Play Ns Better

TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
edited August 2004 in New Player Forum
<div class="IPBDescription">offering what I can</div> <a href='http://cerul.dyndns.org:8080/site/games/NaturalSelection.html' target='_blank'>Tactical NS Tips</a>
<a href='http://cerul.dyndns.org:300/site/games/NaturalSelection.html' target='_blank'>Alternate link</a>

Finally posting this link in the right place. Enjoy and kick some butt for me.

If the links don't work,
1. Try again 10 minutes later
2. Try from outside the uber-firewall you're behind at work
3. PM me through this site with your email addy and I'll email it to you.

<span style='font-size:8pt;line-height:100%'>updated: link now uses more common port number.</span>
<span style='font-size:8pt;line-height:100%'>updated: both links avail. Added trouble shoot guide.</span>
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Comments

  • XiileXiile Join Date: 2003-02-22 Member: 13818Members
    edited June 2004
    From a quick scan through, it seems you have good info there. I sent the URL to my friend who is new at NS, and he seems to think the same.
  • VampMasterVampMaster Join Date: 2003-03-16 Member: 14585Members
    I have also been going through it rapidly, and all I can say these are really helpful tips for a newbie...

    I recommend a <span style='color:orange'>Web</span>
  • RedfordRedford Monorailcatfjord Join Date: 2002-04-28 Member: 528Members, NS1 Playtester
    You really need to add a bit on the importance of listning, since 90% of the time you'll hear a skulk before you see it. You know all those people who seem to be psychic and allways know exactly where you are coming from? They have a headset.
  • SinSpawnSinSpawn Harbinger of Suffering Join Date: 2002-11-12 Member: 8359Members
    <!--QuoteBegin-Redford+Jun 20 2004, 03:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Jun 20 2004, 03:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know all those people who seem to be psychic and allways know exactly where you are coming from? They have a headset. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Or played the game so many times, it becomes an natural instinct to where all campers hide and where sounds come from and what likely attack route i.e. Vent
  • mind_shiftmind_shift Join Date: 2004-06-07 Member: 29165Members
    Very nice, mabye in the next edition you could create individual tactics for regular and siege maps (the most popular 3rd party maps)
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-SinSpawn+Jun 21 2004, 12:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Jun 21 2004, 12:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Redford+Jun 20 2004, 03:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Jun 20 2004, 03:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know all those people who seem to be psychic and allways know exactly where you are coming from?  They have a headset. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Or played the game so many times, it becomes an natural instinct to where all campers hide and where sounds come from and what likely attack route i.e. Vent <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    6th sense tbh. Aka. wallhack (some peaple can't take you guessing where they are when they have hidden the same spot 20 times or just hidden in a known spot.)

    allways look up.
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    <!--QuoteBegin-Diablo_fx+Jun 24 2004, 08:20 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Diablo_fx @ Jun 24 2004, 08:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
    allways look up. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Yeah I tried that once.

    I just ended up walking into things a lot.

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • fURiOUS_gEOrGEfURiOUS_gEOrGE Join Date: 2004-04-29 Member: 28319Members
    im really sorry for nitpicking, but.....there were a few times where you mentioned hitting a specific button; some people bind them to other buttons so it wont apply to them.

    (at least add in a "or whatever button +blah is bound to" after mentioning it)




    but other than that, awesome guide
  • Swift_IdiotSwift_Idiot Join Date: 2003-01-05 Member: 11883Members
    This is a good guide. It doesn't try to tell new players too much, which would just overload them and make them hate the game for being so complicated, but it tells them enough so that they can at least understand what they should be trying to do, and they can start figuring the finer points of the game out on their own.

    Along with the <a href='http://www.natural-selection.org/manual_version_2/Natural_Selection_Manual_Framed.html' target='_blank'>Official NS 3.0 Manual</a>, new players might want to make this thread their first stop.

    <span style='color:orange'>Web?</span>
  • I_play_ns_nakedI_play_ns_naked Join Date: 2003-10-01 Member: 21363Members
    the manual and all is fine and dandy but im not too sure how many players would sit down and read thru all that. most would just skim or not read it at all. sometimes its just best to expierence it all yourself and learn the hard way. but these pointers are always helpful so that newbies don't screw up the game! <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--> Link doesn't work for me? Page can't be displayed <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo-->
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    I'm serving it over DSL, sometimes Verizon changes my IP address and it can take 5 minutes for my system to re-establish the connection. So, try again.


