Once And For All: Scripting

blackholedreamsblackholedreams Join Date: 2004-02-04 Member: 26023Members
<div class="IPBDescription">leave ignorance at the door</div> I've been playing NS for a long time, blah blah, in a clan, blah blah, etc. What I've noticed over the many months (years?) I've been playing is a general hatred for scripting. I for one used to subscribe to this illfounded hatred of anyone who used any kind of script. This was fueled by my own ignorance on the subject, and the general thoughts and attitudes of other players. I began to first notice how ridiculous it was when I repeatedly got accused of "scripting" because of my sometime unstoppable silence/cel/focus/leap rampages. I got quite adept at looping, ricocheting, and everything else to kill rooms of Marines. This carried over to my Fade and it often left me puzzled about why they thought I was scripting.

After looking into it a bit more thoroughly after joining a clan at last, I came to the realization that the people who cried "scripter!" were no different from the people who cry "hax!" I've never once found a script that enabled me to do anything I can't do manually, and so my opinion quickly changed. One of my clanmates hooked me up with a few basic scripts, and I began creating seperate .cfg files for NS. This level of customization and streamlining helped my game, simply because I was making it easier for me to do things. Yes scripts DO give you an advantage, much in the same way that tweaking a car by adding better parts or doing maintence can increase its horsepower.

Since scripts will never make you a good player, I have yet to understand why anyone can possibly hate them. They allow you to make things easier for you to do (like switching weapons and firing more reliably, like from blink to meta and back again), minimizing the amount of keys you have to press, and so on. If you feel proud about being able to do everything you do with just the default bindings, then fine, feel good about that, but you shouldn't get **** at people who like to make the game more intuitive for themselves.

If anyone has anything else to add to my argument, then please, feel free to do so, and keep flaming and ignorance out of here. By opening my mind I came to realize that scripts aren't some evil thing that nubs use to get godlike, so maybe you can do the same.
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Comments

  • lordofokralordofokra Join Date: 2002-11-09 Member: 7898Members, Constellation
    Agreed on all points.

    I used to be anti-script but when I found that they made things I could already do a little less tedious and maybe a little more efficient, I didn't have a problem with them.
  • UnholymakerUnholymaker Join Date: 2004-06-27 Member: 29565Members
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->firing more reliably<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> you mean, faster cause most people still cant shoot for pewp (like me, the fastest pos that shoots 10 shots in .01 secs could not help me kill a bhopping skulk down a hallway)
  • titaniumtitanium Join Date: 2003-10-31 Member: 22166Members
    cue yet another degenerative flamewar
  • eggmaceggmac Join Date: 2003-03-03 Member: 14246Members
  • blackholedreamsblackholedreams Join Date: 2004-02-04 Member: 26023Members
    thanks, titanium and joe for contributing nothing to the discussion.

    What I meant by more reliably is like when you switch to meta and fire and nothing happens. A script could probably be written to make it foolproof, but anyway.

    As for the pistol script, I don't really see what's wrong with it. If you can fire it accurately at the RoF cap then you obviously have skill, so a person with a pistol script will only kill if he can actually aim, and odds are he'd kill the same skulk without the script.
  • FireStormFireStorm Join Date: 2002-11-06 Member: 7390Members
    This has been discussed to death. But I agree, scripts don't improve your skill. And anyone can make scripts.
    BTW the only script I had was to change weapons with the mousewheel without having to press fire. Then I saw there's impulse 1 (default binding for mwheeldown in v3 I think) and the script became useless. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    The topic's got 'script' in the title, so a lock is already pending no doubt. Do you HAVE to hurry it along with posts like that?

    On the topic, it might help the general image of scripts if people were better educated about them. It's true that all they can do is augment skills that already exist. What I would much rather see, instead of this vague anti-scripting stance from the dev team, would be a recoding of the controls to be more like scripted controls. A built in _special jump that constantly jumps as long as you hold down your jump key = No more need for 3jump scripts. Instead of making weapon switching such a chore, code in a +slotXattack key for each slot. Let someone blink with one keypress. Let them swipe with one keypress. It can't be unbalancing if everyone has equal access to it.

    I've always thought the challenge in the game should be <i>in the game</i> and not on your keyboard. The reason that a script can give a slight advantage to someone who knows how to use it is that it makes up for coded in difficulty in the game's controls.

    For a random illustration: Imagine if you had to bind one key to close your skulk's mouth, and another to open it. You'd have to have two keys to perform a simple bite. Most people would probably bind two keys right next to eachother so they could tap them quickly to bite at normal speeds. A scripter would instead bind a key to "closemouth;wait;openmouth" and would have bite as we have it right now. Would this be cheating, horrible, breaking the game? Or would it simply be overcoming unneccesary shortcomings in the game controls?
  • pinkeyepinkeye Join Date: 2003-11-18 Member: 23144Members, Constellation
    I DEMAND LERK LIFT BE IMPLEMENTED INTO NS
  • ZERGZERG Join Date: 2003-02-04 Member: 13132Members, Constellation
    Automatic pistol. Sweet.
  • jdub17jdub17 Join Date: 2002-11-01 Member: 3107Members
    edited July 2004
    plzzzz I can easily unload my pistol clip in less than 1second without a script.....or can I?


    in the end why doesnt NS just do what CS and DoD have done which is make scripting basically useless. Offcourse you can still bind keys to spam GIVE ME AMMO in teamsay and those kinds of scripts.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    <!--QuoteBegin-lordofokra+Jul 21 2004, 10:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lordofokra @ Jul 21 2004, 10:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I used to be anti-script but when I found that they made things I could already do a little less tedious and maybe a little more efficient, I didn't have a problem with them. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    lol?
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    That interview was pos-crap, i listened to it twice over, and all it is is one exterminator speculating on what the devs plan on doing, and someone conducting a half-arsed impromptu Q&A session on ventrilo which was made oh-so-easy to follow by the drunken and/or nervous stutterings of a second or third guy in the background. it wasn't until the 2nd replay I finally figured out who was who in the interview. considering that the community and playtest leads don't even know that much about what's planned in the future, how do you expect an exterminator to know more? did this nemesis guy even granted permission to do an interview?

