For All Those People Shooting At Fades

SlayerPLSlayerPL Join Date: 2004-07-01 Member: 29660Members
<div class="IPBDescription">A "must read" :D</div> Every day i see people shooting at fades which are slashing the armory or a rt. Usually they shoot a hmg clip into it and do not make any damage. Why is that? you are really shooting the building!! Thinking "i see it i can kill it" isnt good here. Always get close to the fade and shoot from "point blank", thats the only way to kill it. Furthermore, when shooting at a fade killing an rt shoot his legs- aim between the "legs" of the rt and its middle.

Another thing - on siege maps with long corridors, dont shoot at fades which are on the other side of the corridor. You dont make any significiant damage to it, you loose your ammo, and make it easier an onos to eat you, while realoding the hmg.

Any comments?

Comments

  • ZaggyZaggy NullPointerException The Netherlands Join Date: 2003-12-10 Member: 24214Forum Moderators, NS2 Playtester, Reinforced - Onos, Subnautica Playtester
    edited July 2004
    Evil hitboxes :o

    <a href='http://gallery.cybertarp.com/albums/userpics/19537/Armory%20Hitboxes.jpg' target='_blank'><img src='http://gallery.cybertarp.com/albums/userpics/19537/Armory%20Hitboxes.jpg' border='0' alt='user posted image' /></a>
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    edited July 2004
    The problem is not so much the building hitboxes as it is the fade's hitboxes.

    When a fade is hitting the armory (crouched, of course), his head is exposed, and many players think that if they shoot the head, they can hurt the fade.

    With a crouched fade, half of its hitbox is <i>under the floor</i>. That means shooting the upper half of the fade <i>does not hurt it</i>. Thats why you should make it a rule of thumb to always shoot a fade's legs (as previously suggested), crouched or not crouched.

    Without crouching, you may shoot a fade's head and it will register, though.

    Heres to hoping its fixed in the next build.

    The rest of your suggestions, however, are commonly known <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->.
  • GeorgebGeorgeb Join Date: 2004-06-14 Member: 29302Members
    thanks for the knowledge, so RT legs thats what I dopnt understand.


    Regards
    George
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    Zaggy, don't suppose you got any other hitbox pictars do ya? they're kinda helpful <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • rknZrknZ Join Date: 2003-10-23 Member: 21885Members
    edited July 2004
    <a href='http://homepages.nildram.co.uk/~richens/restower.jpg' target='_blank'>http://homepages.nildram.co.uk/~richens/restower.jpg</a>

    Download HLMV here:

    <a href='http://www.swissquake.ch/chumbalum-soft/files/hlmviewer12.zip' target='_blank'>http://www.swissquake.ch/chumbalum-soft/fi...hlmviewer12.zip</a>

    EDIT: I would like to point out that this program doesn't acurately represent playable model hitboxes.

    And I am unsure whether the hitboxes for building are correct or not, but I assume they are.
  • wallerwaller Join Date: 2004-04-28 Member: 28281Members
    Thanks <!--emo&::marine::--><img src='http://www.unknownworlds.com/forums/html//emoticons/marine.gif' border='0' style='vertical-align:middle' alt='marine.gif' /><!--endemo-->
  • SlayerPLSlayerPL Join Date: 2004-07-01 Member: 29660Members
    The "don't shoot the fade on the other side corridor" tip i just had to add- played about 5 games in the las 7 h seeing guys shooth hmg at fades at siege maps.
    btw another thing cl_lw 1 doesnt make you shoot the hmg more accuratly. (that to borris)
  • DiablusDiablus Join Date: 2003-03-31 Member: 15080Members
    edited July 2004
    Always shoot at the fades waist area when you see it, because lately MANY, MANY scripters are using scripts to duck 24/7 or while blinking. damn exploiters <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->

    so dont waste your ammo, just shoot at its wasite whenever you see it.
  • superfreak03superfreak03 Join Date: 2002-11-02 Member: 5070Members
    edited July 2004
  • a_civiliana_civilian Likes seeing numbers Join Date: 2003-01-08 Member: 12041Members, NS1 Playtester, Playtest Lead
    edited July 2004
    <!--QuoteBegin-Diablus+Jul 15 2004, 04:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Jul 15 2004, 04:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Always shoot at the fades waist area when you see it, because lately MANY, MANY scripters are using scripts to duck 24/7 or while blinking. damn exploiters <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I fail to see why anyone would need a script to duck. Just hold the key. Also, it is impossible to create a script that automatically ducks while blinking.

    In any case, only an inexperienced Fade would duck constantly while blinking. A standing Fade has much better aerial control than a crouching Fade.
  • Sub_zer0Sub_zer0 Join Date: 2004-05-09 Member: 28569Members
    call me crazy but you could just moe around the armory!
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    when attacking a fade never go alone, you'll lose.

    Group up and use team work.

