How Do You Find The Good Rines?

silveracesilverace Join Date: 2003-03-12 Member: 14444Members
As someone who wants to start learning how to command, I have many questions but I'll ask just this one for now. How do you quickly identify the competent marines in your team? I've hopped onto the commanders chair a couple times (mainly because nobody else wanted to or the comm suddenly left XD) and I find it very hard to keep track of everyone at the same time. advice?
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Comments

  • SLizerSLizer Join Date: 2003-11-07 Member: 22363Members, Constellation
    by actions if rine x humps armory still on 30s while rine y is in hive asking rt it shouldnt be so hard...

    also chek the scoreboard
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    Check white dots on the map lower left and always press space when you hear the girl talking...
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    Your best marine might not be the guy with the best K:D score. Some traits of good marines are:

    They move out of base at the start of a game - usually heading for a hive, resource node, or other tactically important place.

    They ask for welders. Welders take teamwork to use, and in NS teamwork is vital. Plus, a smart marine with a welder will stop at weld points and help the whole team out by sealing off vents, opening doors, etc.

    They don't hump the armory. They usually will take some ammo, but not a full loadout.
  • NukeAJSNukeAJS Join Date: 2004-05-04 Member: 28443Members
    This one ought to be obvious but a marine that constantly listens to your orders.

    The scoreboard does matter a lot in my opinion. If you get a marine with a 20:3 K:D ratio and listens to your orders. You've most likely found your prime candidate to give the first shotty out to.
  • ZunniZunni The best thing to happen to I&S in a long while Join Date: 2002-11-26 Member: 10016Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->The scoreboard does matter a lot in my opinion.  If you get a marine with a 20:3 K:D ratio and listens to your orders.  You've most likely found your prime candidate to give the first shotty out to.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    Most likely?? If you have a 20:3 guy who listens to orders, you have found the marine you should marry. That guy should by allrights be soloing the hive <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> ...

    I agree K:D means little. Watch for the marines who seem to always have something to do, not just running around, but are out of base, holding locations and building stuff.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I try to hand out shotguns in groups of 3 or 4 at a time, and as a rule with few execeptions, I almost never hand out heavy weaponry without accompanying welders. Welders extend marine life expectancy by at least 200%.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
  • FellowCanadianFellowCanadian Join Date: 2003-05-29 Member: 16844Members
    Look for the marines who are talkative and openly voice suggestions on how to proceed. If you offer some level of cooperation with what they're saying, this will develop into great teamwork. Another thing is to find the leader in a group of marines and ask him to lead others to do things(kind of like having a seargent). I've had great success by using players names as I find it really grabs their attention when you call out their name to do something.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    Marines I like to command most: those who make helpful suggestions based on their view of the battlefield, but don't spam order/weapon requests. It's also helpful to have at least one guy you can give an order to and then let him ninja off to set up a pg on his own, while you babysit the rest of the marines defending choke points and such.
  • TOmekkiTOmekki Join Date: 2003-11-25 Member: 23524Members
    well sometimes it needes a little bind "z" "impulse 10;say_team medpack commando" to get the comm's attention which is funny because all he has to do is press space once and e, s twice. two seconds.

    the finnish ns scene is so small that almost everyone knows almost everyone else (at least whoever has played more than 3 months) so its no problem finding the decent marines.

