The Flame-thrower

AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
<div class="IPBDescription">do we really need one?</div> alright supposesly everyone wants a flame-thrower, but I don't think that NS should have one here's why

1- whats the point of it? for anti structures you already have nade spam which does the trick very nicely, and a FT wouldn't be as good at takign down OC forts around corners, so the only thing I could see it being used is to Spawn Camp and kill the hive, if the flame thrower had a wide AOE (area of effect) then it'd be pretty easy for 2-3 marines to spawn camp a hive just torching away at everything

2- what would the aliens to have a counter? a chamber? an upgrade? a race? the fine game of NS has pushed the HL engine to the max and has made an awesome game and done what has thought to not be able to do, but it still has limits. we can't get 30 more weapons, and 20 more races

3- if anything it should be the ALIENS that get the flame thrower, and put it as the onos third hive ability, then it might be worth getting both a third hive and a onos

thats just my thoughts on that matter
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Comments

  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    The flamthrower is going to be a vent-cleaner. For that pesky spore-spamming lerk. Since when has a marine in a vent been a big problem?
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    umm.... ever since the HMG was invented?
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    The reload time on the HMG is so long you can pretty kill virtually any marine (even HA's) before they can shoot again.
  • Animal1Animal1 Join Date: 2004-06-23 Member: 29495Members
    edited June 2004
    It doesnt matter if its gonna be a ventcleaner, almsot everyone is gonna camp with it. Marines are already as powerful as they have to be... Aliens could need some more weapons/upgrades.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    you know the other day I was playing and the crazy thing happened, I ran out of ammo on my HMG and I looked and saw! I have another weapon! its was a pretty good one to, pin point accuracy, fast shooting high damage ... what was it called? I can't remember, oh yeah I think one guy called it a PISTOL

    first off if you don't kill a lerk in a vent with your 150 shots, you deserve to die, but they even give you the pistol and the knife in case you need more
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    edited June 2004
    So? The pistol has a reload time as well. Not as long as the HMG I'll admit, but it doesn't have the damage potential a HMG has. Simply hit the marine when he has fired his last pistol shell and, barring the knife, he's yours.

    [edit] Or, if that's too difficult to you, simply smoke him out with spore/AR.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    *leans over and tell Dragon mech* psst.. " every gun has a reload time on it"

    its not like the FT wouldn't have one to probly reloading canasters of fuel or something
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Avenger-X+Jun 24 2004, 10:54 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avenger-X @ Jun 24 2004, 10:54 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *leans over and tell Dragon mech* psst.. " every gun has a reload time on it"

    its not like the FT wouldn't have one to probly reloading canasters of fuel or something <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    And your point is...? How does that make it so difficult to smoke a marine out of a vent?
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    what? we were talking about how you didn't think marines in vents were dangerous.

    andways, animals right and people would just camp with there newly aquired flame thrower , if anything I vote the onos should learn to breath fire and get the FT it anything
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Avenger-X+Jun 24 2004, 10:57 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avenger-X @ Jun 24 2004, 10:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> what? we were talking about how you didn't think marines in vents were dangerous <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    They can be - they just aren't the pain in the rear a lerk can be. That's why the marines should get the flamethrower.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    so your reasoning is..... lets make the marines MORE annoying then they already are... cuz I don't find nade spam, CC spam, health spam, or siege spam, annoying at all.....

    the marines aren't suppose to be creeping and crawling in vents and bugging the aliens, the marines are suppose to be marching in numbers and tatically conqueering the map and slaughtering all thoose that get in the way
  • SwipeSwipe Join Date: 2003-09-02 Member: 20489Members
    Would be cool if Onos got Primal Scream back and Lerk got a fire ball or something they can use like 1 time every 3rd minute.

    Btw, Animal is me, forgot the password to this user before <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html//emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif' /><!--endemo-->
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    that'd have to be a heck of a fire ball to only use once every three minutes
  • ThiefThief Ownage Join Date: 2003-08-09 Member: 19214Members, Constellation
    We dont need a flame thrower. Itd be cool, but marines just have too many advantages right now.

    What the aliens really need are more long range weapons, why don't we give them that?
  • DragonMechDragonMech Join Date: 2003-09-19 Member: 21023Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Avenger-X+Jun 24 2004, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avenger-X @ Jun 24 2004, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so your reasoning is..... lets make the marines MORE annoying then they already are... <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    No. My reasoning is "Let's give the marines a weapon that fills a gap in their arsenal and provides protection against a difficult-to-counter threat." They have multipurpose weapons (LMG), close-range weapons (Knife), assault weapons (Shottie & HMG), and structure clearing (Greandes & GL), etc. But they have no weapon that protects them from a lerk in a vent.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    when I think long ranged weapons I don't think flame thrower, I think of it more as a ..... a welder that has about 50 times that range and shoots flames instead of sparks
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    <!--QuoteBegin-Dragon_Mech+Jun 24 2004, 12:08 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dragon_Mech @ Jun 24 2004, 12:08 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin-Avenger-X+Jun 24 2004, 11:00 AM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avenger-X @ Jun 24 2004, 11:00 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> so your reasoning is..... lets make the marines MORE annoying then they already are... <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->
    No. My reasoning is "Let's give the marines a weapon that fills a gap in their arsenal and provides protection against a difficult-to-counter threat." They have multipurpose weapons (LMG), close-range weapons (Knife), assault weapons (Shottie & HMG), and structure clearing (Greandes & GL), etc. But they have no weapon that protects them from a lerk in a vent. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    whats a GL ? for reals, lob a few nades up tehre and you might just kill that dang lerk, and if not , oh well its not that big a deal

    since when have lerks in vents been that big a deal? the only time it bugs is when the vent is in your base, but most vents at marine starts you can weld shut at the other end of it so its not that big of a problem, I think that for one scenario making a whole new weapon is a little much.

