Bunnyhopping Gives Huge Advantage

2

Comments

  • fyremp3fyremp3 Join Date: 2004-04-30 Member: 28331Members, Constellation, Reinforced - Shadow
    I can bunnyhop without any craptacular script

    scripts are based off of recording how people do it, you can't just build a script off of something you don't know works.
    Bunnyhopping is very easy to do if you have a thing called "timing" and "hand-eye coordination", Rare things, I know, but put together these are a lethal force. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    <!--QuoteBegin-fyre.mp3+Jun 30 2004, 01:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fyre.mp3 @ Jun 30 2004, 01:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can bunnyhop without any craptacular script
    .... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    You can, but do you?
  • PalinPalin Join Date: 2003-03-24 Member: 14848Members
    <!--QuoteBegin-Schmurfy+Jun 29 2004, 04:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Schmurfy @ Jun 29 2004, 04:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You want to make the game even for everyone ?
    - remove any aiming skill requirement
    - make everyone play with a badly done key configuration
    - remove any intelligence aptitude for tactic/strategy
    - remove every player brains since we are at it

    And then all the "devil clanners" will just stop natural selection since it will be a boring game where a 1 day player can be on the same field as a 1year player, will you be happy ?
    It is just stupid to remove any skill need, turn on your brain and think about it. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I'll ignore the remarks on intelligence requirements as no one is obviously asking for anything like that. However I will note that Doom / Doom2 basically have the qualities of the first two remarks and they remain a popular deathmatch game for many older clans I am aquainted with. Even in that kind of environment there are stark differences between the good players and bad players.

    Also I would say that my speculation on the removal of bhopping making good players miraculously poor players was more comical speculation than anything else regardless of the fact that I have actually witnessed this phenomenon on several occasions. This is not to say that the newly poor players can't aim well, but the inability to use bhopping is somewhat unnerving to some players and has more of a psychological effect than one might originally think. Needless to say, these players usually come back up to speed in a relatively short time, but it honestly amazes me how much a player can actually rely on a single technique to give them that little bit of an edge over everyone else.

    My two cents.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    <!--QuoteBegin-fyre.mp3+Jun 29 2004, 08:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fyre.mp3 @ Jun 29 2004, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can bunnyhop without any craptacular script

    scripts are based off of recording how people do it, you can't just build a script off of something you don't know works.
    Bunnyhopping is very easy to do if you have a thing called "timing" and "hand-eye coordination", Rare things, I know, but put together these are a lethal force. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Sounds like you have absolutely no idea what you're talking about. Triplejump scripts do nothing except repeat the jump command to space it out over a larger fraction of a second than normal.

    I just love how many people I've seen "bhop" with repeated glide jumps and pride themselves in not needing any sort of scripts. GG GUYS, I DONT NEED A SCRIPT TO SUCK **** EITHER!
  • MrChainsawMrChainsaw Join Date: 2004-04-07 Member: 27786Members, Constellation, Reinforced - Shadow
    You'd think they'd at least take out bunnyhopping until they could fix the hitboxes, but I guess that would make it too balanced.
  • BirdyBirdy Join Date: 2003-05-29 Member: 16825Members, Constellation
    You are all basically telling us bunny hop should be removed because it gives an unfair advantage for those who have tried to master it in their game time. If you can't be bothered to learn something that requires some sort of skill ( Perfect timing and movement in this case. ) then in my opinion you should have no right to whine about it. I'm sure most people use a script or even a mouse wheel to make bunny hopping easier but there's also alot of people out there who do it like the old days. Bunny hopping does give a pretty big advantage for those who are really good at it ( Look at some Quake and TFC movies <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> ) but i still think it should be let in. This is like saying nobody is allowed to aim because it requires skill, nobody is allowed to hear because it requires ears, nobody is allowed to walk since not everyone has a keyboard. If someone takes the effort to learn something that will make him a better player I'm happy to give credit for it and say well done. Only thing you guys do is whine about it since you can't or don't want to do it.

    Flayra put it in for a reason and he probably knows by now not everyone agrees with it. Also doubt the '100th' topic about this area will make him change his mind.
  • tankefugltankefugl One Script To Rule Them All... Trondheim, Norway Join Date: 2002-11-14 Member: 8641Members, Retired Developer, NS1 Playtester, Constellation, NS2 Playtester, Squad Five Blue
    Bhopping charging skulks have never been a huge problem. It's those clever skulks using cover and timing their charges to my reload that are the worst.

    That doesn't mean covers should be removed.
  • AhnteisAhnteis teh Bob Join Date: 2002-10-02 Member: 1405Members, NS1 Playtester, Constellation
    edited June 2004
    <b>You are all </b>

    Over generalization. There is more then one reason people want BHopping removed. However, huge advantage is supposedly the topic of this thread, so close enough.

    <b>basically telling us bunny hop should be removed because it gives an <i>unfair</i> advantage for those who have tried to master it in their game time.</b>

    If it does indeed give an UNFAIR advantage, then it should be removed. The discussion is whether the advantage is, in fact, unfair.

