Once And For All: Scripting
blackholedreams
Join Date: 2004-02-04 Member: 26023Members
<div class="IPBDescription">leave ignorance at the door</div> I've been playing NS for a long time, blah blah, in a clan, blah blah, etc. What I've noticed over the many months (years?) I've been playing is a general hatred for scripting. I for one used to subscribe to this illfounded hatred of anyone who used any kind of script. This was fueled by my own ignorance on the subject, and the general thoughts and attitudes of other players. I began to first notice how ridiculous it was when I repeatedly got accused of "scripting" because of my sometime unstoppable silence/cel/focus/leap rampages. I got quite adept at looping, ricocheting, and everything else to kill rooms of Marines. This carried over to my Fade and it often left me puzzled about why they thought I was scripting.
After looking into it a bit more thoroughly after joining a clan at last, I came to the realization that the people who cried "scripter!" were no different from the people who cry "hax!" I've never once found a script that enabled me to do anything I can't do manually, and so my opinion quickly changed. One of my clanmates hooked me up with a few basic scripts, and I began creating seperate .cfg files for NS. This level of customization and streamlining helped my game, simply because I was making it easier for me to do things. Yes scripts DO give you an advantage, much in the same way that tweaking a car by adding better parts or doing maintence can increase its horsepower.
Since scripts will never make you a good player, I have yet to understand why anyone can possibly hate them. They allow you to make things easier for you to do (like switching weapons and firing more reliably, like from blink to meta and back again), minimizing the amount of keys you have to press, and so on. If you feel proud about being able to do everything you do with just the default bindings, then fine, feel good about that, but you shouldn't get **** at people who like to make the game more intuitive for themselves.
If anyone has anything else to add to my argument, then please, feel free to do so, and keep flaming and ignorance out of here. By opening my mind I came to realize that scripts aren't some evil thing that nubs use to get godlike, so maybe you can do the same.
After looking into it a bit more thoroughly after joining a clan at last, I came to the realization that the people who cried "scripter!" were no different from the people who cry "hax!" I've never once found a script that enabled me to do anything I can't do manually, and so my opinion quickly changed. One of my clanmates hooked me up with a few basic scripts, and I began creating seperate .cfg files for NS. This level of customization and streamlining helped my game, simply because I was making it easier for me to do things. Yes scripts DO give you an advantage, much in the same way that tweaking a car by adding better parts or doing maintence can increase its horsepower.
Since scripts will never make you a good player, I have yet to understand why anyone can possibly hate them. They allow you to make things easier for you to do (like switching weapons and firing more reliably, like from blink to meta and back again), minimizing the amount of keys you have to press, and so on. If you feel proud about being able to do everything you do with just the default bindings, then fine, feel good about that, but you shouldn't get **** at people who like to make the game more intuitive for themselves.
If anyone has anything else to add to my argument, then please, feel free to do so, and keep flaming and ignorance out of here. By opening my mind I came to realize that scripts aren't some evil thing that nubs use to get godlike, so maybe you can do the same.
This discussion has been closed.
Comments
I used to be anti-script but when I found that they made things I could already do a little less tedious and maybe a little more efficient, I didn't have a problem with them.
What I meant by more reliably is like when you switch to meta and fire and nothing happens. A script could probably be written to make it foolproof, but anyway.
As for the pistol script, I don't really see what's wrong with it. If you can fire it accurately at the RoF cap then you obviously have skill, so a person with a pistol script will only kill if he can actually aim, and odds are he'd kill the same skulk without the script.
BTW the only script I had was to change weapons with the mousewheel without having to press fire. Then I saw there's impulse 1 (default binding for mwheeldown in v3 I think) and the script became useless. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
On the topic, it might help the general image of scripts if people were better educated about them. It's true that all they can do is augment skills that already exist. What I would much rather see, instead of this vague anti-scripting stance from the dev team, would be a recoding of the controls to be more like scripted controls. A built in _special jump that constantly jumps as long as you hold down your jump key = No more need for 3jump scripts. Instead of making weapon switching such a chore, code in a +slotXattack key for each slot. Let someone blink with one keypress. Let them swipe with one keypress. It can't be unbalancing if everyone has equal access to it.
I've always thought the challenge in the game should be <i>in the game</i> and not on your keyboard. The reason that a script can give a slight advantage to someone who knows how to use it is that it makes up for coded in difficulty in the game's controls.
For a random illustration: Imagine if you had to bind one key to close your skulk's mouth, and another to open it. You'd have to have two keys to perform a simple bite. Most people would probably bind two keys right next to eachother so they could tap them quickly to bite at normal speeds. A scripter would instead bind a key to "closemouth;wait;openmouth" and would have bite as we have it right now. Would this be cheating, horrible, breaking the game? Or would it simply be overcoming unneccesary shortcomings in the game controls?
in the end why doesnt NS just do what CS and DoD have done which is make scripting basically useless. Offcourse you can still bind keys to spam GIVE ME AMMO in teamsay and those kinds of scripts.
lol?
i'm not the biggest fan of voogru and his "image" of NS, but you kids with your "stop Voogru" tags need to grow up. as far as I can see, you're all a bunch of infantile children acting out a personal prejudice. you know nothing about what's changing about the new version of NS except that mp_blockscripts is being fixed. i personally don't know of more then one or two servers who use this command, and both of those you're all probably banned from for trolling (i should know, it's what you brag about on #findnsscrim all day). so why do you care so much about it?
that would take too much effort, it's much simplier to cure the symtoms rather then the disease.
(it's really effective too, no seriously it is!) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
actually its not that hard
I see nothing wrong with scripts - just those who point fingers and whine at those who use them.
what harms game play is things like the bh. it is ment to be in the game but new players are in the dark about it. to make matters worse few players can do it. no scripts makes it even harder. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
the only script that can harm game play (that i know of) is the one that lets you fire your pistol rounds at an inhuman rate. easy fix is cap the rof.
Or are you saying something else...
the pistol ROF is capped, many ppl can reach it with no script, i know i can.
1. There's enough of these threads that there's is no need to make one every week.
2. The same thing is said pretty much in every thread of this type.
3. Scripting is available to everyone.
4. There's enough topics about scripts that if you wanted to know how it works, you could learn in probibly 10 minutes.
5. Scripts give you a marginal gain at best and cannot replace normal skill.
6. The most common script, 3jump, can be done without, but scipts usualy take away the margin of error due to lag and other difficulties.
7. Some scripts are helpful, IE. Last inv script that eliminates the error due to lag.
8. I am not a supporter of pistol, blink/swipe, leap/bite scripts.
9. Scripts will not make an average player great, and a great player will always be a great player.
10. Any guesses on how much longer before <span style='color:red'>*LOCKED*</span>?
the only script that can harm game play is the one that lets you fire your pistol rounds at an inhuman rate. easy fix is cap the rof. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
I think it is capped, but it needs to be lowered.