[mreq]re-animated Gauss Rifle

Steuben_MarineSteuben_Marine Join Date: 2004-07-15 Member: 29933Members
yes yes, i KNOW there is already a gauss rifle skin, but my dude NEVER held it.............until.......today. i risked replacing the lmg moden with hte hmg gauss rifle and ingame, ohhhh the animations were messed up. and i REALLY REALLY REALLY want a gauss rifle. sooooo, can some1 make1? if so, there would be a **** load of greatness from me(and maybe others too).

Comments

  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
  • SpetsnazSpetsnaz Join Date: 2003-12-26 Member: 24761Members, Constellation
    first of all, i know they are hard to see but there is a request forum. And do u mean you want the Gauss for the LMG? because that can be corrected through the QC
  • Steuben_MarineSteuben_Marine Join Date: 2004-07-15 Member: 29933Members
    im sorry. i just really want to play starcraft in first person. what is the qc?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i was planning on remaking the gauss rifle i made. i was never to happy with how it looked. it was quite plain and i found a bunch of unused polies on it when i felt like looking at it again, and it was poorly animated. if no one else plans on doing it i will give it a try. again. i was proud that i actually finished since it was the first to actually be finished, but i think i rushed it to fast in making and animating it. perhaps this time i will get some more responses for users, last time some people wanted it hmg, everyone wanted a completely different reload, or couldnt think of a reload at all, people wanted different sizes all kinds of crap. now that this one was finished i think people know more what would be best. i also have an idea for an underside p90 clip that might work nicely with it as it will be a plausible reload instead of the cyclone reload from perfect dark.
  • Badly_bROWNEDBadly_bROWNED Join Date: 2004-03-15 Member: 27358Members
    I think a p90 reload would work perfectly with it, it would be nice if you could get it on the top though.
  • Steuben_MarineSteuben_Marine Join Date: 2004-07-15 Member: 29933Members
    may some1 plz answer me somethin? what is the QC?
  • wnnwnn Zombie Panic modeller Join Date: 2003-06-03 Member: 16960Members
    <!--QuoteBegin-Steuben Marine+Jul 17 2004, 12:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Steuben Marine @ Jul 17 2004, 12:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> may some1 plz answer me somethin? what is the QC? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Its not that simple, friendly advice - don't wait for an answer <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->

    Go google it.
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-Steuben Marine+Jul 16 2004, 05:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Steuben Marine @ Jul 16 2004, 05:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> may some1 plz answer me somethin? what is the QC? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    to save you the trouble of googling it,

    a QC file is what the compiler reads to actually compile the model, contains lines that point to the reference file, sequence files, textures, any any additional information of such (like sound to play during animations, sprites, ect.) Origins and other information can be changed as well.
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