    besides when i spam shotties next to the armory i dont look who gets them, i make sure theres enough for everyone.
  • SvenpaSvenpa Wait, what? Join Date: 2004-01-03 Member: 25012Members, Constellation
    edited July 2004
    Ye ppl need to learn taht welders aint only for HA. Only met a few that actualy uses it when there is no vents or HA. It is especially effective at lvl 2 armor and ok on lvl 1. and the armor restores in a quicky.
  • MamboKingMamboKing Join Date: 2004-03-06 Member: 27169Members
    I like the rines that cap me res, and get into good pg position.
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    yeah. it's real fun when u got a team full of pro marines.
    well they don't even have to be pro, just know what they are supposed to do.
    one time i was comming (and i seriously can't comm for anything) but i barely needed to put one waypoint and ended up having to press space more often and in the end we won with ME in comm, which is a rare instance. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BurgerBurger Join Date: 2004-07-24 Member: 30072Members
    Yeah, I had a marine earlier today (im a noob comm) and he told me what to do and stuff. The interesting part was the aliens were all attacking the base with 3 hives, and we still managed to kill all the hives (one by one) and then win the game. If it wasnt for that one marine, we would have been overwhelmed and died.
  • SoberanaSoberana Join Date: 2003-06-25 Member: 17695Members
    Okay dudes.
    This what you should look in a "good" marine:

    - Communication without excess. If you need a med, use your radio command. I'll give it to you soon enough.

    -Aim. If you got the aim to at least kill 1 skulk per lmg clip, you are ok. If 2, better.

    -Knowledge. If I got a tf outside their hive with sieges, dont rush in unless I tell you. Why not? Because you will die. A fade or some skulks will pick you off.
    Why? Because sieges will take the hive down. Just hold the sieges dudes.

    My main thing I work as a comm is my micromanagement. Everytime I see a marine get a kill on the killboard, I drop him an ammo pack. I try my best to do it instantly. It gets a little hard with +10 marines but its okay.

    <b>On the minimap whenever a marine is engaging, a red blip is for the aliens. I check that area, and drop meds accordingly. I dont medspam, I just drop meds everytime he gets hit, reducing his chances of death.</b>

    ^ IS what you should focus on as a commander.
  • the_x5the_x5 the Xzianthian Join Date: 2004-03-02 Member: 27041Members, Constellation
    If you drop a med pack while he is getting hit, you can nullify the damage.

    I go by more of who is following orders but is also doing smart work on their own. I make it a trust system. If i know a player I've played a lot with is a good shot and always tries to do the right thing: teamwork, communication, combat skills.

    I also am one of the few field commanders. I let my MMORPG experts sit in the comm chair and they follow my orders (a good CCC needs no combat training whatsoever). I'm out leading the main offensive squad and being a leader my troops can see.

    quoting myself from a composite strategy thread in my forum:
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><b><span style='color:red'>Field Commander</span></b> - the actual leader of the whole team, typically he/she is not in the chair but is an Omega and goes to lead where ever the conflict is. He/she get continual updates from the techie who is sitting in the chair. A Field Comm is highly trainined in both combat and comm chair skill. I am an example of a Field Commander. Aliens my think I'm just a regular soldier, but I am the most die hard player and the leader of my team.

    <b><span style='color:orange'>Comm Chair Chief</span></b> - the CCC, triple-C - You are the Field Comm's #1 man. While you can't always see what precisely is going on like your boss, the Field Comm can, you can see a broader perspective and are in direct contol of the drops, troop displacement, and contol the upgrades. Your big decisions are taken care of by the Field Comm so you can oncentrate more on the technical stuff. But you are responsible for all the details from medpacking, upgrading, and making sure squads get their way points. Your most important job is to alert the field commander of any and every issue or suspected problem and to SUYF when he is giving orders. This includes continious updates about enemy troop movement and your "suspected" movements and structures of the enemy. A Comm Chair Chief must be the expert techie at carrying out the detail of your orders in such a way that it is efficent and strategically clever. THe best people for this job are those who are poor at combat, excellent at multi-tasking, follow orders, and uses wisdom to refine the orders and make the generic become specific and make it work. Your nickname is sitting combat engineer. (the SCE or triple-C is what most people call you)

