Leap Friendly Structure Damage

ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
<div class="IPBDescription">Maybe not a "bug" per se</div> Sorry if this doesn't belong here, but since this sort of thing is sometimes found in the bug tracker I figured I'd post it.

Leap still does a miniscule amount of damage to structures. This causes a very common and rather annoying problem in friendly fire servers where a skulk will accidentally leap into a structure, usually the hive, and set off the damage alarm for the entire team. Since bite is more than capable of doing the job if it's intentional, there's no benefit to this. Simplest fix is to simply disable structure damage from Leap.

Comments

  • TyrNemesisTyrNemesis trigger_CUT&#33; Join Date: 2003-09-17 Member: 20942Members, NS1 Playtester, Contributor, Constellation
    We'd discussed this before. It remains a good possibility since there is absolutely no sense in trying to damage a structure with leap.
  • NolSinklerNolSinkler On the Clorf Join Date: 2004-02-15 Member: 26560Members, Constellation
    The energy cost should then be halfed, because right now blink is more effective at moving around because of the high energy cost of leap, and leap is hive 2.
  • SilverwingSilverwing bulletsponge Join Date: 2003-11-23 Member: 23395Members, Constellation
    <!--QuoteBegin-NolSinkler+Jul 19 2004, 10:48 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (NolSinkler @ Jul 19 2004, 10:48 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The energy cost should then be halfed, because right now blink is more effective at moving around because of the high energy cost of leap, and leap is hive 2. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Blink is only more effective if you have the res to fade.

    On Topic: I agree that structure damage should be removed. Also, I'd like the damage from leap to be a little bit higher, thus giving hive 2 skulks a little boost vs the a1+ rines.
  • God_KillerGod_Killer Join Date: 2004-02-16 Member: 26592Members
    How can someone say no to that! Nice.

    HIVE IS UNDER ATTACK!

    Quick quick, use the movement!
    Ah its just a skulk that leaped in hit, damn we just lost that res...

    Also the fact that when I hear something's under attack I will at least turn my view and that can kill a hidden skulk.
  • NuclearCoreMeltdownNuclearCoreMeltdown Join Date: 2003-03-15 Member: 14524Members, Constellation
    Easy sollution, just say to your team, I just leaped into the hive, nothing to worry about.
  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    So? Not everybody does that, and it's very distracting either way.
  • altairianaltairian Join Date: 2003-06-18 Member: 17459Members
    What I really don't understand is why spit does NOT create a "hive is under attack" message. Is that a bug? I can't remember anymore....I might've seen in in the bug tracker now that I think about it....
    Regardless, spit should cause the hive to be "under attack" so I hope that gets fixed/changed/whatever <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Both spit and bilebomb don't - its probably because of the Gorges healspray, as that too is an attack.
  • altairianaltairian Join Date: 2003-06-18 Member: 17459Members
    ok
    after i thought about it i realized i had seen it in the bug tracker.

    saltz bilebomb isn't supposed to damage friendlies (i can't imagine hitting your hive with a BB...ouch!)
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    With FF on it does damage team structures. At the moment a malicious gorge could bile down a hive without the team ever getting a warning.
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