Tips To Be A Bad Commander.
SonnyG007
Join Date: 2002-08-07 Member: 1092Members
<div class="IPBDescription">Just in case you need it.</div> Here are some tips to be the worst, noobish, god-awful commander ever.
Note: Side effects include mild hysteria, prolonged stress, uncontrollable bladder, hearing marines voices complaining even with the computor off, and insanity.
1. Never give Waypoints. All marines know the layout of the map and where all resource nodes and alien locations are so don't bother with giving them waypoints. It will only confuse them.
2. Only put one Infantry portal at your main base. Ignore all protests against this because they are all wrong, wrong, wrong! If anything tell them it's an incentive not to die.
3. Drop buildings on unsuspecting marines. Sometimes you need something to relive the stress of commanding. Go ahead and drop a turrent factory on a guy and watch him squirm.
4. Don't upgrade weapons or armor. It really doesn't make a difference if a marine dies from 2 bites or 3. Better for you because there's less people complaining about health packs thus saving you time.
5. Don't drop ammo ever. Instead drop an armory in every single hallway. Also make sure you have at least 4 of them in your base. That way you don't have people waiting to get ammo.
6.More arms labs is a good thing. Drop these right in the middle of your base. Better yet, build 3 of them in case one of them gets destroyed.
7. Siege turrents are badass. Build at least 7 of these at every mini base. Forget about sentry turrets. They die too fast and don't have the neat exploding effect.
8. Always inform your marines at the beggining. When the game first starts stop whatever your doing and tell all marines to come back to base. Ignore the request for mundane things like an armory or turrents. Once you have everyone back at your base spend the first 5 minutes explaining to them how good of a commander you are and how many games you won. Also telling them that your really god in disguise works wonders. If anyone tries to leave drop a turrent factory on there head. This briefing from the start will give confidence in your troops. If they know how l33t you are then you pretty much won the game.
Try not too use all these tips on one game. The aliens are having a tough time as it is and I think it'd be an unfair advantage if you use all of them.
(P.S. This post was meant as half joke, half warning. All the things here I have seen happen in games the last few days and in every case the commander got ejected. So just don't do these things and you can pretty much consider yourself in the top 80% of commanding skill.)
Note: Side effects include mild hysteria, prolonged stress, uncontrollable bladder, hearing marines voices complaining even with the computor off, and insanity.
1. Never give Waypoints. All marines know the layout of the map and where all resource nodes and alien locations are so don't bother with giving them waypoints. It will only confuse them.
2. Only put one Infantry portal at your main base. Ignore all protests against this because they are all wrong, wrong, wrong! If anything tell them it's an incentive not to die.
3. Drop buildings on unsuspecting marines. Sometimes you need something to relive the stress of commanding. Go ahead and drop a turrent factory on a guy and watch him squirm.
4. Don't upgrade weapons or armor. It really doesn't make a difference if a marine dies from 2 bites or 3. Better for you because there's less people complaining about health packs thus saving you time.
5. Don't drop ammo ever. Instead drop an armory in every single hallway. Also make sure you have at least 4 of them in your base. That way you don't have people waiting to get ammo.
6.More arms labs is a good thing. Drop these right in the middle of your base. Better yet, build 3 of them in case one of them gets destroyed.
7. Siege turrents are badass. Build at least 7 of these at every mini base. Forget about sentry turrets. They die too fast and don't have the neat exploding effect.
8. Always inform your marines at the beggining. When the game first starts stop whatever your doing and tell all marines to come back to base. Ignore the request for mundane things like an armory or turrents. Once you have everyone back at your base spend the first 5 minutes explaining to them how good of a commander you are and how many games you won. Also telling them that your really god in disguise works wonders. If anyone tries to leave drop a turrent factory on there head. This briefing from the start will give confidence in your troops. If they know how l33t you are then you pretty much won the game.
Try not too use all these tips on one game. The aliens are having a tough time as it is and I think it'd be an unfair advantage if you use all of them.
(P.S. This post was meant as half joke, half warning. All the things here I have seen happen in games the last few days and in every case the commander got ejected. So just don't do these things and you can pretty much consider yourself in the top 80% of commanding skill.)
Comments
I always play Kharaa now. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
and, just a little(semi-related) observation:
im seeing a lot of Kharaa-heavy games already. are people finally learning? or are they just tired of the Marines?
either way... we are evolving yet again
<!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Oh, and I'm a cr4ppy aim, too. Can't hit those damn Skulks as marine. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
And yes, this did happen to me. The marines were being held in the MS of caged by multiple fades and onos, and when I spawned I got a jetpack, a welder and a HMG and then flew out the vent in the ceiling all the way to the sewer hive with no resistance, except for some webs which I welded through. When I got to the sewer hive there were about 5 defensive chambers and 6 offensive chambers in a row on the catwalk. After I asked for a GL and didn't get one I started firing at the chambers with my HMG and destroyed them all without losing any health.