    For myself, leave it in, but fix the nasty knockback issues.
    Anyone who hasn't, read up a few posts about tweaking your network settings, and do it. It makes a huge difference.
  • altairianaltairian Join Date: 2003-06-18 Member: 17459Members
    <!--QuoteBegin-fyre.mp3+Jun 29 2004, 08:33 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (fyre.mp3 @ Jun 29 2004, 08:33 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I can bunnyhop without any craptacular script

    scripts are based off of recording how people do it, you can't just build a script off of something you don't know works.
    Bunnyhopping is very easy to do if you have a thing called "timing" and "hand-eye coordination", Rare things, I know, but put together these are a lethal force. <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    There are no scripts that bunnyhop for you. The only scripts people use when bunnyhopping are jump scripts as saltz described to make the timing easier. Why do people insist on saying scripts are so unfair when all they are is just a bunch of half-life commands bound to a key =\
  • GunFodderGunFodder Join Date: 2004-02-15 Member: 26572Members
    <!--QuoteBegin-Ahnteis+Jun 30 2004, 11:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Jun 30 2004, 11:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For myself, leave it in, but fix the nasty knockback issues. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Knockback is the devil. I absolutely hate it as a skulk. When you get in close to a marine, you should be rewarded: the marine failed to keep his distance and shouldn't get any extra help from knockback.
  • MrChainsawMrChainsaw Join Date: 2004-04-07 Member: 27786Members, Constellation, Reinforced - Shadow
    edited June 2004
    <!--QuoteBegin-GunFodder.+Jun 30 2004, 03:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (GunFodder. @ Jun 30 2004, 03:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Ahnteis+Jun 30 2004, 11:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ahnteis @ Jun 30 2004, 11:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> For myself, leave it in, but fix the nasty knockback issues. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Knockback is the devil. I absolutely hate it as a skulk. When you get in close to a marine, you should be rewarded: the marine failed to keep his distance and shouldn't get any extra help from knockback. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Oh yeah, it's SO hard for skulks to get in close with moves like bunnyhopping and leap.

    God forbid marines should actually have something that gives them a chance to get away, it takes quite alot of skill to time that jump just right so that you can actually get far enough away to have a chance(even when they are bite-spamming and you know when to time it to the bite, it seems kinda random). I fail to see the difference between using knockback to get away from aliens and aliens bunnyhopping.
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    Wow guess what... the TFC CPL GUI (playing for $10k on LAN) had a 3jump script in it. Know why? Because YOU CAN'T BHOP WITHOUT IT. Because they screwed up the Quake auto-jump thing, you need a 3j/mwheel to bhop.
  • SchmurfySchmurfy Join Date: 2003-05-14 Member: 16322Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Know anybody who does it regularly?<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I bunnyhop without any script like my whole team and the same for RaB.
    In my case i don' even use the mousewheel, i jump with MOUSE2 bound to +jump.

    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Wow guess what... the TFC CPL GUI (playing for $10k on LAN) had a 3jump script in it.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I don't think we are talking about TFC, do you ? <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
  • DiscipleDisciple Join Date: 2003-10-28 Member: 22084Members, Constellation
    In fact, bunnyjumping does not give too much advantage. Tactical skills are by far more important (like knowing when to jump forth, planning attacks and such)

    Many of the good players, in fact, do not need to use scripts (only like one or two in .se use scroll, the rest only a +jump-bind)
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    Bhopping is free cerlerity. How can you say it doesn't give an advantage. The only thing that can kill celerity bhopping skulks is shotguns. Other guns simple don't drain enough bullets in time. An aim bot wouldn't even help there.
  • RiotingNerdRiotingNerd Join Date: 2003-09-15 Member: 20896Members
    <!--QuoteBegin-Lt. Hendrickson+Jul 4 2004, 03:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt. Hendrickson @ Jul 4 2004, 03:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bhopping is free cerlerity. How can you say it doesn't give an advantage. The only thing that can kill celerity bhopping skulks is shotguns. Other guns simple don't drain enough bullets in time. An aim bot wouldn't even help there. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    this post makes me laugh and cry at the same time <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    And lets not forget about gorges that can run twice as fast as rines. That is for sure an unfair advantage. Or bhopping onos.
  • e_Nadagaste_Nadagast Join Date: 2003-10-30 Member: 22149Members
    <!--QuoteBegin-Lt. Hendrickson+Jul 4 2004, 03:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt. Hendrickson @ Jul 4 2004, 03:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And lets not forget about gorges that can run twice as fast as rines. That is for sure an unfair advantage. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    you have to have some elite bhop to get ~450-500 ground speed bhop as a gorge.
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    as I dont play the game any more I'll let all you anti bunny hoppers into a little secret. If you aim the skulk about 30deg towards the floor while running you can actually outspeed the bunnyhopping skulk. Robin and I tested it with cheat mode and the speedometer thingy one day and floor straffe is definately the way to move quickly easily.

    Although I didnt test it it probably work for marines too..

    Then theres 'doing a Daley Thompson' and players of old spectrum and commodore sports games will be good at this one. Simple hammer left and right toggle while running to increase your speed - especially effective with the onos.

    Leaping round corners has already been covered, then theres using the 'bounce' and leaping round corners method to maintain leap speed.


