What Do You Do When Marines Have A Hive Based?
Suraman
Join Date: 2002-10-17 Member: 1526Members
<div class="IPBDescription">An FAQ topic i guess.</div> I'm at the end of my rope with this game, every match i've played in public games is either a domination 3 hive victory for aliens, or a systematic slaughtering by the marines because they based a hive early. Anyways, what is a good way to take out a marine base at one of your hives and are patrolling it with marines and HMGs and all that good stuff? I've come to the conclusion that its ****ing impossible, but i'm interested to hear any peoples ideas, i've tried everything, Lerk + Fade (umbra + claw turrets), but marines will just waste you and repair turrets, can't xenocide, no Onos, marines will thwart any effrots to build offense chambers by a Gorge, i mean wtf are you supposed to do without the Onos?
Comments
Most marines still aren't smart enough to build a backup. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
First Umbra then start spamming the spikes you got!!
Rinse and Repeat.
Fade: I find Fade's usually harmless against turrets (there need more for close range combat and medium far away combat) because if you don't have 3 hives then you don't got Bilebomb which is a great attack. You only got Slash, Acid Rocket, and Blink.
Slash: Good against Marines and Heavy Armor Marines, and turrets, but if there is more than 3-6 turrets you are surely dead.
Acid Rocket: Good for long range but it is too weak to be used effeiecntly against the turrets.
Blink: Good for getting away from gunfire but you'll just waist your energy Blinking up to a turret.
In this situation, all you can do is pray for incompetent Marines who don't follow orders and come to protect the area. HMG/turret fire will send enough bullets into the umbra that will make the entire process take forever, if not impossible. My best advice would be to make sure Defense Chambers are nearby for quick healing. If a GL arrives, of course, then it's just over. Bye bye.
the upcoming patch's changes should make things slightly easier, but in my opinion, Marines will be losing far too often. Servers with fixed economy, right now, have Marines losing a lot unless they somehow manage to bottle down a 3rd hive. If they don't, the game really is over. If they do, they win. But it's rare.
(my suggestions for future patch would be make the Bile Bomb do minimal damage to players, but lots of damage to structures such as turrets. It should also be available at 2 hives, not 3. Aliens NEED an anti-structure weapon. Due to it's pitiful range and low damage, Marines would have lots of opportunity to kill the Fade, so it'd be balanced. I'd also weaken the Onos somehow, so that total victory isn't so unstoppable and easy to achieve once 3rd hive is built.)
Also keep in mind the aliens are not designed to lunge head first into the battlefield. They have cloaking and silence for a reason. Play smart. Play as a team, as alien or marine.
First, try to lock down the entrance to the marine's base with turrets. There's usually two entrances, so it is most effective if you have one Gorge building per entrance. Build as many offensive turrets as you can, and put some in the marines' turrets' site, with defensive towers behind to heal both you and your turrets. Stay behind the turrets, using your heal spray to repair them and rebuild when necessary.
Meanwhile, have your team attack as Lerks and Skulks. The marine turrets' attention will already be focused on the towers, so alien attackers should take little damage. When they get near death, they can just leap over your offensive tower wall and let the defensive turrets do their work. If you don't have teammates helping, you'll have to evolve to a skulk yourself, though be aware that the turrets usually rip apart your turrets without you to heal them.
The only problem is if the marines build an assault turret in the minibase...but commmanders are too stupid to do that at the moment. I guarantee that they will try to build one once the attack is underway, though, so MAKE SURE you truly lock down the minibase by attacking the teleport portal first (if there is one). Without one, marines will be unable to warp in and defend/build the base, and your offensive turrets should tear apart any marine who tries to come in through the entrances. If they do somehow manage to get up an assault turret, TAKE IT DOWN, fast, or else your chances will be dim of ever getting the hive back.