    When the fade comes into attack, get one person to run to the exit so he blocks the fade when he tries to run as he know he is losing HP. this will give you that extra time to shoot him to kill him. Also works with Onos lol who panic.
  • SlayerPLSlayerPL Join Date: 2004-07-01 Member: 29660Members
    true but not always. If we have luck( i had 2 times today) you can kill a fade with sg AND crouching and jumping at the rite time. it really work. But yeah teamwork is the base of the game, and so i killing fades and oni, bah skulks even.
  • NadagastNadagast Join Date: 2002-11-04 Member: 6884Members
    edited July 2004
    <!--QuoteBegin-Diablus+Jul 15 2004, 01:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Jul 15 2004, 01:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Always shoot at the fades waist area when you see it, because lately MANY, MANY scripters are using scripts to duck 24/7 or while blinking. damn exploiters <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->

    so dont waste your ammo, just shoot at its wasite whenever you see it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yes it has to be a script! NOBODY COULD DUCK BY HOLDING CONTORL. SCRIPTERS MUST DIEEEEEEEEEEEEEEEEEEEEEEEEE

    btw download my new elite jump firing script!

    bind mouse1 "+jump;+attack"


    when will people learn? =\
    repeat after me,
    if someone is killing you, it isn't because of scripts
    if someone is killing you, it isn't because of scripts
    if someone is killing you, it isn't because of scripts
    if someone is killing you, it isn't because of scripts
    if someone is killing you, it isn't because of scripts
    if someone is killing you, it isn't because of scripts
  • DefianceDefiance Join Date: 2003-12-01 Member: 23847Members
    lol@Nadagast

    Anyway

    Here is the almighty solution to the Fade problem - Level 3 Shotgun + Pointblank + Aiming @ Waist = 0wned Fade

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    Like previous people have wrote, aim for the waist, it seems to be where the big hitbox is on the Fade and where it takes the most damage.
  • fuzzwobblefuzzwobble Join Date: 2004-01-14 Member: 25312Members
    I remember when i marine could crouch and be almost completely immune to skulks, especially when in vents.
    It didn't matter. Acid rocket compensated for the jp ****.
  • I_Gorged_Your_MomI_Gorged_Your_Mom Join Date: 2003-10-01 Member: 21361Banned, Constellation
    You WILL NOT see accurate hitboxes using any sort of model viewer. They will be completely and utterly wrong in every way. The hitboxes are not determined by the model. As a test, use a model viewer to look at the hitboxes of the original model, and then a customized model. They will be completely different. NS hitboxes are usually just a single, simple, rectangular box. Thats why when you shoot the area between an onos' legs it will take damage.

    This is also the reason why fades are so hard to shoot when hiding behind marine structures. The armory hitbox is not a cylinder like like it appears to be, but actually a box. And not only is a fade hitbox smaller then its actual model, but it gets even smaller when its ducking. So, you have something with a hitbox much smaller then it looks, ducking behind something with a hitbox much larger than it looks. These two things combined are why its possible to duck-straff-attack around a marine stucture as a fade and avoid most damage.
  • NuclearCoreMeltdownNuclearCoreMeltdown Join Date: 2003-03-15 Member: 14524Members, Constellation
    <!--QuoteBegin-Diablus+Jul 15 2004, 03:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Jul 15 2004, 03:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Always shoot at the fades waist area when you see it, because lately MANY, MANY scripters are using scripts to duck 24/7 or while blinking. damn exploiters <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->

    so dont waste your ammo, just shoot at its wasite whenever you see it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    2 very easy ways to stay ducked, either just hold your duck key, or go into console and +duck, no scripts involved.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-Nadagast+Jul 16 2004, 10:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nadagast @ Jul 16 2004, 10:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Diablus+Jul 15 2004, 01:12 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablus @ Jul 15 2004, 01:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Always shoot at the fades waist area when you see it, because lately MANY, MANY scripters are using scripts to duck 24/7 or while blinking. damn exploiters <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->

    so dont waste your ammo, just shoot at its wasite whenever you see it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    yes it has to be a script! NOBODY COULD DUCK BY HOLDING CONTORL. SCRIPTERS MUST DIEEEEEEEEEEEEEEEEEEEEEEEEE

    btw download my new elite jump firing script!

    bind mouse1 "+jump;+attack"


    when will people learn? =\
    repeat after me,
    if someone is killing you, it isn't because of scripts
    if someone is killing you, it isn't because of scripts
    if someone is killing you, it isn't because of scripts
    if someone is killing you, it isn't because of scripts
    if someone is killing you, it isn't because of scripts
    if someone is killing you, it isn't because of scripts <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    ROFL too bad you got a temp for it :/
  • SetiSeti Join Date: 2003-11-12 Member: 22734Members
    You also can make a script to make a toggle for duck so they press ctrl and they will stay ducked until they press it again and don't have to hold it so they can maneuver normally without keeping a finger over on ctrl
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