Co_demonce
Mkk_Bitestuff
Join Date: 2003-01-17 Member: 12407Members
<div class="IPBDescription">Map Screenies</div> OK, i'll start the post with a backstory. The TSA agents recently recieved a distress beacon from a mining facility, so they were sent to investigate. Their shuttle docked with the startship, and thats basically were the map takes place
Comments
And maybe try adding something to the walls, they look a little dull at the moment.
Oh, and just check your texture alignments, one of the lights seems to be off by a bit.
Heres a better screeny of the MS
where the survivors of the ship had their last stand
Could you give us the map overview so we could examine this from the view of gameplay?
To remove boxyness (sp?) add some features to the ceiling, preferably near the walls. Also as I have noticed most people don't pay attention to the floor when mapping. Floor is just as important as walls and ceilings! Height variations aswell as different textures and lights make it look nice, so try it. You should examine finished NS or NS:C maps to see how they are made. Usually you don't pay attention to the line where walls and ceiling meet, and if it catches your eyes then it propably should be fixed.
Also try to create some contrast with your lights. Set your compiler parameters right and use different color and intensity lights. Also remember that there is no light without a source! Always create visible lights (preferably use texlights btw) it helps to create a believable map.
At first I didn't mean to write this much, but then I thought why should I write just a few sentences when I can give a better answer aswell.
Mkk_Bitestuff keep on mapping, you are the future <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
About the map being to boxy, i always think that when im making the map... I'll try to spice it up abit, without killing the r_speeds.
forgot a vent :/
u need to be able to immerse the player in the environment uve made
EDIT: And remember to make the hiveroom large enough so it's not too hard to defend. Also begin to think where to put alien startpoints so aliens can spawn in peace. For example ledges, seperate room(s), behind obstacles etc. Make up something clever <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
First Screeny of the Marine Start