Balanced Teams.

jizzlesjizzles Join Date: 2003-04-16 Member: 15561Members
<div class="IPBDescription">just an info thread</div> what kinda ideas are the devs currentyly thinking up to even the teams for aliens. the aliens are only effective in small servers. i was just wondering if the devs where goin to make some kinda new 1337 skill. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo--> or for the love of kharaa take out the siege.

Comments

  • ZekZek Join Date: 2002-11-10 Member: 7962Members, NS1 Playtester, Constellation, Reinforced - Shadow
    It's hard to believe that people can be signed up for the forum for so long and still think that this sort of thread is in any way productive.
  • Commander_JAGCommander_JAG Join Date: 2002-11-05 Member: 6956Members
    LOL.

    Aliens are not sucky, infact they are down right awsome. The aliens right now (I think) are perfect. The only one that needs to be changed is the ONOS. It needs like an extra 200 or 300 AP. Other then that aliens are fine.
  • IceBaronIceBaron Join Date: 2003-02-25 Member: 13954Members
    Anything done to address balance would have to address larger games differently then smaller ones. Right now, some think 6v6 is in favor of marines, I believe it to be perfect. But everyone agrees that 12v12 is heavily in favor of marines. So anything they do would have to address the large servers as well as the small servers. Don't know firewaters idea, might be perfect. But I still think adjusting the alien res flow according the the number of players on the server is the best way to go here. That way, whatever team had the best teamwork would be the ones that win the game.
  • keep_it_Gangstakeep_it_Gangsta Join Date: 2003-06-23 Member: 17632Members
    edited July 2004
    Well I'll give you an example, at one hive on a 24 man server, aliens spawn <b><i>really</b></i> slowly.

    Marines can get 3 ips more or less straight away and can be spawning quickly (hive rush anyone?) plus aliens bring in res too slowly which makes it harder to get started.

    O and another thing, ok so you can say, well since are there are more marines it will cost more to kit them all out with stuff? But you can still give a few or maybe half the marines the kit as your normally could on a 12 man. Its not like aliens can exactly go 'half onos' or 'half fade'.
  • LitoLito Join Date: 2003-09-04 Member: 20560Members
    Yes, it is well known that the less players there are the more advantageous to the aliens, yet the more players, bias goes towards the marines.

    Keep NS was made for 12 - 16 players.

    Some kind of compensation might make it into a version some day (ie, faster spawn times for aliens on larger servers)

    until then, stop playing on those huge 24 - 32 player servers, and find some nice 16 player servers.
  • SkySky Join Date: 2004-04-23 Member: 28131Members
    <!--QuoteBegin-keep it *G*angsta+Jul 2 2004, 08:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it *G*angsta @ Jul 2 2004, 08:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> O and another thing, ok so you can say, well since are there are more marines it will cost more to kit them all out with stuff? But you can still give a few or maybe half the marines the kit as your normally could on a 12 man. Its not like aliens can exactly go 'half onos' or 'half fade'. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Even worse is the fact that armor and weapon upgrades for marines always cost the same no matter what the size of the team is and never need to be upgraded again. 3/3 marines don't even need kits to be dangerous, just welders and maybe a couple shotties.
  • ktimekillerktimekiller Join Date: 2003-02-25 Member: 13958Members
    i think aliens need a BIT of buffing, like skulk having a few more armour and a little adjustment in the skills, like for example, redemption, it needs buffing. the most thing that needs buffing is ONOS he is **** weak as hell!!!!. if its a 4v4 game its too small(for me) 5v5 is kinda ok, marine have advantage because they got more soldirs to use, 6v6 wow this is one of my fav 6v6, 7v7 kinda bad for aliens if we got low res towers, but its still great at 7v7, 8v8 omg low res unless u dominate the whole map, 9v9 screw it, i aint playing on this server, +10v+10 omg who would do that? stupid noobs
  • aonomusaonomus Dedicated NS Mastermind (no need for school) Join Date: 2003-11-26 Member: 23605Members, Constellation
    edited July 2004
    Right now aliens need tweakage, personally the onos is weak **** in terms of hp/ap and 3rd hive attack (charge is only good to get around the map to the situation, not to get to the enemy, thats what charge is for). Not to mention paper fades which I have seen knifedowns from a squad of 4 LA marines in REGULAR ns surrounding him and knifing him (fade was in a corridor with a ceiling too low to let him fly out the top and comm medspammed)

    But yes stay with the 12-16 player servers, NOT the 32 player servers where you have so many players you almost need another comm to help manage em all.... but yeh what the other guy said
  • saberxsaberx Join Date: 2002-11-01 Member: 3044Members
    <!--QuoteBegin-ktimekiller+Jul 2 2004, 09:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ktimekiller @ Jul 2 2004, 09:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> +10v+10 omg who would do that? stupid noobs <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    20 player servers are my favorite. Problem is the spawn time sucks for Aliens.
  • IBTIBT Join Date: 2003-10-22 Member: 21879Members
    <!--QuoteBegin-keep it *G*angsta+Jul 2 2004, 08:45 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (keep it *G*angsta @ Jul 2 2004, 08:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Its not like aliens can exactly go 'half onos' or 'half fade'. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    wouldent that, umm... cost more?

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Not to mention paper fades<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    paper, or dumb, took a fade down with just a hmg, and he was as close as my fingers are to the keyboard, and no, im not useing on-screenkeyboard, thats for 1 handed ppl or ppl without keyboards.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> stupid noobs<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    if your gonna be throwin them 2 words around, best not to click the post button in the 1st place, save it for where its welcome, play cs.

    <3 new pic <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo--> <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
    too much happnes when you leave for so long <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
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