    Thanks for the button/bind comment, you're right, I'll have to look into it.


    Some folks learn better by reading than by doing. Most of my sneaky tricks are in there, so even experienced players can learn something. It definately needs more pictures though.


    I should mention that headphones on an expert can seem like a wallhack.


    Thanks for the feedback. Sorry I can't do more right now, but I just got employed and I'm having difficulty fitting fun things into my schedule anymore. :/


    ** CLEANSE THE INTRUDERS **
    With new Herbal Essences Shampoos!
  • CrSCrS Join Date: 2004-03-03 Member: 27096Members
    edited June 2004
    One thing; I'd personally shoot the OCs before DCs. DCs doesnt heal the OCs to that much of an extent anyways, so taking out an OC is quite fast, and thats worth 10 res anyways. You could allways just knife down the DCs afterwards...

    And the part where you say;
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->You'll have the chance to chose between killing a movement chamber or a hive. Go for the hive. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I understand that your supposing a PG rush or something here, but when alone "inside" a hive, and theres MCs there, it takes like two clips to shoot it or something, for gods sake, take that out first. 20 res gone from aliens, and aliens must reorganize to make sure they are rebuilt. (The latter part could potentially wreck havok on clanmatches... Allways go for easy to cut down chambers mate)... If your not, like I mentioned, positioned for a PG rush etc.

    <!--emo&::tsa::--><img src='http://www.unknownworlds.com/forums/html//emoticons/tsa.gif' border='0' style='vertical-align:middle' alt='tsa.gif' /><!--endemo-->
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    Killing the movement chamber in a hive is a wonderful idea. But only AFTER asking about a PG. Attacking before asking has been the loss on many a game.

    Either way on the DC/OC thing. I still recommend my way though <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> After all, it's my way.

    Thanks for the feedback. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html//emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif' /><!--endemo-->
  • Soul_RiderSoul_Rider Mod Bean Join Date: 2004-06-19 Member: 29388Members, Constellation, Squad Five Blue
    <!--QuoteBegin-TomCerul+Jun 29 2004, 12:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TomCerul @ Jun 29 2004, 12:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm serving it over DSL, sometimes Verizon changes my IP address and it can take 5 minutes for my system to re-establish the connection. So, try again.

    <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Been trying for nearly a week now, still can't be displayed <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo-->
  • persoperso Join Date: 2003-02-19 Member: 13740Members, WC 2013 - Supporter
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Ammo makes you run slightly slower.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Does ammunation really slow marine's movement speed? I never knew that. <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo-->
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    <!--QuoteBegin-Soul Rider+Jul 5 2004, 02:52 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Soul Rider @ Jul 5 2004, 02:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-TomCerul+Jun 29 2004, 12:26 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (TomCerul @ Jun 29 2004, 12:26 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm serving it over DSL, sometimes Verizon changes my IP address and it can take 5 minutes for my system to re-establish the connection.  So, try again.

    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html//emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif' /><!--endemo--> Been trying for nearly a week now, still can't be displayed <!--emo&???--><img src='http://www.unknownworlds.com/forums/html//emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif' /><!--endemo--><!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I'm guessing you're on the bad side of some internet road block. You might be going through a proxy server. Try this link instead. <a href='http://cerul.dyndns.org:8080/site/games/NaturalSelection.html' target='_blank'>Same machine, different port</a>
  • MrChainsawMrChainsaw Join Date: 2004-04-07 Member: 27786Members, Constellation, Reinforced - Shadow
    edited July 2004
    <!--QuoteBegin-perso+Jul 5 2004, 09:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (perso @ Jul 5 2004, 09:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does ammunation really slow marine's movement speed? I never knew that.  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yep. So do HMG's, mines, etc., everything you carry with you, I'm not sure on the numbers though, it's a pretty small difference, but it can easily make a difference in the game.

    You move at different speeds with certain weapons out too, I think you're fastest with your knife out.
  • GeorgebGeorgeb Join Date: 2004-06-14 Member: 29302Members
    Works the same for CS as well.

    If you need any help with connections goto:
    www.radiotoolbox.com
    and check your gaming port etc.

    Regards
    George
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    <!--QuoteBegin-Stack!+Jul 5 2004, 11:41 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Stack! @ Jul 5 2004, 11:41 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin-perso+Jul 5 2004, 09:27 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (perso @ Jul 5 2004, 09:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Does ammunation really slow marine's movement speed? I never knew that.  <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html//emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif' /><!--endemo--> <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Yep. So do HMG's, mines, etc., everything you carry with you, I'm not sure on the numbers though, it's a pretty small difference, but it can easily make a difference in the game.

