Sti Trojan
Numb_Rider
Join Date: 2004-04-27 Member: 28261Members
<div class="IPBDescription">sup?</div> I asked Delarosa to do a compile of this for NS, but he's busy, anyone wanna do it?
Model is by Darkstorn, skin by me.
<img src='http://numbrider.thanez.net/skins/STI/bigtrojan.jpg' border='0' alt='user posted image' />
At the moment it's only compiled for CS, which sucks :/
If anyone wants to compile for NS the earliest I could get the files to you would be sometime tomorrow.
Model is by Darkstorn, skin by me.
<img src='http://numbrider.thanez.net/skins/STI/bigtrojan.jpg' border='0' alt='user posted image' />
At the moment it's only compiled for CS, which sucks :/
If anyone wants to compile for NS the earliest I could get the files to you would be sometime tomorrow.
Comments
this is udder <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Also skinning this too:
/edit forgot to say nice model and skin numb, plus i like your work on the CDG forums <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> nice to have you here
<a href='http://www.thrill2kill.com/random/sti_trojan.zip' target='_blank'>download</a>
where is that?
Obst & Gemuse, could you elaborate? "The look through parts".
Oh I see it now, Delarosa it seems that on the v_hg_hv you've applied the slide mesh to the frame. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> Oh, and btw, for the readme, it was UV mapped by PuR4fAx <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
There are some spots where connecting faces' vertexes aren't completely on the same position, ergo you have "holes".
On the right side of the pic you can see the errors in their most visible position, but they also occur in other animations (all, tbh). On the left side of the pic there are the "trouble zones" marked. Just make sure the vertexes on those red lines are the same to kill off the holes. The same error on p and w models, but that's natural if you have it on the v and all models use the same ref <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
<a href='http://www.thrill2kill.com/random/sti_trojan.zip' target='_blank'>download</a> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
<span style='color:red'><3</span> T2K <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
But how did you get the gun with NS arms w/o FUBARing the CS animations?
/edit: awww... now I know... you just used the default NS anims.... well.... nice gun though... (but annoying errors D: )
dont pick on the thumb its odviously injured....poor lil guy /me sobs
Why do pistols that are the exact same look completely different in NS and CS. In that CS pic, the gun looks great, but in NS, its all huge and unproportional looking.