But my HMG had run out of ammo, so I pleaded with the Commander to give me some ammo, explaining that if I got some ammo for my HMG I would be able to take out the hive and there would be no more onos. but I didn't get any. (BTW that whole time I hadn't seen a single alien)
about 1-2 minutes later (during those 1-2 minutes I kept asking the commander for ammo and/or a turret factory) aliens started showing up and I promptly got killed.
When I respawned I asked for a HMG and a jetpack, I only got a jetpack. So I loaded up on ammo and flew back out to the hive. The aliens had left again and hadn't left any defence except for 1 web at the top of the ladder at the east entrance, which I ran into on purpose so it wouln't get in my way if I had to leave quickly.
When I got in the hive room I flew on top of the hive and started unloading my LMG into it, after that ran out of ammo I pulled out my Pistol and started attacking the hive with that, when my pistol ran out of ammo I pulled out my knife and after about 3 or so minutes of knifing the hive aliens started showing up and then the hive died. Unfortuantly so did I.
And yes, this did happen to me. The marines were being held in the MS of caged by multiple fades and onos, and when I spawned I got a jetpack, a welder and a HMG and then flew out the vent in the ceiling all the way to the sewer hive with no resistance, except for some webs which I welded through. When I got to the sewer hive there were about 5 defensive chambers and 6 offensive chambers in a row on the catwalk. After I asked for a GL and didn't get one I started firing at the chambers with my HMG and destroyed them all without losing any health.
But my HMG had run out of ammo, so I pleaded with the Commander to give me some ammo, explaining that if I got some ammo for my HMG I would be able to take out the hive and there would be no more onos. but I didn't get any. (BTW that whole time I hadn't seen a single alien)
about 1-2 minutes later (during those 1-2 minutes I kept asking the commander for ammo and/or a turret factory) aliens started showing up and I promptly got killed.
When I respawned I asked for a HMG and a jetpack, I only got a jetpack. So I loaded up on ammo and flew back out to the hive. The aliens had left again and hadn't left any defence except for 1 web at the top of the ladder at the east entrance, which I ran into on purpose so it wouln't get in my way if I had to leave quickly.
When I got in the hive room I flew on top of the hive and started unloading my LMG into it, after that ran out of ammo I pulled out my Pistol and started attacking the hive with that, when my pistol ran out of ammo I pulled out my knife and after about 3 or so minutes of knifing the hive aliens started showing up and then the hive died. Unfortuantly so did I.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
This almost happened with me on a map I was commanding. Some really skilled guy with a jetpack and GL managed to sneak into the vents and into the last remaining hive. I had no idea how he got into this position but it was perfect. I dropped about 20 health packs to keep him alive and an armory just for him and after about 3 minutes he single handly killed about 10 offensive chambers, also bunch of defensive ch and the hive. Really great match too because when I finnally got into the commander chair the aliens already had 3 hives up and 5 onos. It's cool how a couple skilled marines can turn the tide just as a couple skilled aliens.
So good players are like magnets for newbies, which I don't mind at all. Keeps my guys together and easier to command. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
The above happened to me. I had joined a game on Eclipse shortly after the first commander had been voted out. Judging from the fact the aliens had two hives and a few Fades the game had been going on for a little bit. However the Marines only had their starting RT, an armory, observatory, and four sentries up. After setting up two more resource towers and building the base up a bit we were going to go secure the third hive location. It was at this point that the ex commander decided to make his feelings known. He loved standing in the door blocking the fastest route to the hive site. When he wasn't doing this he was grabbing the heavy armor and anything that wasn't an LMG, running off, and dying. Needless to say the Kharaa had a few Onos before long, our RT's were dead, and we were in no position to resist.
Had a major case of this one some server i was playing on a little bit ago. Commander drops the spawn points and turret factory right under the vent. I advise him that the aliens were attacking from the vent last round and that we should move it. After awhile of sitting there trying to cover the vent i'm told to leave the base and go to my waypoint...i object because no one else is defending the vent area and again im told to go to my waypoint. Well i tell everyone "Fine fine but when they launch their assault through that vent i will be saying told ya so" so i get to my wp and build the lil turrets the commander wanted. Then what do you know i hear people yelling that base is under attack i rush over to see....guess what....a major assault from the vent which kills out turret factory and spawn...then since defenses are down a frontal assault. I then got booted when i did the "i told ya so" because the commander was obviously the admin.