    You move at different speeds with certain weapons out too, I think you're fastest with your knife out.<!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    I haven't seen anything about the currently selected weapon changing your running speed in NS. Got a source? Have you tried it?
  • SmoodCrooznSmoodCroozn Join Date: 2003-11-04 Member: 22310Members
    edited July 2004
    My tips:

    <span style='font-size:21pt;line-height:100%'><span style='color:red'>The most important thing in the game are resources.</span></span> They are the nipple-like, black circle things with smoke coming out of them. If you are alien, go gorge and drop a resource tower on them, if you are marine, request a resource tower and build it. If you have lots of resources, not only do you get to upgrade your status, but you also make the other team weaker by starving them. Even a 1 hive alien team with lots of resource can take down a teched marine team. Keep this in mind, and the next thing you will have to worry about is skills and tactics.
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    <Joke><Sarcasm on>
    So what are you trying to say exactly? Don't hold back, tell us how you <b>really</b> feel.
    <Sarcasm off></Joke>


    Yep, it IS all about the resources. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo-->
  • BlueNovemberBlueNovember hax Join Date: 2003-02-28 Member: 14137Members, Constellation
    lol ^^
    "As long as we have resources, we dont need tactics. "

    ...

    Still, it's a valid point. However you must remember the reverse of your statement; (1 hive aliens taking down full tech TSA,) a TSA team with full resources and no tactics can still be based rushed by 6 well organised skulks.



    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    mmmm *bump*



    <!--emo&::lerk::--><img src='http://www.unknownworlds.com/forums/html//emoticons/lerk.gif' border='0' style='vertical-align:middle' alt='lerk.gif' /><!--endemo-->
  • I_Gorged_Your_MomI_Gorged_Your_Mom Join Date: 2003-10-01 Member: 21361Banned, Constellation
    You might want to add these things that most people overlook...

    Onos's gore (1st attack) does double damage to structures.

    Grenades do double damage to structures.

    If your a fade or jet packer and your in the air, duck while airborne. This will make you a smaller target, and harder to hit.

    Not only do the ammo and weapons you carry as a marine effect your running speed, but they also effect how high and fast you can fly with a jp. If you are carrying a fully loaded grenade launcher, don't expect to be able to go as high or fast as if you were carrying only your knife.

    Explosions and other types of fire (welders) destroy webs instantly.

    If you see an higher alien life form (lerk, fade, onos) running from you, chances are it has low health and is trying to get back to the hive or to some dcs. Or even just trying to hide so it can regen. If you can chase it or somehow corner it, shoot it. If it is escaping down a long hall, pull out your pistol fire; chances are it will go down.
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    edited July 2004
    That's some good stuff. I think I've heard the gren damage thing, but onos doing extra is new to me. I'll check the manual when I get home to see if I can find some mention of it.

    I'll put some time into adding your tips and some more pics this weekend.

    Shooting the fleeing=excellent tip, if taken with a small grain of salt. (Traps)

    Did I really forget to mention the crouching jetpack thing? Whoops, gotta fix that.
  • StarchyStarchy Join Date: 2003-04-21 Member: 15727Members, Constellation
    Very nice, i'll recommend to some newer friends.
  • I_Gorged_Your_MomI_Gorged_Your_Mom Join Date: 2003-10-01 Member: 21361Banned, Constellation
    I doubt they put the onos gore 2x damage thing in the manual, if you want to test it, just start a server with mp_drawdamage 1 and attack the com chair as an onos. You should do double damage.
  • Diablo_fxDiablo_fx Join Date: 2003-02-21 Member: 13793Members
    <!--QuoteBegin-SinSpawn+Jun 21 2004, 12:47 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (SinSpawn @ Jun 21 2004, 12:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Redford+Jun 20 2004, 03:42 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Redford @ Jun 20 2004, 03:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> You know all those people who seem to be psychic and allways know exactly where you are coming from?  They have a headset. <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    Or played the game so many times, it becomes an natural instinct to where all campers hide and where sounds come from and what likely attack route i.e. Vent <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    bingo
  • zephiKzephiK Join Date: 2004-06-27 Member: 29586Members, Constellation
    great job <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> i hope gl to the New Players.
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