Siege Cannons?
XCan
Join Date: 2002-11-03 Member: 5904Members, Constellation
<div class="IPBDescription">overpowered?</div> Lately especially after the patch I've seen the siege being used like crazy. Usually they put lots of marines outside a hive, build up some sentries then put 4 siege cannons. The aliens have no chance since it's going through the wall and taking the spawned aliens with them. I myself think the siege is completely overpowered as it is now, maybe lowering the range would help?
Comments
Spending 150+19(x) depending on your sentry turret amount is an extremely costly thing for the marines. If the aliens were to stop it, that would seriously hurt the marines. Siege is a double-edged sword.
And it isnt that hard to set up a siegecannon outside a alien hive, just walk in with a couple of marines to secure the area, the build the turretfactory and put up some regular turrets first for protection. And the just smack up a siegecannon or two and wait till the hive is gone and move in with your marines.
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And spending that much money on an attack like that is a small price to pay for getting rid of the alien's third hive. It almost wins the game for you.
While the seige cannon is powerful it is no match for a solid strategy. And the aliens are quick enough and strong enough to handle it.
-The Preacher
good commanders utilize phase gates.
While the seige cannon is powerful it is no match for a solid strategy. And the aliens are quick enough and strong enough to handle it.
-The Preacher<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This is IF they're even allowed to get through a no doubt TIGHT MARINE defense.
I agree with a poster. Turret factories should have a maximum of 2-3 turrets in its line of sight. If you must, set up 4 factories together, and build 8-12 turrets. But unlimited turrets to shred any incoming aliens is insane, and really not fair.
but really, this is a good thing; its far more risky than just waltzing in with a pack of 5 heavies with gl/hmg.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
not really just was in a game it cost like 400 rp's to get everyone stocked...half men with HA's and shotguns or HMG's and 1 or 2 with GL's, we easily level 2 bases like that. took maybe 2 tries in all.
I agree with a poster. Turret factories should have a maximum of 2-3 turrets in its line of sight. If you must, set up 4 factories together, and build 8-12 turrets. But unlimited turrets to shred any incoming aliens is insane, and really not fair.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
2-3?
1 fade can take out 2-3 turrets alone.
I grab a HMG n' JetPacks... Run like hell, I see a skulk, up in the roof, unload 50 shots, skulk dead, moving on to hive, oo **obscenity** 2 chambers and a def chamber... I Load 120 shots into them, up in roof, reload. I then run straight into hive room, BLAST AWAY 1, maybe 2 rounds, hive dead, call for ammo at commander... Hive down Hive down, aliens got another huge problem.
Now remeber, every time I do this it works 50% of the time, it's more or less rambo style, and they got no chance of defending themselves exept Chambers and skulks IN THE ROOF. Otherwise they only get a bite out of me... Now this is the best way to take out a hive, you gotta try this sometime, but it takes practice to make perfect. If it didn´t work the first time btw, just grab same gear, use warpgate, and you'll be there 20 seconds after last attack, they got NO CHANCE! So basicly, **obscenity** the <!--emo&::siege::--><img src='http://www.natural-selection.org/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> s and use some <!--emo&::asrifle::--><img src='http://www.natural-selection.org/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> skills. Yep... But this is kinda lame sometimes too, and it may **obscenity** off the aliens, I usualy do this when my teammates SUCK and I have to do basicly everything, otherwise this would be crazy style playing.
1 fade can take out 2-3 turrets alone.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Possibly, but he will get ripped to shreds there is no doubt about this. And when have you ever seen a FACTORY with JUST 2-3 turrets. Usually the only good strategy is to send your men in, have them take a bite, then send them back out after they die. 2-3 I think is a DAMN fair number. It's not realistic to think that a FACTORY can control the mechanics of SEVERAL machines without some slowdown.
If we MUST have unlimited TURRETS, make response time lessen as the turret moves further from the factory.
but yea to limit siege turrets would be very nice... like 1-2 for each advanced factory or so.... but if the marien team move up with a couple of marines to secure the area and im close with my fade... i tru to get to an position as elevated as posible call for backup and start bombing the with either bile boms or acid rockets and if hte get to close i just blink away and repeat till backup comes.... i havent been siege rushed once yet. i ahev only had some resource nodes camped by siege but thats not hat big of a hassle
I've gone gorge before and placed 3 O chambers and 2 Defense in the hive chamber and ended up taking out 4 jetpacking fools with just that.
But i think it should have a limit of 2 siege turrets per factory and the range should be decrased a little bit, then its ok.
Problem Solved
-The Preacher
we had marines trying to take over our hive and built a siege cannon right next to it, and was destroying a lot of our defenses. this usually happens with your third hive and marines are desperately trying to get rid of your onos and bile bombs. 2 hive alien abilities are more than enough to circle around, kill the marines setting up, and destroy the siege cannon. i've played on numerous maps where this happened, and one time was a lerk backup to a couple of fades acid rocketing the turret factory, and another as a gorg giving healing spray and setting up 'healing corners' so that our fades could back off and get a heal.
like all good games, it leaves you with numerous options... let them take the hive and take out their main base? or recover the hive? sometimes it's not worth recovering the hive when your close to victory... give a few lerks, fades, and onos the chance to hole up the marines in their main base and you'll eventually turtle them to the ground. of course this also comes with repurcussions... take over the main base, and you might find that a good commander has sneakily planned for a second base in your third hive. now instead of holing up a marine base and taking 5 minutes to kill them with hive 3 abilities, your now left with trying to defeat a marine base hunkered down in one of your hives with "only" hive 2 abilities...
the game is balanced. pre-patch it required smart alien teamwork to just even the field. now it's almost a pre-requisite for a knowledgeable commander to win. you can't win against an organized alien team (which most are now) with a marine commander who does nothing but the basics.
I think the aliens you were fighting against needed some work. As an alien gorge, I tend to start by grabbing as many resource towers I can safely find, and then run back to the hive and fill the room with as many off-turrets as I can. Then I build a few defensive turrets and then spend a lot of time wandering around the base and sticking offensive turrets everywhere. Meanwhile a teammate has found the second hive and has done the same there, and we can start dumping sensory turrets in a few corners. If we're lucky, the rest of the team has successfully stopped the marines getting to the third hive and we can take that one back, otherwise we spend the time taking it back, and then turtling the marines main base.
My point is, you wuld have found it hard to take one of my hives that quickly. I'm pretty sure the mass of towers in the room would have slowed you down long enough for some teammates to get back there and make you stop, especially with the fade's latest turn of speed.
Also, aliens, don't forget to stick offensive turrets in dark corners. Sometimes the marines don't see them long enough for them to get in the first couple of shots. Webs are VERY useful, especially when you stick them just above the ground right where a flatfooted marine is about to step in rage of an offensive tower <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
P.S. noramly the rounds are balanced, but on large maps like caged, the marines get OWNED ever time.
But anyway no one will fix this i guess so its back to skulking around.. <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
<b>DIE YOU ALIEN SCUM</b> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::siege::--><img src='http://www.unknownworlds.com/forums/html/emoticons/siege.gif' border='0' valign='absmiddle' alt='siege.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo--> <!--emo&::sentry::--><img src='http://www.unknownworlds.com/forums/html/emoticons/turret.gif' border='0' valign='absmiddle' alt='turret.gif'><!--endemo-->
<!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> + <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo--> =me