    <b><span style='color:yellow'>Squad Leader</span></b> - You are the most specific leader. You follow orders of your field comm and the triple-C and get the job done. Remember that if the Field Commander is leading your squad, which happens often, you let them lead and you are the second in command. Make sure you establish ranks in you squad in case you get killed. You give short range orders like recon, hold, fall-back, charge, flank right/left, hail-marry (one guy pulls enemy into trap), double flank, suppressing fire, etc... You will usually recieve these order from your field commander or triple-C, but often they are too busy to deal with every problem and remember the enemy wait for no one. So sometimes you must use your judgement and issue orders independently of the two leaders to deal with unexpected scenerios demanding immediate reaction. You other responsiblities are first and foremost accomplising you objective/mission given by your leaders, then to ensure the well-being and fun of your troops by asking the triple-C for ugrades/wepaons/etc, and also to make sure the structures the triple-C drops get turned on.

    <b><span style='color:green'>Squad Soldier</span></b> - the least ranked class but is the most important. You are the final detailist and united by your leaders make the true might of the company. You are there to have fun but to also follow the orders to the letter of you superior officers. You fight honorably and die well. The best soldiers will obviously get the upgrades first. Make sure your triple-C / SCE knows what your best weapon is. Do not start spamming him asking for something. Tell your squad leader. It's his job to see you equiped. If you are lacking in health used the pop-up menu or a key bind to ask for health. Do this no more than once every 30 seconds unless you are about to die. Same goes for ammo. You don't need to ask for equipment, your squad leader does that. You would only talk on the mic if you really had to. (ex: my squad is dead but i'm still here to build the RT; or if see enemy sneaking up on your squad, you alert the rest of them) Other than that, SUYF and use the text type only.
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    <i>"Come on you sons of ****! Do you want to live forever?" </i> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> woot!
    Gunnery Sergeant Dan Daly, 4 june 1918.
  • ApolloGXApolloGX Join Date: 2003-09-13 Member: 20817Members
    the easiet way to separate good marines from bad marines is look how they move

    good marines wall strafe when they can, and also jump more

    just a general analyziation
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    I must agree with Agentx5 classification... I am more of a Field command / Specops... Im either the one to lead the team on the field (I don't like to CCC much) or Im the one sneaking around gettings things built and CCC informed of situation on ground.
  • Asal_The_UnforgivingAsal_The_Unforgiving Join Date: 2003-03-26 Member: 14903Members
    edited July 2004
    I would have to agree with Agent on most points....however....a group of marines fighting together is often not as organized as we would like to think. therefor, it is often broken down into four groups of different specifications.

    Commander
    Sarge
    Soldier
    Ninja/Rambo

    The commander is the guy in the chair, and he does all the things a comm should.

    Sarge is something of a good soldier, but even if he can't shoot, wall strafe, jump at the right times, he can still be sarge. All he needs to do is listen, and get the others to follow him. His whole reason for being is to keep the soldiers following the commander's orders. I would say this is the most important marine on the team, and if you have more than one, you're in good straights. However, they are rare and hard to come by. Charisma is not a thing that can be taught.

    Soldier. Shooter. Whatever. You know what to do. Kill bugs, get RFK for the comm to use.

    Rambo/Ninja. Two different types of people, two different styles of play, two different views on the game. A rambo is often a soldier who disobeys orders, takes commanding into his own hands, or simply doesn't care what's going on, and plays the game in a deathmatch mode. Generally, a single marine useless to the team. Ninjas are different, they fight alone, they don't grab much-needed res towers...but they do block/hold strategic choke points, or build much-needed phases near enemy hives, AT THE COMM'S ORDERS. Ninjas are single marines who generally work for the team, and do not only work as ninjas. Often, they spend most of the game in another role (Sarge or soldier, a ninja comm means you're losing....badly).

    All are important for a disorganized pub game (with the exception of a rambo), though too many of one makes for a poorly balanced team. A good marine is a marine who knows what he can do, does it, and helps the team win the game.
  • ekentekent Join Date: 2002-11-08 Member: 7801Members
    Guys I've found 13 completely unique and non-overlapping instances of types of styles of marines and any marine team that doesn't have at least 14 of those types will lose only 86% of the time though what is interesting is that you don't need commander type of style of marine as long as you have harbinger/yodeller or alternately, 2 fuscia/topographers and 3 yolatengo. Just join a random game and try to figure out your instance of style/type/structure/skulk! By taking this quiz.

