Sti Trojan

Numb_RiderNumb_Rider Join Date: 2004-04-27 Member: 28261Members
<div class="IPBDescription">sup?</div> I asked Delarosa to do a compile of this for NS, but he's busy, anyone wanna do it?

Model is by Darkstorn, skin by me.

<img src='http://numbrider.thanez.net/skins/STI/bigtrojan.jpg' border='0' alt='user posted image' />

At the moment it's only compiled for CS, which sucks :/
If anyone wants to compile for NS the earliest I could get the files to you would be sometime tomorrow.

Comments

  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    edited July 2004
    Whoops forgot to log outta my bros comp..
    this is udder <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->


    Also skinning this too:
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    edited July 2004
    i would have a go and do it easy, but it will only have re-skinned CS arms not the default NS player arms

    /edit forgot to say nice model and skin numb, plus i like your work on the CDG forums <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> nice to have you here
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    compile on defualt ns arms... enjoy!

    <a href='http://www.thrill2kill.com/random/sti_trojan.zip' target='_blank'>download</a>
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    While the model is mainly good, the "look through" parts bring it down to crap. Better correct that.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    <!--QuoteBegin-Obst & Gemuese+Jul 17 2004, 12:17 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Jul 17 2004, 12:17 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> While the model is mainly good, the "look through" parts bring it down to crap. Better correct that. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    where is that?
  • Numb_RiderNumb_Rider Join Date: 2004-04-27 Member: 28261Members
    Yikes that render's a bit bright <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> Nice job on the compile though. Looks alot darker in the NS compile than the CS compile :s

    Obst & Gemuse, could you elaborate? "The look through parts".

    Oh I see it now, Delarosa it seems that on the v_hg_hv you've applied the slide mesh to the frame. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Oh, and btw, for the readme, it was UV mapped by PuR4fAx <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    edited July 2004
    OK here we go...
    There are some spots where connecting faces' vertexes aren't completely on the same position, ergo you have "holes".
    On the right side of the pic you can see the errors in their most visible position, but they also occur in other animations (all, tbh). On the left side of the pic there are the "trouble zones" marked. Just make sure the vertexes on those red lines are the same to kill off the holes. The same error on p and w models, but that's natural if you have it on the v and all models use the same ref <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
    2.jpg 67.3K
  • DarkkizDarkkiz Join Date: 2003-05-28 Member: 16814Members
    I blame Purafax! Lol yeah it seems he forgot to connect the vertices again when he uv-mapped it. Oh well.
  • sheena_yanaisheena_yanai Join Date: 2002-12-23 Member: 11426Members
    OMG! LOOK AT THE THUMB ON HIS LEFT HAND! OUCHIE!!!
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Yes, the whole hand mesh got raped. You can fix this rather quickly by just moving the skinmap in ms3d.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    If you could fix the model... this would look great in a TSA Scheme. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    edited July 2004
    <!--QuoteBegin-Delarosa+Jul 17 2004, 06:57 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Delarosa @ Jul 17 2004, 06:57 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> compile on defualt ns arms... enjoy!

    <a href='http://www.thrill2kill.com/random/sti_trojan.zip' target='_blank'>download</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <span style='color:red'><3</span> T2K <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->

    But how did you get the gun with NS arms w/o FUBARing the CS animations?

    /edit: awww... now I know... you just used the default NS anims.... well.... nice gun though... (but annoying errors D: )
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    OMGz tis sheena !

    dont pick on the thumb its odviously injured....poor lil guy /me sobs
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    ...i give up, i am TOO tired to re-compile it again... maybe later, but not likely
  • Numb_RiderNumb_Rider Join Date: 2004-04-27 Member: 28261Members
    That's ok, is there anyone else who can compile it <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • DreamScarDreamScar Join Date: 2004-04-17 Member: 27982Members
    I have a question that's always kinda irked me...

    Why do pistols that are the exact same look completely different in NS and CS. In that CS pic, the gun looks great, but in NS, its all huge and unproportional looking.
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