<!--QuoteBegin-CaptainPanaka+Jul 18 2004, 03:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Jul 18 2004, 03:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Dogmeat+Jul 18 2004, 09:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dogmeat @ Jul 18 2004, 09:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Synthetic looks good but if you can not choose... why not both? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> hm... don't know why but in this case I like them more. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1089642848.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> Panaka's right. Look at it. Theres no wood on it like the original...unless that stock is painted...but it really doesn't matter how strong the troops were...it's always better to have a lighter weapon. Plastic is lighter than wood.
Although. I wouldn't mind having a wooden stock and other parts...just for show....being a gun buff and all(Well, not really I don't know all that much...I just like them.)
And Yea...I suppose I'm back now...Been away a good long while eh? Very few will likely remember me.
Bah. Do whatever you want with the stock, I'll reskin it back later then... There is no need to argue about that here (OMGz0r I GOT PIX LOOK HERE ITZ LIEK TAHT!!!!1!).
I want it wooden. That's what I said. But I can say it again:
Gun on pic above rocks ! just skin the way it looks like ! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
No, these are parts of the LA rine's buttockz, severely scaled up and textured by my cat, while she was set on fire and dancing on a goldfish... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
<!--QuoteBegin-BAshh+Jul 15 2004, 11:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 15 2004, 11:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Realmer+Jul 15 2004, 10:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Realmer @ Jul 15 2004, 10:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> please tell me that isnt going to be the cc, where when someone gets out theres just some dead guy with his head hanging to the side in there... <3 for the rine models tho
edit: will you also be doing a custom title screen? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> as stated before, no that's not the CC for this pack, in fact its the one i modelled (not concepted, but i forget who, so sorry) and you're wrong my friend, when the comm leaves the chair, the marine in the chair dissapears. just felt like pointing that out.
Man i can't wait for this pack to be released, becasue as much as i may not use it (due to making my own pack, you understand), i would still like to bask in the glory of it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> sorry, at one time i picked up that model of nsa and the rine never left the cc no matter if someone was in there or not. I think Ill go find it again hearing that my copy just had a bug.
<!--QuoteBegin-Realmer+Jul 21 2004, 04:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Realmer @ Jul 21 2004, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sorry, at one time i picked up that model of nsa and the rine never left the cc no matter if someone was in there or not. I think Ill go find it again hearing that my copy just had a bug. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> that's no bug... there are 2 versions out:
the "normal" and the CO version... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> in the CO version the commander is always in....
That's because of the skinmap. It would have to be remapped to fix this, but that would be too much work for a too minor bug <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<!--QuoteBegin-Rat12321+Jul 21 2004, 11:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rat12321 @ Jul 21 2004, 11:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hard to explain what i mean... hmmm see how the squigle kinda goes into each other <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd--> it's because of the way the mesh is, it's hard when they're not right next to each other.. you could try, but good luck.
I still think this to be a minor bug... anyway... I just received news that I will be AFK for a whole from week now, so please don't spam this topic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<!--QuoteBegin--=[Drake+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->=-,Jul 22 2004, 01:41 AM] the camo is to random to make a matching pattern at each side
i also played with the skin more to try and get it maching the rest of the model
looks a lil better aint tested it tho <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd--> finally it's getting finished! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
No hurry... if Obst is away for a week... we have all the time in the world to wait <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
OK last post before taking off <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
Drake, I reskinmapped the top part of the armory (yeah for boredom), now you can apply camo to it and it will be round.
btw: Drake, you need to use your other camo .bmps on this one, too, because I had to reduce the .bmps in size <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
btw2: If the LMG skin is done, I will redo the LMG's peewees. ATM it is too low poly, but the current LMG peewees were just planned to be a temporal thingy anyway....
Comments
hm... don't know why but in this case I like them more. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
/edit: uh... oh... that's why I think <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
<img src='http://www.unknownworlds.com/forums/uploads//post-19-1089642848.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Panaka's right. Look at it. Theres no wood on it like the original...unless that stock is painted...but it really doesn't matter how strong the troops were...it's always better to have a lighter weapon. Plastic is lighter than wood.
Although. I wouldn't mind having a wooden stock and other parts...just for show....being a gun buff and all(Well, not really I don't know all that much...I just like them.)
And Yea...I suppose I'm back now...Been away a good long while eh? Very few will likely remember me.
There is no need to argue about that here (OMGz0r I GOT PIX LOOK HERE ITZ LIEK TAHT!!!!1!).
I want it wooden.
That's what I said. But I can say it again:
<b>I</b>
<b>want</b>
<b>it</b>
<b>wooden</b>
<b><u><i>period</i></u></b>
And yes, I'm **** off. I'll go to bed now.
i'll leave the stock brown ;]
wooohooo
<a href='http://www.brywright.co.uk/downloads/files/' target='_blank'>http://www.brywright.co.uk/downloads/files/</a>
username: ns
password: upload
Ive been waiting to read that....
edit: will you also be doing a custom title screen? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
as stated before, no that's not the CC for this pack, in fact its the one i modelled (not concepted, but i forget who, so sorry) and you're wrong my friend, when the comm leaves the chair, the marine in the chair dissapears. just felt like pointing that out.
Man i can't wait for this pack to be released, becasue as much as i may not use it (due to making my own pack, you understand), i would still like to bask in the glory of it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
sorry, at one time i picked up that model of nsa and the rine never left the cc no matter if someone was in there or not. I think Ill go find it again hearing that my copy just had a bug.
that's no bug... there are 2 versions out:
the "normal" and the CO version... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> in the CO version the commander is always in....
but on the armory the top blotch things look bigger than the bottom ones, and they dont really flow into each other on the top
like say you have this:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->[@42$2]<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
couldnt you make it look like htis:
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->[\42$2/]<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
hard to explain what i mean... hmmm
see how the squigle kinda goes into each other
see how the squigle kinda goes into each other <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
it's because of the way the mesh is, it's hard when they're not right next to each other.. you could try, but good luck.
I just received news that I will be AFK for a whole from week now, so please don't spam this topic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
i also played with the skin more to try and get it maching the rest of the model
looks a lil better aint tested it tho
i also played with the skin more to try and get it maching the rest of the model
looks a lil better aint tested it tho <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
finally it's getting finished! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Drake, I reskinmapped the top part of the armory (yeah for boredom), now you can apply camo to it and it will be round.
It's pw protected, so please don't bother leaching <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
btw: Drake, you need to use your other camo .bmps on this one, too, because I had to reduce the .bmps in size <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
btw2: If the LMG skin is done, I will redo the LMG's peewees. ATM it is too low poly, but the current LMG peewees were just planned to be a temporal thingy anyway....