    Anyone *can* learn any or all of these exploits, even me (and I say exploits because I sincerely believe it is exploiting the games weak physics engine) whether its unfair or fair, cheating or tactics is a matter that people will never agree on.

    The question I'd like to see answered is what would be *good for the game*, sure aliens should bounce around but is this a game of "fps 1337 *I 0wnz j00* skillz" or tactics and teamwork?

    Will ns be a good game when everyone is bouncing around, waggling along and jump crouching for knockback?

    You decide, I'm outa here.
  • Lt_HendricksonLt_Hendrickson Join Date: 2003-03-21 Member: 14761Members
    <!--QuoteBegin-e.Nadagast+Jul 4 2004, 06:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (e.Nadagast @ Jul 4 2004, 06:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Lt. Hendrickson+Jul 4 2004, 03:24 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Lt. Hendrickson @ Jul 4 2004, 03:24 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> And lets not forget about gorges that can run twice as fast as rines. That is for sure an unfair advantage. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    you have to have some elite bhop to get ~450-500 ground speed bhop as a gorge. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    That such a stubborn rediculous statement from someone who knows pretty darn well bhopping gorges can outrun marines.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    Eaglec, you're not bunnyhopping correctly if just looking at the ground makes you go faster. Usually a complete lack of speed buildup is because :

    - you're not holding crouch
    - you're touching the ground and losing al speed
    - you're turning too heavily

    Anyways, looking at the ground isn't faster.
  • MrChainsawMrChainsaw Join Date: 2004-04-07 Member: 27786Members, Constellation, Reinforced - Shadow
    edited July 2004
    I see two types of bunnyhopping, the one where the skulk hops left and right down a long hallway, going a bit faster than a normal skulk, and the magic flying skulk that flys in perfectly straight lines, barely touches the ground and can cross the marine start on kestrel faster than a marine could put a single shell in his shotgun. And they never miss the jump. Never. I don't know, but it kinda seems statistically impossible to me that so many people can do it so easily with no scripts.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-Kwil+Jun 29 2004, 05:18 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Kwil @ Jun 29 2004, 05:18 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Schmurfy+Jun 29 2004, 04:41 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Schmurfy @ Jun 29 2004, 04:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->2. Any skill that requires you access the config or the console isn't a game skill. It's a meta skill. Every instruction manual I've seen on bhopping starts with "download this script" or "type this in your console to start". My feelings are, if you have to do that, it's not a real game skill, it's an exploit that just happens to take some skill to use effectively.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    You don't need ANY script to bunnyhop
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I understand that's a theoretical possibility.

    Know anybody who does it regularly? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    me
  • Amped1Amped1 Join Date: 2003-02-08 Member: 13287Members
    edited July 2004
    I shall now dub the "look at the floor method" as "Poor man's bunnyhopping." Anyways, I never said I wanted bunnyhopping removed. I simply want the speed gain lowered. Curently it is, as mentioned before, free celerity.
  • davidsansomedavidsansome Join Date: 2003-02-07 Member: 13228Members, Constellation
    Looking at about 45 degrees into the ground can make a skulk reach a speed of about 400 (maybe a little bit less). This is more than the normal skulk running speed of 290. Good bunnyhoppers can reach speeds of about 500. My personal best is 470.

    Looking into the ground is an easy way to increase speed. It does have the disadvantages of a) making yourself easy to shoot at (as you're running in a straight line) and b) not being able to see where you're going.

    Bunnyhopping is a lot harder, but it has many rewards.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    I believe that the skulk's bunnyhopping speed is capped at 170% of normal speed. Based on 290 units of base speed, that's just below 500 as david said. Skulk celerity lets a skulk run at 125% normal, which is around 360. That's a big difference.
  • SaltzBadSaltzBad Join Date: 2004-02-23 Member: 26833Members
    He was saying he was doing it with a Gorge though. Yes Skulks groundspeed is 492, and you usually get up to 560 midair.
  • tjosantjosan Join Date: 2003-05-16 Member: 16374Members, Constellation
    <!--QuoteBegin-semi-psychotic+Jul 5 2004, 06:11 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (semi-psychotic @ Jul 5 2004, 06:11 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I believe that the skulk's bunnyhopping speed is capped at 170% of normal speed. Based on 290 units of base speed, that's just below 500 as david said. Skulk celerity lets a skulk run at 125% normal, which is around 360. That's a big difference. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Actually, the ground speed of a skulk is ~300 and 290 while holding duck. With a speed 170% of the normal, the skulk reaches ~510.
  • ForlornForlorn Join Date: 2002-11-01 Member: 2634Banned
    But a bhopping celerity skulk goes around 650
  • DeadCellDeadCell Join Date: 2003-06-03 Member: 16981Members
    edited July 2004
    wow sorry that bhopping is a skill so we definitly have to get rid of it. We obviously cant have people who practiced how to bhop use it on others because its unfair. Oh and yes thats sarcasm and yes everyone can learn to bhop, ive even taught my friend who never played an fps how to bhop w/o scripts. He may not be fast but he'll get there through practice. If he can do it, then trust me everyone can.
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