it.
    When umbra was emitted around you and stopped like 5/6 or 4/5 of the bullets.
    Once I went lerk, id easily go 30/0. Fly in, umbra, chomp chomp.
    Now the fly physics are weird, umbra is weird. *sigh*
    And gas at my cup of tea.
    Back to skulk/fade
  • BuggyBuggy Join Date: 2003-11-08 Member: 22400Members, Constellation
    edited August 2004
    <!--QuoteBegin-DR_FUZZY+Jul 28 2004, 06:15 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Jul 28 2004, 06:15 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Idea: Instead of lerk being a flying skulk let it be a flying gorge, it can build and whatnot, still has spores and umbra, but the rest is gorge weapons. But you cant build while flying. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Congratulations, you just made it onto my very first ns.org forums signature ever!
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