Compile Gone Wrong?
Kaihato
Join Date: 2004-01-29 Member: 25702Members
I am currently making a NS map.. and when i try to compile it in Valve Hammer... i get this in the Compile Process Window
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
** Executing...
** Command: Change Directory
** Parameters: C:\Valve\Steam\SteamApps\zzcorey@hotmail.com\half-life
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion.map" "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion.map"
** Executing...
** Command: C:\Valve\ValveHammer\tools\qcsg.exe
** Parameters: "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\decals.wad
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\ns.wad
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\ns2.wad
0 seconds elapsed
** Executing...
** Command: C:\Valve\ValveHammer\tools\qcsg.exe
** Parameters: "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\decals.wad
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\ns.wad
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\ns2.wad
0 seconds elapsed
** Executing...
** Command: C:\Valve\ValveHammer\tools\vis.exe
** Parameters: "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion"
vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
LoadPortals: couldn't read C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion.prt
No vising performed.
** Executing...
** Command: C:\Valve\ValveHammer\tools\qrad.exe
** Parameters: "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion"
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I was thinking it was OK.... and would not mess up.. so i put the BSP into my nsp map folder, try to load the map on my server.. but when it trys to load it crashes... Help!
<!--c1--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
** Executing...
** Command: Change Directory
** Parameters: C:\Valve\Steam\SteamApps\zzcorey@hotmail.com\half-life
** Executing...
** Command: Copy File
** Parameters: "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion.map" "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion.map"
** Executing...
** Command: C:\Valve\ValveHammer\tools\qcsg.exe
** Parameters: "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\decals.wad
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\ns.wad
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\ns2.wad
0 seconds elapsed
** Executing...
** Command: C:\Valve\ValveHammer\tools\qcsg.exe
** Parameters: "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\decals.wad
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\ns.wad
Using WAD File: \valve\steam\steamapps\zzcorey@hotmail.com\half-life\nsp\ns2.wad
0 seconds elapsed
** Executing...
** Command: C:\Valve\ValveHammer\tools\vis.exe
** Parameters: "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion"
vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
LoadPortals: couldn't read C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion.prt
No vising performed.
** Executing...
** Command: C:\Valve\ValveHammer\tools\qrad.exe
** Parameters: "C:\Documents and Settings\Corey Golumski\Desktop\RMF\Coldfusion"
<!--c2--></td></tr></table><div class='postcolor'><!--ec2-->
I was thinking it was OK.... and would not mess up.. so i put the BSP into my nsp map folder, try to load the map on my server.. but when it trys to load it crashes... Help!
Comments
This will fix your problems.
Edit: Might want to null out your email for spam's sake.
This will fix your problems.
Edit: Might want to null out your email for spam's sake. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
Well... my friend used the Valve hammer to compile his map and it works fine :/...
And i don't care if anyone spams my e-mail. i only use it for my steam acc and for signing onto website <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->.
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo-->
You should have : csg,bsp,vis,rad. It looks like for one your calling csg twice and then vis. Not that this matters atm as csg isn't even running.
Oh yeh, make sure the wad files are in the same drive as the compile tools.
a) you have a billion lights all maxed out on brightness
b) the compile didn't work properly (often a leak, but can be lots of things)
Maybe zoners doesn't catch the error, so the map won't really run smoothly when your done.
"lighting was not performed because no lights were found in your level, i assume you dont want to run around in pitch blackness!"
yea um, lol
i have tons of texlights in the map (look at the ns_fenris remake team cargo hive c on page 11 or so)
it wants a point entity of light, apparently it dont like texlights even if they are defined. im no n00b to mapping, have mapped since ns 1.0. i think its just code related.
The minimum requirements for a map to do a full compile are:
- at least one light entity
- at least one info_player_start
- no leak <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
The minimum requirements for a map to do a full compile are:
- at least one light entity
- at least one info_player_start
- no leak <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Ahem, it will still compile without an info_player_start, except you'll spawn at the origin of the map. But yeah, it will still compile fully. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
Did you read the thread? We were talking about Cagey's mod of the tools that need 1 light entity to work.