This happened to me once or twice.. I don't know the maps all that well yet and I wandered into an empty hive. I got up by the nozzle and asked for a resource building and a turret factory and some turrets, stressing how important it was that we lock down this hive. He finally drops me a resource nozzle then I ask for a turret factory, and eventually I get that also. If all is right in the world and logic was used by common man every now and then, the next step after dropping a factory is some turrets. I don't get them. I guess he just expected me to hide behind the turret factory if aliens came, or pick it up and throw it at them, because it's useless with no turrets. I'm also low on ammo and health which he doesn't give me. Finally after staring at the useless turret factory for a few minutes I leave the hive, then he finally notices and builds two turrets near the resource nozzle. I say two turrets is rediculous and we need to pretty much build another base here, but he doesn't listen and I don't get my turrets and the hive gets overrun and we lose.
16. If your whole team decides to leave because you didn't place any portals, and they're all in an empty hive standing around, don't place any CC or portals there either. The base is where is is for a very good reason, and hives are just icky places, you don't want to pick up an HMG that's been in some of those areas.
17. You don't need to know the map to command, it's pretty intuitive, if those marines tell you they're at the Aux Generatory node, then it's their fault for not telling you that it's somewhere below the upper right corner of the map.
18. Every armory needs a weapons lab and a prototype lab next to it to be effective, so save up those resources!
19. There's no fog of war or anything, so why build that observatory?
20. Turrets that are right around corners are wonderful for aliens, because they run right into them!! On the long corridors it's not a surprise, so don't bother in that respect.
21. If your base looks like a disaster example in an urban planning textbook, that's great! (See #18 and #22.) All the harder for those aliens to get around without having to climb over anything and falling into the phasegate often. Your teammates won't mind it if they have to jump from structure to structure at all!
22. Every outpost or resource node should have a full minibase! (See #21 and #18) I mean, you want to defend those cash cows doncha?
(All from real experiences as a grunt.)
Always give yourself hmg + welder + jp and then quickly jump back in the comm chair.
24.
In NS, money grows on trees. Therefore, spend as much as you want on anything your heart desires. Do you like how armorys deploy when they are fully built? Well then lay down 50 of them and hey if the worst comes the worst you can recycle the ip for some extra cash.
Yipee i brought a post back from the dead
26. Make locking down two hives your first priority. Long games where the aliens have no chance of winning are fun and enjoyable for both teams. If all the aliens leave the server, that means they're too excited and need to take a break.
27. Build an observatory next to EVERY phase gate. Phase gates don't work without a nearby observatory.
28. Relocate to a location with several entrances leading to twisty hallways. Marines like to have lots of options. Make sure there are no nearby resource nodes, those are just a distraction.
29. Tell your team to leave the gorge alone. After all, he doesn't attack you, what harm could he possibly do?
30. If your team informs you the aliens have 2 hives, drop several packets of mines. There's nothing that a fade hates more than mines.
31. Weapons upgrades and motion tracking are for wimps. An experienced marine can take out an onos with nothing more than an lmg. Any marine who claims this is impossible is a n00b.
33. Be enterprising ! Expand far ! Relocated to Cargo to hold a hive ? Don't bother taking its nodes , you can build them later when things are cooling down , just support marines on their way to Ominous Kismet and build a RT here. Such an aggressive expansion will scare the alien team for sure.
34. Parasited marines are your main strike force. If one of theses shows suicidary tendencies , drop him a few ammo packs , so he can attack aliens buildings by surprise without running out of ammo.
35. Your base is your sanctuary , the marines spawn in there so no alien should enter the spawning room or your soldiers will be cursed with bad luck. Drop mines , if a skulk explodes all of a sudden then it means he tries to breach your mine defense , drop a few more packs. Should any skulk cross the entrances , a TF with many many turrets is compulsory. Build as many turrets as you can first , then you can take nodes safely since your team doesn't have to defend the base. If you can keep a second node after several failed attempts , start upgrading weapons , your turrets will need a damage boost to counter acid rocket spamming and onos charges.
36. Scanner sweeps are expensive , let your marines do the scouting. A good jetpacker with a flashlight can explore dark corners in the hive room. Your soldiers will feel useless standing next to a siege turret , let them charge the hive when they need some action. Pinging the hive is for coward marines.
37. JP HMGs can solve anything. They are the ideal counters to thoses frustrating lerks. Listen to the NSPlayers who say they will take down the hive if you give them JP HMG : NSPlayers are the most reliable elements , the number before their name shows their rank on the NS ladder. If someone asks for a JP HMG at the very beginning of the game , hurry to drop a protolab and recycle things if necessary , you don't want to miss an opportunity to win the match do you.
JP HMGs are very maneuvrable and therefore invincible. They're so fast the WoLs near the hive can't even hit them so they can shoot the hive with impunity. Skilled JP HMGers can avoid bunches of webs with ease , don't bother dropping them a welder.
Since JP HMGs are also cheaper than HA GL (and who would ever search HA tech even when ressources flow ?) they can also be used to destroy alien defense at choke points.
Don't ever focus JP HMG rushes , each of them is a powerfull standalone unit , they're more effective if spread around the map at random places in alien territory. No more than one JP HMG per hive.