Starcraft Marine Face

xxxxxxxxxx Join Date: 2004-04-14 Member: 27916Members
edited June 2004 in NS Customization
<div class="IPBDescription">Graphic Glitch</div> <b><i>Off Topic</i></b> - Hey all...I don't post much, however I regularly read this forum and get a lots of customisation from here.
<b>Big Thanks</b> to all the people who put in their time and effort for the community! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->

<b><i>On Topic</i></b> - I've been using the StarCraft Marine for as long as I can remember as it's my absolute favourite, so thanks to those that have made this a great model!
(Thanks CaptainPanaka! ...Sorry don't remember who the creator or other editors are of it. I need the README file.)

Otherwise I've been using the new version of the model, and since using it I've noticed an error with their faces, and have since been a little annoying to look at in the game. I also noticed that this didn't happen with the previous version of the model.

If someone could tell me what is wrong with it, or how to go about fixing it than I would be most thankful. I believe this to be a problem with my settings as I haven't seen anyone else comment about it.
Otherwise I know little about the console commands in reference to graphics and textures, but I've made sure to set the gl_max_size to 512 ...But still to no avail. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->

Here is a picture to show what my problem is:

Comments

  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    this is a transparency bug. If you have Jed's HLMV you will be able to fix this <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • MalambisBZMalambisBZ Join Date: 2002-11-21 Member: 9559Members
    Looks like a smoothing error.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-MalambisBZ+Jun 27 2004, 04:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MalambisBZ @ Jun 27 2004, 04:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Looks like a smoothing error. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    It basicly is. Sometimes the additive transparency removes the smoothing group makeing it flat shaded. Its very anoying and happens most of the time when two additive textures are on top of each other.
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    D: the smoothgroups own us
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    hm... the strange thing is:

    yep it's a problem with transparency. But... I don't have this error on this model... but I got it on several other models, that I was working on... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • UESCdurandalUESCdurandal Join Date: 2003-05-24 Member: 16660Members
    sorry for thread necromancy but HOW can I fix such a smoothing error?
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    OMG

    there is something with NS 3 beta 5

    I have the same error on a marine model i just compiled and my previous turrets with transparency lasers now have textures not showing up (plain white) or worse, parts of the model nog showing up
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    yes, i have some additive bits on a model, but they arent additive ingame.
  • UESCdurandalUESCdurandal Join Date: 2003-05-24 Member: 16660Members
    Is there a way to fix that, please tell me.
  • ObstObst Join Date: 2003-03-12 Member: 14436Members, Constellation
    Out of Daza's post I think you compile it without transparency, and then set the additive flags later on in HLMV. I am trying this now.
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    <!--QuoteBegin-Obst & Gemuese+Sep 6 2004, 09:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Obst & Gemuese @ Sep 6 2004, 09:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Out of Daza's post I think you compile it without transparency, and then set the additive flags later on in HLMV. I am trying this now. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Does exactly the same thing.
  • UESCdurandalUESCdurandal Join Date: 2003-05-24 Member: 16660Members
    I am a noob in such things. Please tell me what I got to do?
  • Daza4Daza4 Kerc Kasha Join Date: 2003-04-06 Member: 15233Members
    Open it up in jeds hlmv and remove transparency from the visor. Quick and easy fix.
  • UESCdurandalUESCdurandal Join Date: 2003-05-24 Member: 16660Members
    and then? than it's not transparent. but it shoul be.
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