[wip]red Faction 2 Pack

24

Comments

  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    O_0

    finally someone knowing this game.
    havent played rf2...

    so where is my precision rifle? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->

    and the railgun mounted on a tripod to matching the siege is definetely a fitting idea <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    update:

    I'm done modelling the SMG. Its really bad though, so sorry to say I might just do a complete

    *breathe*

    Redo.
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    edited July 2004
    ok i have a render of funbags' smg

    and boy i need to get started <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    smoothing groups make it a horrible render, but its a nice gun regardless
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    <!--QuoteBegin-BAshh+Jul 11 2004, 11:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 11 2004, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> smoothing groups make it a horrible render, but its a nice gun regardless <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You mean that? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Cause I was gunna redo it.

    (Smoothing Groups I just cannot do)
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    <!--QuoteBegin-funbags+Jul 11 2004, 06:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Jul 11 2004, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BAshh+Jul 11 2004, 11:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 11 2004, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> smoothing groups make it a horrible render, but its a nice gun regardless <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You mean that? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Cause I was gunna redo it.

    (Smoothing Groups I just cannot do) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    actually i cant tell... if i look at it for too long the smoothing groops'll blind me
  • GipperGipper Join Date: 2004-07-10 Member: 29838Members
    i like what im seeing <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    <!--QuoteBegin-BAshh+Jul 11 2004, 07:03 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 11 2004, 07:03 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-funbags+Jul 11 2004, 06:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Jul 11 2004, 06:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-BAshh+Jul 11 2004, 11:56 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BAshh @ Jul 11 2004, 11:56 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> smoothing groups make it a horrible render, but its a nice gun regardless <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    You mean that? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> Cause I was gunna redo it.

    (Smoothing Groups I just cannot do) <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    actually i cant tell... if i look at it for too long the smoothing groops'll blind me <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    how bout you stop complaining and fix my smoothing groups <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

    (Seriously)
  • Jean_Luc_PicardJean_Luc_Picard Join Date: 2003-02-03 Member: 13051Members
    I liked RF... but I hated it too

    the darn GeoMod wasn't what I thought it'd be... you could only blow up very specific things... even with the GL!
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    secksy stuff, really. im still waiting for some meshes to be head my way <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> keep up the good work all.
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    im lookin for meshers.


    So TSA Green or Orignal?
  • BAshhBAshh Join Date: 2003-08-26 Member: 20222Members, NS1 Playtester, Contributor
    smoothing groups arent that hard to fix you know. but if you must, email it to me (bashh_x@hotmail.com)
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
  • CMF_FatalCMF_Fatal Join Date: 2003-12-27 Member: 24792Members
    im liking the TSA green idea, the models look very fit for it.
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    im also thinking our animator do some badass custom anims for the GL and SMG.

    BTW- I did a grenade, welder, and mine. Renders should be done tomorrow.
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    ok my shotgun is almost done having problems with the handle

    here is funbag's nade
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    here is funbags' mine
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
  • PhycoPhyco Omnipotent Join Date: 2003-12-24 Member: 24730Members
    and last but not least funbags' welder
  • Black_ViperBlack_Viper Join Date: 2003-12-08 Member: 24157Members
    Wow those look nice!
    Really like the welder...
    Whats Pc on them?
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    im definentaly using the smg <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    mine looks great but i duno about the grenade seems a bit iffy what ref did you use?
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    One from RF..its a simple nade. Its mostly skinwork.
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    News: Coltrane is meshing. W00t!
  • Lt_GravityLt_Gravity Join Date: 2003-04-28 Member: 15909Members
    erm, dont miss the electro-shocker from Red Faction 1, it was and it will be hell of fun to smack your enemies down with this "weapon", also the fitting idle animations would be sweet ^^
    I like this project, cant wait to see the first textured models.
    btw: the smg seem to be little bit to high in the rear part, compared to the reference picture.
  • ColtraneColtrane Join Date: 2004-02-10 Member: 26337Members
    <!--QuoteBegin-funbags+Jul 14 2004, 03:46 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (funbags @ Jul 14 2004, 03:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->News: Coltrane is meshing. W00t!<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yeah, I will start meshing as soon as I get some of those models.*

    And the player model.. I could have a go with it, as soon as I get pictures from it, side and front of course

    <i>*(Funbags, send me those models)</i>
  • MetalHeartMetalHeart Join Date: 2003-08-05 Member: 18971Members
    If i can say something <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> - no TSA theme, and not original one.
    Do something new, but in dark-metallice colors. :]
  • funbagsfunbags Join Date: 2003-06-08 Member: 17099Members
    im still tweaking some of them..hmm..ill work on getting some to you today.
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