    1. Do you like to create obscure languages.
    a - very much b - somewhat c - my cat smells like poop
  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    I always listen to the com, I'm like a...listening grunt?
  • GrendelGrendel All that is fear... Join Date: 2002-07-19 Member: 970Members, NS1 Playtester, Contributor, NS2 Playtester
    <!--QuoteBegin-(e)kent+Jul 28 2004, 07:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((e)kent @ Jul 28 2004, 07:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys I've found 13 completely unique and non-overlapping instances of types of styles of marines and any marine team that doesn't have at least 14 of those types will lose only 86% of the time though what is interesting is that you don't need commander type of style of marine as long as you have harbinger/yodeller or alternately, 2 fuscia/topographers and 3 yolatengo. Just join a random game and try to figure out your instance of style/type/structure/skulk! By taking this quiz.

    1. Do you like to create obscure languages.
    a - very much b - somewhat c - my cat smells like poop <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Cute.
  • SariselSarisel .::&#39; ( O ) &#39;;:-. .-.:;&#39; ( O ) &#39;::. Join Date: 2003-07-30 Member: 18557Members, Constellation
    <!--QuoteBegin-(e)kent+Jul 28 2004, 01:37 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ((e)kent @ Jul 28 2004, 01:37 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Guys I've found 13 completely unique and non-overlapping instances of types of styles of marines and any marine team that doesn't have at least 14 of those types will lose only 86% of the time though what is interesting is that you don't need commander type of style of marine as long as you have harbinger/yodeller or alternately, 2 fuscia/topographers and 3 yolatengo. Just join a random game and try to figure out your instance of style/type/structure/skulk! By taking this quiz.

    1. Do you like to create obscure languages.
    a - very much b - somewhat c - my cat smells like poop <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    owned this thread
  • Jared101Jared101 Join Date: 2004-02-22 Member: 26804Members
    <!--QuoteBegin-[QcBs]God Killer+Jul 22 2004, 12:31 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> ([QcBs]God Killer @ Jul 22 2004, 12:31 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Check white dots on the map lower left and always press space when you hear the girl talking... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    best advice ever
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Yodeller stack always wins <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • GunFodderGunFodder Join Date: 2004-02-15 Member: 26572Members
    Agentx5...nice classifications. I love to field comm as much as possible; not to order the commander around at all, but I do like to get a good feel of his battle plan and help out the commander if he's inexperienced. I take pride that I've talked many a commander through their first win by getting guys to follow me to chokepoints, get siegeposts up running and protected and urge guys off of the armory.

    I always feel I'm a better team asset outside of the chair because I know that there is at least one guy on the floor looking to cap nodes as well as kill skulks.<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    /steps off of soapbox
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
    just look for anyone that has a clan tag that you know is from a good clan.
  • NecrosisNecrosis The Loquacious Sage Join Date: 2003-08-03 Member: 18828Members, Constellation
    Yes, and then avoid them.








    But seriously, good players aren't measured by scoreboard or tag, you spot them by playing a few rounds and seeing what they do. You'll know by that point how good they are. If you play on a server often, get to know the regs. Now, it won't be perfect, as even decent reg players have a bad day, but you will at least have an idea.

    The other thing is to be sure not to overestimate your troops. They may be good players but always plan for the worst.
  • degamer106degamer106 Join Date: 2004-05-09 Member: 28550Banned
  • j3stj3st Join Date: 2004-06-28 Member: 29602Members
    also, if u find out someone is a decent marine, and that marine is talking in a very friendly way to another marine, chances are that that marine is also of the same level.


    of all the games i've played, ppl seem to only make friends with other ppl over the net if they are at a similar skill level or higher. Anyone agree to this?
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