Making Decals Stay.

ShadowSlayShadowSlay Join Date: 2003-09-19 Member: 21009Members
Ok, today i was searching for stuff in the forums and came across this post....

<a href='http://www.unknownworlds.com/forums/index.php?showtopic=37059&hl=virus+pack' target='_blank'>http://www.unknownworlds.com/forums/in...9&hl=virus+pack</a>

Look at the 8th post down. How can you make the decals stay like that? When you put the decal limit up in the options menu it puts it back down to 4000 something by itself.

Anyone know how to do this?

Comments

  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    The maximum decals is 4096 for HL. Set it to that in every mod- its impossible to get that high in anything less than an hour.

    ...and even then, you won't notice it.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    and how do we set decal limits?
  • ShadowSlayShadowSlay Join Date: 2003-09-19 Member: 21009Members
    edited July 2004
    Virus said
    "This is the major decal overhaul that leaves decals (Bulletholes, blood, etc...) on for the whole/most of the map. "

    i never see blood from past battles on the ground so that means he found a way to make them stay, and i assume that means doing something besides turning the decal limit all the way up.

    i mean how else could you get a place to look like that picture(8th post down)?
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    yeah i want decals like that : /

    i want my maps too look like theres been battles!
  • VerthandiVerthandi Join Date: 2002-12-12 Member: 10687Members, NS1 Playtester
    <!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->mp_decals 4096<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
    Put it into console (or execute it via cfg. file), then you can have your slaughterhouse.

    <i>Ah, the old ns_Caged. Brings back fond memories...</i>
  • KitkiKitki Join Date: 2004-04-04 Member: 27722Members
    mmm.. retro Caged...

    I want that many decals on mine..

    *drools*
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    there is also a serverside plugin that lets you push the limits a bit more (around 5000 iirc)

    But that's not worth it imo... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • KitkiKitki Join Date: 2004-04-04 Member: 27722Members
    It'd start lagging slower compys wouldn't it? Also increase ping?
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    ping.... don't know... but yep... it needs more CPU power <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • RatonetwothreetwooneRatonetwothreetwoone Join Date: 2004-03-23 Member: 27504Members
    cpu... the one thing my comp sucks at... meh it still works fine tho, thanks for the lil command
  • ShadowSlayShadowSlay Join Date: 2003-09-19 Member: 21009Members
    i did the mp_decals 4096 thing and it still doesnt look like the picture. The blood marks go away in a few seconds, prolly because the bullet decals add up so fast. I wonder what he did...
  • QuaunautQuaunaut The longest seven days in history... Join Date: 2003-03-21 Member: 14759Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-ShadowSlay+Jul 14 2004, 03:01 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ShadowSlay @ Jul 14 2004, 03:01 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i did the mp_decals 4096 thing and it still doesnt look like the picture. The blood marks go away in a few seconds, prolly because the bullet decals add up so fast. I wonder what he did... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You didn't do something right. They shouldn't go away like that.
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i put in mp_decal 4096 and kapow, playin like this now.
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited July 2004
    <!--QuoteBegin-Kitki+Jul 14 2004, 12:47 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kitki @ Jul 14 2004, 12:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It'd start lagging slower compys wouldn't it? Also increase ping? <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    It wouldn't affect ping, but slower computers would begin to loose framerates.


    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i put in mp_decal 4096 and kapow, playin like this now.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Been busy with that shotgun perchance?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Dragon_Mech+Jul 14 2004, 07:25 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Jul 14 2004, 07:25 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i put in mp_decal 4096 and kapow, playin like this now.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->Been busy with that shotgun perchance? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hehe notice that the entire team shown is HA, and that is a few seconds before i was HA, and everyone had hmgs. by the end of the game, we had met that limit of 4096 decals because i started seeing them disapear. there was 1 guy that wasnt HA and he was gl/jp. everyone else was HA/hmg.
  • ShadowSlayShadowSlay Join Date: 2003-09-19 Member: 21009Members
    I ment when i put the decal limit up like that everything stays but the marine blood. The alien blood and bullet holes are there but the marine blood is gone. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    That's because the marine blood isn't like alien blood, it doesn't get applied to the map. It's just a sprite to show you've landed a hit afaik.
  • ShadowSlayShadowSlay Join Date: 2003-09-19 Member: 21009Members
    That sux, but then why is marine blood in the picture Virus made(in the link in the first post)?
  • MintmanMintman Join Date: 2003-05-30 Member: 16866Members
    That's because that's the marine blood plugin from 1.0 in which the marine blood worked in the same way as the alien blood.
  • ShadowSlayShadowSlay Join Date: 2003-09-19 Member: 21009Members
    Oh ic.

    I just noticed when im playing and theres a whole ton of alien blood on a wall(from shooting an rt or something) and i go right up to it my fps drops to very low. WTH?
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    i dont have that problem.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    <!--QuoteBegin-Quaunaut+Jul 13 2004, 07:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jul 13 2004, 07:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The maximum decals is 4096 for HL. Set it to that in every mod- its impossible to get that high in anything less than an hour.

    ...and even then, you won't notice it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I thought bullet marks counted as a decal, 20 shotguns/machineguns could do that in a few seconds <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • douchebagatrondouchebagatron Custom member title Join Date: 2003-12-20 Member: 24581Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-DR_FUZZY+Jul 16 2004, 11:21 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DR_FUZZY @ Jul 16 2004, 11:21 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Quaunaut+Jul 13 2004, 07:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Quaunaut @ Jul 13 2004, 07:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> The maximum decals is 4096 for HL. Set it to that in every mod- its impossible to get that high in anything less than an hour.

    ...and even then, you won't notice it. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I thought bullet marks counted as a decal, 20 shotguns/machineguns could do that in a few seconds <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    indeed. that is what i was referring to when i posted that picture.
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