Ar93a2 Foxtrot

BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
edited June 2004 in NS Customization
<div class="IPBDescription">Variation</div> Heres a variation of the AR93 I had made a while Back, It has a Grenade launcher instead of a Flashlight. This was actually the original concept, But I went with the flashlight instead for whatever reason I had at the time. Heres a render of the Foxtrot Version.
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Comments

  • StrykarStrykar Join Date: 2004-06-26 Member: 29542Members
    Nice as always. I love your work!
  • BigBullBigBull Join Date: 2003-04-02 Member: 15123Members
    The laucher seems a bit long IMO.
  • StrykarStrykar Join Date: 2004-06-26 Member: 29542Members
    I dont know what it is, but there's something about his ammo clips that make me wanna reload after every shot, looks sooo great.
  • BijiyBijiy Fantastic Damage Join Date: 2003-11-28 Member: 23697Members
  • ChubbieboiChubbieboi Join Date: 2002-12-23 Member: 11408Members
    edited June 2004
    I like that forgrip ^.^

    and is that red button the thing u press to fire the GL under it?
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    edited June 2004
    Yes, that was the Idea, The Button would fire the Grenade launcher...
    Anyway, heres the link, Anyone feel free to mirror this is you so Desire.

    <a href='http://caltrop.no-ip.com/~timberwolf/NS/AR93Foxtrot.zip' target='_blank'>http://caltrop.no-ip.com/~timberwolf/NS/AR93Foxtrot.zip</a>
  • SWAT_PointmanSWAT_Pointman Join Date: 2003-10-05 Member: 21458Members
    Very nice release brig,glad to see your back <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • LockNLoadedLockNLoaded Join Date: 2002-09-05 Member: 1282Members
    <!--QuoteBegin-BrigadierWolf+Jun 27 2004, 03:13 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Jun 27 2004, 03:13 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Yes, that was the Idea, The Button would fire the Grenade launcher...
    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Does that mean we will see attachments on weapons working in the future?
  • ChronoChrono Local flyboy Join Date: 2003-08-05 Member: 18989Members
    i think it would look better with a shorter barrel and shorter grenade launcher barrel probably wont be a good idea in real life but itll look cool <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Dark_SoulDark_Soul Hive King Join Date: 2003-11-11 Member: 22527Members
    nice, too bad the body is so boxy dude, i really think that's annoying
    (the supposed-to-be-more-cylindric part that has the TSA logo sticker on it)

    <span style='font-size:7pt;line-height:100%'>oh LockNLoaded, sweet sig dude !</span>
  • pr0dgypr0dgy Join Date: 2004-04-12 Member: 27877Members
    looks really awesome... but:

    - the parts individually look well lighted, but not as a whole (makes it look somewhat out of place)
    - personally i think the green is too light in contrast to the rest of the darker shade of texture
    - the part where the body attaches to the stock... well.. it looks kinda odd

    to fix:

    - try to get all the shades to blend in, so everything doesnt look so out of place when its all put together
    - darken the green (dont have to since that was really my own opinion bout the green)
    - add something more to that part of the stock then just a dark/grey/dark/grey sorta shade... it looks odd
  • DrfuzzyDrfuzzy FEW... MORE.... INCHES... Join Date: 2003-09-21 Member: 21094Members
    *drools* Must... Use.... For.... Firearms.... D:
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    Ive updated the model to fix a Minor polygonal annoyance, So If the Mirror could be updated as well Id appreciate it.

    However, Im not going back and redoing a model I original released 4 months ago. If you'd like to reskin it yourself, however, you are more than welcome.
  • CaptainPanakaCaptainPanaka Join Date: 2002-11-02 Member: 4718Members
    Nade > Flashlight

    hm btw... would be nice if you answer my PM, when you got time, Brig. Thx...
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    is the p model the right size in this version cause in the original it was a bit big <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo-->
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--QuoteBegin-MR.JEBURTO+Jun 27 2004, 04:09 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (MR.JEBURTO @ Jun 27 2004, 04:09 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> is the p model the right size in this version cause in the original it was a bit big <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html//emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif' /><!--endemo--> its a bit big
  • TalnoyTalnoy Join Date: 2003-01-04 Member: 11779Members, Reinforced - Shadow
    <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> is it possible that you could make this double as the hand grenade??

    as in, using the attached nade launcher?? <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • DemiguiseDemiguise Marks Servers Reg Join Date: 2004-01-19 Member: 25462Members
    yes. it is entirely possible...
    Just get premision for Brig and then
    Decompile the model
    change the Animations so that he uses the nade launcher... (wait... its a one nade thingy.... WHO CARES <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->)
    Recompile it, change the names...
  • darkflame_666darkflame_666 Join Date: 2003-12-18 Member: 24531Members
    It wont be easy, brig does hard coding with his models, like trying to dance through a mine field carrying a rake <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • SWAT_PointmanSWAT_Pointman Join Date: 2003-10-05 Member: 21458Members
    edited July 2004
    NS models don't have hard coding,if they did then not that many people would be able to make model replacements.U havent even decompiled the model darkflame.
  • Owen1Owen1 Join Date: 2003-04-13 Member: 15457Members
    edited July 2004
    <!--QuoteBegin-darkflame_666+Jul 1 2004, 06:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (darkflame_666 @ Jul 1 2004, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It wont be easy, brig does hard coding with his models, like trying to dance through a mine field carrying a rake <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    hard...coding? i'll give it a shot
  • FunkyFungusFunkyFungus Join Date: 2003-09-09 Member: 20691Members
    <!--QuoteBegin-|Owen|+Jul 1 2004, 02:37 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (|Owen| @ Jul 1 2004, 02:37 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-darkflame_666+Jul 1 2004, 06:33 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (darkflame_666 @ Jul 1 2004, 06:33 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> It wont be easy, brig does hard coding with his models, like trying to dance through a mine field carrying a rake <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    hard...coding? i'll give it a shot <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    hehe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • BrigadierWolfBrigadierWolf Join Date: 2003-05-30 Member: 16876Members, Contributor
    ...Hard coding? huh?
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    <!--QuoteBegin-BrigadierWolf+Jul 1 2004, 04:38 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BrigadierWolf @ Jul 1 2004, 04:38 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> ...Hard coding? huh? <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    exactly my thoughts...
  • Mr_JeburtOMr_JeburtO Join Date: 2003-08-29 Member: 20340Members
    i think its best to just ignore darkflame.

    /offtopic - cookie you were right your sig is kool <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • SWAT_PointmanSWAT_Pointman Join Date: 2003-10-05 Member: 21458Members
    Darkflame is so stupid,hes hard to ignore.
  • CoolCookieCooksCoolCookieCooks Pretty Girl Join Date: 2003-05-18 Member: 16446Members, NS1 Playtester, Contributor, Constellation
    for once i agree with you swat

    anyway, guys get back ontopic <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    I don't know. It looks good, like an H&K rifle, but is the barrel maybe a little bit low for the firing mechanism?

    Like I said, I don't know. The line just seems a little odd to me. If not, carry on.
  • -Drake--Drake- -dn ʎɐʍ sıɥʇ- Join Date: 2003-04-02 Member: 15125Members
    did brig ever release the 1 with tac light ?
  • ZerisZeris Join Date: 2003-04-23 Member: 15770Members, Constellation
    Brig, your releases always make me feel good in the pants.
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