[wip] Jin Roh Pack

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Comments

  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    i think black looks better...
  • XenoHazardXenoHazard Join Date: 2003-05-05 Member: 16085Members
    <!--QuoteBegin-CaptainPanaka+Jul 18 2004, 03:02 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CaptainPanaka @ Jul 18 2004, 03:02 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Dogmeat+Jul 18 2004, 09:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dogmeat @ Jul 18 2004, 09:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Synthetic looks good but if you can not choose... why not both? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    hm... don't know why but in this case I like them more. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->

    /edit: uh... oh... that's why I think <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    <img src='http://www.unknownworlds.com/forums/uploads//post-19-1089642848.jpg' border='0' alt='user posted image' /> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Panaka's right. Look at it. Theres no wood on it like the original...unless that stock is painted...but it really doesn't matter how strong the troops were...it's always better to have a lighter weapon. Plastic is lighter than wood.



    Although. I wouldn't mind having a wooden stock and other parts...just for show....being a gun buff and all(Well, not really I don't know all that much...I just like them.)


    And Yea...I suppose I'm back now...Been away a good long while eh? Very few will likely remember me.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited July 2004
    Bah. Do whatever you want with the stock, I'll reskin it back later then...
    There is no need to argue about that here (OMGz0r I GOT PIX LOOK HERE ITZ LIEK TAHT!!!!1!).

    I want it wooden.
    That's what I said. But I can say it again:

    <b>I</b>
    <b>want</b>
    <b>it</b>
    <b>wooden</b>
    <b><u><i>period</i></u></b>

    And yes, I'm **** off. I'll go to bed now.
  • MetalHeartMetalHeart Join Date: 2003-08-05 Member: 18971Members
    Gun on pic above rocks ! just skin the way it looks like ! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    edited July 2004
    i need somewhere to host the buildings so i can send u them obst

    i'll leave the stock brown ;]
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    *wondershowthecompletepackwilllooklike* <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> gj Drake <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I'm searching for a place for you to upload them ATM...
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    <!--QuoteBegin-Obst & Gemuese+Jul 19 2004, 06:14 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Jul 19 2004, 06:14 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm searching for a place for you to upload them ATM... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    wooohooo
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    upload onto brys space?

    <a href='http://www.brywright.co.uk/downloads/files/' target='_blank'>http://www.brywright.co.uk/downloads/files/</a>

    username: ns
    password: upload
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    wont let me login :/
  • pacmans9thnailpacmans9thnail Join Date: 2003-12-28 Member: 24805Members
    Is it just me or did you add parts of the defense chamber to the "hellnos?"
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited July 2004
    No, these are parts of the LA rine's buttockz, severely scaled up and textured by my cat, while she was set on fire and dancing on a goldfish... <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    rofl.... sarcasm <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • DEATH_BRINGERDEATH_BRINGER Join Date: 2004-07-09 Member: 29821Members
    so is this done now?
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    This is done when I receive the buildings, the LMG and after I have had it tested. Please don't ask for testing it, I already have testers.
  • StrykarStrykar Join Date: 2004-06-26 Member: 29542Members
    *drool*

    Ive been waiting to read that....
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • StarStarGrizzlyStarStarGrizzly Join Date: 2004-02-06 Member: 26139Members
    They look cool, and ill use them but i just gotta say it ...... MOOOOOOO!!!
  • RealmerRealmer Join Date: 2004-03-12 Member: 27296Members
    <!--QuoteBegin-BAshh+Jul 15 2004, 11:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 15 2004, 11:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Realmer+Jul 15 2004, 10:55 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Realmer @ Jul 15 2004, 10:55 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> please tell me that isnt going to be the cc, where when someone gets out theres just some dead guy with his head hanging to the side in there...  <3 for the rine models tho

    edit: will you also be doing a custom title screen? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    as stated before, no that's not the CC for this pack, in fact its the one i modelled (not concepted, but i forget who, so sorry) and you're wrong my friend, when the comm leaves the chair, the marine in the chair dissapears. just felt like pointing that out.

    Man i can't wait for this pack to be released, becasue as much as i may not use it (due to making my own pack, you understand), i would still like to bask in the glory of it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    sorry, at one time i picked up that model of nsa and the rine never left the cc no matter if someone was in there or not. I think Ill go find it again hearing that my copy just had a bug.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    <!--QuoteBegin-Realmer+Jul 21 2004, 04:28 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Realmer @ Jul 21 2004, 04:28 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> sorry, at one time i picked up that model of nsa and the rine never left the cc no matter if someone was in there or not. I think Ill go find it again hearing that my copy just had a bug. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    that's no bug... there are 2 versions out:

    the "normal" and the CO version... <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> in the CO version the commander is always in....
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    those buildings look cool

    but on the armory the top blotch things look bigger than the bottom ones, and they dont really flow into each other on the top
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    That's because of the skinmap. It would have to be remapped to fix this, but that would be too much work for a too minor bug <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    edited July 2004
    ... couldnt you just make the left side blend into the right side...

    like say you have this:

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->[@42$2]<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    couldnt you make it look like htis:

    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->[\42$2/]<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->

    hard to explain what i mean... hmmm
    see how the squigle kinda goes into each other
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Rat12321+Jul 21 2004, 11:03 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Rat12321 @ Jul 21 2004, 11:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> hard to explain what i mean... hmmm
    see how the squigle kinda goes into each other <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    it's because of the way the mesh is, it's hard when they're not right next to each other.. you could try, but good luck.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    I still think this to be a minor bug... anyway...
    I just received news that I will be AFK for a whole from week now, so please don't spam this topic <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • DEATH_BRINGERDEATH_BRINGER Join Date: 2004-07-09 Member: 29821Members
    release it before u go
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    edited July 2004
    the camo is to random to make a matching pattern at each side

    i also played with the skin more to try and get it maching the rest of the model

    looks a lil better aint tested it tho
    lmg.jpg 32.6K
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited July 2004
    <!--QuoteBegin--=[Drake+--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (-=[Drake)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->=-,Jul 22 2004, 01:41 AM] the camo is to random to make a matching pattern at each side

    i also played with the skin more to try and get it maching the rest of the model

    looks a lil better aint tested it tho <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    finally it's getting finished! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • DogmeatDogmeat Join Date: 2003-02-15 Member: 13571Members
    No hurry... if Obst is away for a week... we have all the time in the world to wait <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited July 2004
    OK last post before taking off <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

    Drake, I reskinmapped the top part of the armory (yeah for boredom), now you can apply camo to it and it will be round.

    It's pw protected, so please don't bother leaching <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    btw: Drake, you need to use your other camo .bmps on this one, too, because I had to reduce the .bmps in size <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    btw2: If the LMG skin is done, I will redo the LMG's peewees. ATM it is too low poly, but the current LMG peewees were just planned to be a temporal thingy anyway....
This discussion has been closed.