    i'm not the biggest fan of voogru and his "image" of NS, but you kids with your "stop Voogru" tags need to grow up. as far as I can see, you're all a bunch of infantile children acting out a personal prejudice. you know nothing about what's changing about the new version of NS except that mp_blockscripts is being fixed. i personally don't know of more then one or two servers who use this command, and both of those you're all probably banned from for trolling (i should know, it's what you brag about on #findnsscrim all day). so why do you care so much about it?
  • jdub17jdub17 Join Date: 2002-11-01 Member: 3107Members
    <!--QuoteBegin-Hobojoe+Jul 21 2004, 10:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Hobojoe @ Jul 21 2004, 10:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-jdub17+Jul 21 2004, 05:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (jdub17 @ Jul 21 2004, 05:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> in the end why doesnt NS just do what CS and DoD have done which is make scripting basically useless. Offcourse you can still bind keys to spam GIVE ME AMMO in teamsay and those kinds of scripts. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    that would take too much effort, it's much simplier to cure the symtoms rather then the disease.

    (it's really effective too, no seriously it is!) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    actually its not that hard
  • CrSCrS Join Date: 2004-03-03 Member: 27096Members
    This whole thread is pos... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • weggyweggy Join Date: 2003-06-04 Member: 16998Members
    Amen. Again.

    I see nothing wrong with scripts - just those who point fingers and whine at those who use them.
  • LittleToeLittleToe Join Date: 2003-08-07 Member: 19163Members
    scripts do not harm game play.

    what harms game play is things like the bh. it is ment to be in the game but new players are in the dark about it. to make matters worse few players can do it. no scripts makes it even harder. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->

    the only script that can harm game play (that i know of) is the one that lets you fire your pistol rounds at an inhuman rate. easy fix is cap the rof.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    Wait...so in beta 5 I cant jump by scrolling down?

    Or are you saying something else...
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    thats what their sayin. no more mousewheel jump, cause of all these ppl that whine without actually learning whats going on..

    the pistol ROF is capped, many ppl can reach it with no script, i know i can.
  • CrSCrS Join Date: 2004-03-03 Member: 27096Members
    If theyre seriously blocking the use of mwheels to jump, i know for one that im gonna stop NS completely. They cant demand that veterans change their whole setup and playstyle like that... thats just stupid, and would most likely send the adapted ns community to its feet... <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    On servers with the cvar mp_blockscripts set to 1.
  • ssjyodassjyoda Join Date: 2002-03-05 Member: 274Members, Squad Five Blue
    u know every pub server will set it to 1.. its not a question.
  • rennexrennex Join Date: 2002-11-01 Member: 2688Members
    Taking out mousewheel is on par with spawn umbra from 1.1 testing. HORRIBLE.
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    Fudge-monkeys! I don't bhop most of the time, and I still like having +jump on mousewheel. Don't make me bind a 5-jump script to mouse2
  • NuclearCoreMeltdownNuclearCoreMeltdown Join Date: 2003-03-15 Member: 14524Members, Constellation
    Ok then:

    1. There's enough of these threads that there's is no need to make one every week.

    2. The same thing is said pretty much in every thread of this type.

    3. Scripting is available to everyone.

    4. There's enough topics about scripts that if you wanted to know how it works, you could learn in probibly 10 minutes.

    5. Scripts give you a marginal gain at best and cannot replace normal skill.

    6. The most common script, 3jump, can be done without, but scipts usualy take away the margin of error due to lag and other difficulties.

    7. Some scripts are helpful, IE. Last inv script that eliminates the error due to lag.

    8. I am not a supporter of pistol, blink/swipe, leap/bite scripts.

    9. Scripts will not make an average player great, and a great player will always be a great player.

    10. Any guesses on how much longer before <span style='color:red'>*LOCKED*</span>?
  • blackholedreamsblackholedreams Join Date: 2004-02-04 Member: 26023Members
    What I'm trying to do is educate people about scripts. They aren't this evil thing that's on par with hacking and will not give a nub the skills of a veteran. The vast majority of antiscript sentiment is simply from people who don't even know what they do.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    No mousewheel jumping? This is about the worst thing that has happened since...ever... There are so many people that use it to bhop without scripts. I was excited for b5, even though it was mostly bug fixes, but now I'm not. I feel like killing somebody... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> voogru.
  • comradecomrade Join Date: 2003-11-30 Member: 23774Members
    In my opinion there shouldn't be any need for a command which blocks scripts in the first place, the fact that we need one shows that there are flaws in the gameplay.
  • skiflyskifly Join Date: 2003-05-16 Member: 16379Members
    <!--QuoteBegin-LittleToe+Jul 21 2004, 05:43 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (LittleToe @ Jul 21 2004, 05:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    the only script that can harm game play is the one that lets you fire your pistol rounds at an inhuman rate. easy fix is cap the rof. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I think it is capped, but it needs to be lowered.
  • CypherCypher Join Date: 2003-03-16 Member: 14579Members
    The pistol is capped at a perfectly fine RoF...The only thing pistol scripts do is let you reach that cap a little easier than actually trying to click to your potential
  • camO_ocamO_o Join Date: 2004-04-19 Member: 28028Members
    if every pub server is going to turn it on, why didn't they do it when 3.0 was released, and blockscripts was first announced, before people realized it didn't work?
This discussion has been closed.