Homing Anti Lerk Missile!
keep_it_Gangsta
Join Date: 2003-06-23 Member: 17632Members
<div class="IPBDescription">...but on a more serious note</div> Does anyone have any good strategies for getting rid of those bloody awful pesky, armoury camping critters known as lerks???
<!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
Lerk camping in a vent near in spore range of the marine armoury can be extremely effect. And you just cant kill the bastards, especially if they have regen, they just scuttle back up their hole, and then pop out again with full HP.
Either
* You cannot get any ammo because you have to run out of base quickly (costing the commander res to supply you later).
*Or you get ammo from the armoury and lose all your armour, making all your armour upgrades useless.
I somethime joke on servers that should make a homing anti lerk missile, and now Im thinking, hell maybe they should! lol
<!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo--> <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html//emoticons/mad.gif' border='0' style='vertical-align:middle' alt='mad.gif' /><!--endemo-->
Lerk camping in a vent near in spore range of the marine armoury can be extremely effect. And you just cant kill the bastards, especially if they have regen, they just scuttle back up their hole, and then pop out again with full HP.
Either
* You cannot get any ammo because you have to run out of base quickly (costing the commander res to supply you later).
*Or you get ammo from the armoury and lose all your armour, making all your armour upgrades useless.
I somethime joke on servers that should make a homing anti lerk missile, and now Im thinking, hell maybe they should! lol
Comments
I always try to hide around a corner and wait for the lerk to come to me. A lerk at close range = dead if it isn't prepared for you.
Try camping under the vent with a shotty if you really need to get rid of it, so when it pops out you end it's suffering.
Otherwise ignore it and wait for the armoury to upgrade and get a GL.
Welding access vents helps too.
ok...so hide one marine and wait for the "rambo"lerk player to come out. Could work...
If it's a 2/1 hive lerk without carapace, he's dead.
Works 99% of the time.
So your #1 reply to the lerk problem should be issuing a relatively skilled player on your team a shotgun and watching the lerk die. Alternatively you can try researching grenades, or just ignoring the pesky critter until he starts to get really daring, then staging a small ambush with a few lmg'ers involved.
get a GL
get handgrenades < this one is unexpected. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
A mine ladder is making a mine 'step' on a wall to jump on, then mine higher, jump on it, then the third one should get you to the vent, or ask for another pack of mines.
Only works if the vent is wide enough for a crouching marine.
Something that can go just about anywhere, negate your armor, and reduce the effectiveness of your guns (-GL). And Lerks have the fastest attack rate on their 1 IIRC
Good thing one shotgun blast point blank can drop them (I've done it on a CO map <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> )
In most cases, even if there were two hives and cara, he dies anyway.
How do you kill a vent-camping Lerk?
Pistol. You can discharge your entire magazine in under two seconds. Factor in a decent amount of lag and the poor sucker likely has no idea he's dying until it's too late. Even a 3-hive, Carapace Lerk will fall before a full clip of L1 pistol ammunition.
(2.01 Tip Only: This doesn't work if he's sporing, though. Get your players out of base. A Lerk who sees an undefended base will probably stop sporing and start spiking. To spike, he needs a good amount of clearance. That 4 pixel-wide gap may be good for spores, but not spikes. Once he's been at it for a few seconds, WHAMMO.)
Now, if you don't have the patience to sit out of view, crouched, with your pistol out for more than 10 seconds to wait for him to slip up, I suggest a GL or your hand grenades. These are good for those pesky Lerks who actually fly around in the room so fast you can't seem to hit them. Two grenades in even moderate proximity to Lerk will tear his wings to shreads if you even managed the lightest of MG fire. Yea, you thought they were for WOLs, but they are surprisingly useful vs. Lerks.
The only time lerks become deadly is 1 on 1 with no upgrades. Then, they just gas you, wait for your health to go down enough, then do the finisher.
In combat, I've played level 10 lerks a lot. As soon as people get resupply, your kills become nonexistant. At that point, you are merely a support umbra'ing, and gassing away armor. If you get too close, hmg rapes u, and a single level 2-3 shotgun blast can kill you.
Anotherwords, gas is more of a newbie spam attack which only kills on pubs. Don't really worry about it, becuause it's GENERALLY not worth your time.
Except that onos isn't "mighty" -take knifes out, block his route, and gang-bang him. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
Just be thankful that the lerk didn't save another 20 res and went fade instead!
And btw if they have res enough to get both fades and lerks then your team has made some pretty huge mistakes and will most probably lose anyways.
Pity the commander never researches them. :/ They're great on massive pub games. If everyone throws them at once, you can rush a hive with just LMGs and hand grenades.
Lerks are troublesome, but it's nothing you can't avoid with some common sense. The lerk isn't going to come out of his hole in the wall. He knows that if he does, he stands a good chance of getting plastered by 3 different cones of LMG fire. Instead of trying to fight a lerk with your pistol or trying to bait him out of hiding, you need to work with your commander to get things done quick. The less time you spend standing in gas, the better.
The only time lerks are absolutely a pain in the neck is when they spore the armory, or when they are sporing you when you're trying to build something. In both of those cases, the lerk has outsmarted the marines, and you can't do a whole lot about it. If he's spamming the armory, you just gotta go out there with 50/50 10/10 and hope for the best. Follow with a teammate so that you have better chances. Your armor is MUCH more important than your ammo, since the commander can drop you a full pack of ammo for your LMG (the most useful weapon in the game arguably) for like 1 resource if you call for it.
Gas is a spam attack, and just like all spam attacks, the key to surviving it is just to mooooooove somewhere else. Doesn't matter if it's grenade spam, gas spam, bullet spam, or parasite spam. Just don't stand in the way and you'll be okay. Usually, lerks show up before the second hive and adrenaline, so it's not like they can pump out more than one cloud at a time unless they wait a couple seconds for a full energy bar.
Nade the **** out of the frickin vent.