1.01-serverfilter Script For Ase
Polygon
Join Date: 2002-11-02 Member: 3971Members
<div class="IPBDescription">Not using the server-name method</div> Hello,
I've heard on IRC that there is already a script doing this, but I also heard that it looks in the server-name for the term "*1.01*". While this will work for most servers it might accidentially filter out some servers which are actually version 1.01 but don't have it in their name. I made a little script for ASE that will filter out only the 1.0-servers leaving all 1.01-servers inside (I hope). The most ns_xx servervars disappeared with 1.01 and so a script checking for one of them should do fine:
Half-Life\Natural Selection\Server 1.01
Group: NSVER2
Mutex: NSVER2
1 if ns_alienrespawntime > "0" remove
BTW: Is there a command that just checks for the existance of a servervar?
Generally I would suggest that the programmers build in a servervar giving out the server-version in the next patch/release/whatever. Shouldn't be too difficult I guess.
Have fun.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
I've heard on IRC that there is already a script doing this, but I also heard that it looks in the server-name for the term "*1.01*". While this will work for most servers it might accidentially filter out some servers which are actually version 1.01 but don't have it in their name. I made a little script for ASE that will filter out only the 1.0-servers leaving all 1.01-servers inside (I hope). The most ns_xx servervars disappeared with 1.01 and so a script checking for one of them should do fine:
Half-Life\Natural Selection\Server 1.01
Group: NSVER2
Mutex: NSVER2
1 if ns_alienrespawntime > "0" remove
BTW: Is there a command that just checks for the existance of a servervar?
Generally I would suggest that the programmers build in a servervar giving out the server-version in the next patch/release/whatever. Shouldn't be too difficult I guess.
Have fun.. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Comments
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->Half-Life\Natural Selection\ns_bast
Mutex: NSMAP
2 if map ~!= "ns_bast" remove
Half-Life\Natural Selection\ns_caged
Mutex: NSMAP
2 if map ~!= "ns_caged" remove
Half-Life\Natural Selection\ns_eclipse
Mutex: NSMAP
2 if map ~!= "ns_eclipse" remove
Half-Life\Natural Selection\ns_hera
Mutex: NSMAP
2 if map ~!= "ns_hera" remove
Half-Life\Natural Selection\ns_nancy
Mutex: NSMAP
2 if map ~!= "ns_nancy" remove
Half-Life\Natural Selection\ns_nothing
Mutex: NSMAP
2 if map ~!= "ns_nothing" remove
Half-Life\Natural Selection\ns_tanith
Mutex: NSMAP
2 if map ~!= "ns_tanith" remove<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
Have fun