Game Start And Game End Triggering
HanzGrub3r
Join Date: 2004-02-23 Member: 26823Members
<div class="IPBDescription">Help?</div> Hey guys,
does anyone know the entities I would use to trigger events when the game starts and when the game ends..
What I want to do is to trigger a multimanager when the round starts and then trigger the same multimanager again when the round ends.. anyone have any ideas?
ta
does anyone know the entities I would use to trigger events when the game starts and when the game ends..
What I want to do is to trigger a multimanager when the round starts and then trigger the same multimanager again when the round ends.. anyone have any ideas?
ta
Comments
just make sure the trigger is under all the info_player_start points
as a key I use:
mapreset 1
(dunno bout the name btw <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo--> but I think you get which one im talking about)
wait, why am I helping you... it's late, er... early....
EDIT: to end a round with sv_cheats 1, use "endgame #" where "#" is the number of the winning team.
I have timers setup in my multimanager to fire doors after 20mins of game time (similar to the siege doors opening on the siege maps) -- but if the game ends BEFORE the 20mins then the counter doesn't stop ticking, which means that if a game ends at say, 13 mins, then another rounds starts immediatly afterwards, the door opens after 7 minutes of the second round!
I don't know how the siege mappers got around this, I've decompiled and examined their entity work but I'm none the wiser - the only difference is they're using about 40-50 trigger_random and trigger_relays where I'm only using 1 multimanager -- surely the same function can be achieved by using one of these wonderful new fangled multimanager entities that we simply can't live without?
Back when I started mapping, multimanagers were still a glint in Valve's eye and we all used trigger_relays <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->