    the thing that really hurts the rine team about lerks is people that spend there whole time camping the stupid vent trying to kill the lerk instead of going out and helping the team.
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    Every game should have a flame-thrower, if not several flame throwers.
  • AvengerXAvengerX Join Date: 2004-03-20 Member: 27459Banned
    edited June 2004
    thank you for that deep inspirational message, that changed my life

    how about we give BOTH the alien onos and the marines flamethrowers finally the two races come on equel ground, in an inferno death match to the finishh!
  • napinapi Join Date: 2003-03-01 Member: 14172Members, Constellation
    this does beg the question; when did Flayra ever say the flamethrower was for marines?

    the impression I've been given is that he's working on the Volumetrics - ie the same volume of flame comes out for different shaped areas (that makes no sense - i mean, if you shoot it up a vent, it'll go a LONG way, if you shoot it into open, it doesn't go far etc)

    once the code for that has been done, it can be given to what ever the hell they choose...

    onos 4 flames tbh <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
  • WafflesWaffles Join Date: 2003-02-15 Member: 13598Members
    <!--QuoteBegin-Avenger-X+Jun 24 2004, 12:21 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Avenger-X @ Jun 24 2004, 12:21 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> how about we give BOTH the alien onos and the marines flamethrowers finally the two races come on equel ground, in an inferno death match to the finishh! <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    Why stop with falme throwers? Give the marines air planes so they can napalm the hives! Itll be fun!
  • Impy_The_LerkImpy_The_Lerk Join Date: 2003-05-24 Member: 16652Banned
    i want a chainsaw

    or failing that... a bonesaw =)
  • Thats_EnoughThats_Enough USA Join Date: 2004-03-04 Member: 27141Members, Constellation, Reinforced - Shadow
    <!--QuoteBegin-Impy_The_Lerk+Jun 24 2004, 12:48 PM--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Impy_The_Lerk @ Jun 24 2004, 12:48 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> i want a chainsaw

    or failing that... a bonesaw =) <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
    I vote on the bonesaw haha
  • BobTheJanitorBobTheJanitor Join Date: 2003-12-10 Member: 24228Members, NS1 Playtester
    The main real reason for a flamethrower, honestly, would be the cool factor. Having a flamer marine going around and sweeping out vents and rooms would just be awesome and really add to the wow factor of the game. Tactically speaking, you've already got GLs for vent clearing, and they're pretty balanced. If the alien runs away fast, they don't die, otherwise they do. Seems fair to me.
  • MavericMaveric Join Date: 2002-08-07 Member: 1101Members
    Grenade Launcher - replaced with Flame thrower

    Because, when you think about it, you're on a space ship. It wouldn't make any sense to throw something with <i>high-explosives</i> and detonate, rupturing the hull... and the flame thrower would work something like the grenade launcher, sending out a ever-expanding "grenade"-like projectile with a slight upwards arc (gas-based flame thrower) or downwards arc (liquid based flame thrower) that would bounce off of walls like a normal grenade does, and after a while the expanding fireball would just fade out and cease to exist. anyone within the fireball would take damage per second, like spores.

    To counter it, it'd possibly blow-up on the marine's death dealing FF to everything around it, do half damage to fades, and quarter damage to onii, as it IS supposed to clear vents and burn buildings (does double damage to buildings) and that's the only actual use i see it having, being like the grenade launcher; Absolutely devistating against lower life forms and buildings. It could replace the fade's Acid Rocket turning the fade into a even better melee unit; blink in, flame, blink out, heal, blink in, swipe, rinse, and repeat... And then it could be put on the onos to replace Charge...


    BAH, maybe it just shouldn't be done... to difficult to decide to who it goes to.
  • l3igDl3igD Join Date: 2003-11-20 Member: 23262Members
    edited June 2004
    Flamethrowers are sooo cool... Who cares about balance?
  • Grey_FoxGrey_Fox Join Date: 2003-08-06 Member: 19110Members
    Take away sieges and gimme my flamethrower. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html//emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif' /><!--endemo--> I think the FTs should light the alien up,and do DOT as long as they are on fire,which would be a few seconds or so.
  • semipsychoticsemipsychotic Join Date: 2003-07-09 Member: 18061Members
    There are three factors with flamethrowers that people like. They need to be:

    Volumetric,
    cool-looking,
    and
    soft on lower-end hardware.

    Unfortunately, you really can only have two of these three factors at a time, making the flamethrower the very bane of development teams everywhere.
  • TastyTasty Join Date: 2003-08-05 Member: 18988Members, Constellation
    <!--QuoteBegin--></div><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Grenade Launcher - replaced with Flame thrower
    <!--QuoteEnd--></td></tr></table><div class='postcolor'><!--QuoteEEnd-->

    This gets my vote, just keep the hand grenades.
  • AfrAfr Join Date: 2003-05-13 Member: 16240Members, Reinforced - Shadow
    edited June 2004
    I wonder how 6-10 ppl running around with flamethrowers on public or anywhere where ff is off and how that would balance everything and what it yould do to the server, ping lag and so on.

    And the fps drop of doom?
This discussion has been closed.