Key binds
Kal
Join Date: 2002-11-01 Member: 3201Members
<div class="IPBDescription">Command menu binds</div>quick question:
Is there any way for a player-marine (not commander) to bind the "Need Ammo!" and "Need Health," etc. commands to specific keys rather than having to sort through the command menu? I've asked around on servers, and people keep telling me that it's in the standard keyboard config, but all I see are the "request orders" and "acknowledge orders" options, followed by a bunch of binds for the commander.
In fact, is there anywhere online a list of all possible binds available for this mod? I'd like a little more flexibility in designing my keyconfig...
Is there any way for a player-marine (not commander) to bind the "Need Ammo!" and "Need Health," etc. commands to specific keys rather than having to sort through the command menu? I've asked around on servers, and people keep telling me that it's in the standard keyboard config, but all I see are the "request orders" and "acknowledge orders" options, followed by a bunch of binds for the commander.
In fact, is there anywhere online a list of all possible binds available for this mod? I'd like a little more flexibility in designing my keyconfig...
Comments
You just need to find the correct impulse #.
For example I know impulse 80 is "Acknowledged" and impulse 81 is the voice for requesting orders.
I have asked Flayra for the impulse #'s, but he just told me to "Find them yourself".
So ...
Find them yourself ...
<!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
a) I bet it was hard to implent
b) It's kinda useful
And I understand him. Try and practice calling for ammo and health via menu. I bet after one match of about 1-2 hours you can do it in less than 0.5 seconds.
command impulse #
=Marine=
FollowMe 7
Covering 8
Taunt 9
Health 10
NeedAmmo 11
InPosition 12
EnemySpotted 13
MoveOut 14
AllClear 15
NeedOrder 80
Acknowledged 81
=Alien=
Chuckle 7
NeedHealing 8
NeedBackup 9
Incoming 10
Attack 11
ImBuilding 12
BuildResourceTower 90
BuildOffensiveChamber 91
BuildDefenseChamber 92
BuildSensoryChamber 93
BuildMovementChamber 94
BuildHive 95
Carapace 101
Regeneration 102
Redemption 103
Celerity 107
Adrenaline 108
Silence 109
Cloaking 110
Enhanced sight 111
Scent of fear 112
Morph1Skulk 113
Morph2Gorge 114
Morph3Lerk 115
Morph4Fade 116
Morph5Onos 117
They're all in ui.txt
You just have to interpret it properly
I.E.
TechNodeHelp_86
{
Basic build menu
}
hotkey86 is the 'basic build menu' hotkey.
See how it works?
In a simple list format just to be nice:
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey20<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Armor +20%
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey21<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Armor +40%
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey22<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Armor +60%
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey23<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Guns +10%
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey24<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Guns +20%
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey25<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Guns +30%
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey30<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <b>Distress Beacon</b>
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey33<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <b>Motion Tracking, Research</b>
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey29<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Heavy Armor, Research
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey38<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Heavy Armor, Spawn
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey28<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Jet Pack, Research
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey39<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Jet Pack, Spawn
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey40<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Infantry Portal, Spawn
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey41<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Resource Tower, Spawn
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey43<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Turret Factory, Spawn
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey26<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <b>Turret Factory, Upgrade</b>
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey45<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Arms Lab, Spawn
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey46<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Prototype Lab, Spawn
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey48<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Armory, Spawn
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey49<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <b>Armory, Upgrade</b>
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey51<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Observatory, Spawn
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey53<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <b>Scanner Sweep</b>
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey55<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <b>Phase Gate, Spawn</b>
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey56<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <b>Turret, Spawn</b>
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey57<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <b>Siege Turret, Spawn</b>
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey58<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <i>Command Console, Spawn</i>
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey59<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Health, Spawn
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey60<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Ammo, Spawn
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey61<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Mines, Spawn
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey62<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Welder, Spawn
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey64<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Shotgun, Spawn
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey65<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Heavy Machine Gun, Spawn
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey66<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Grenade Launcher, Spawn
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey86<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Build Menu, Basic
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey87<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Build Menu, Advanced
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey88<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Build Menu, Equipment
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey80<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Orders, Request
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey81<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Orders, Acknowledge
Also, I noticed that the 'impulse numbers' posted below match up with the 'hotkey' numbers here for the things listed there. They might be one and the same, to some extent.
And why should I take 0.5 seconds, when I can take 0.01 seconds instead? :-)
Yes, the menus are good for most folks, but for folks going up 'to the next level' so to speak, every edge is gonna count, and binding actions and configurations to keys is just one of them. :-)
a) I bet it was hard to implent
b) It's kinda useful
And I understand him. Try and practice calling for ammo and health via menu. I bet after one match of about 1-2 hours you can do it in less than 0.5 seconds.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
It takes alittle getting used to, but with practice its very handy, and you will be able to do it on the run, LITERALLY!! Its handy when running backwards from 3 ONOS, firing a HMG saying "ALIEN SPOTTED" just before you get trampled to death, he he. It may save your teamates life, most likely not yours, but this is a team game after all.
<!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
command impulse #
=Alien=
Chuckle 7<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That's all I need. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
<!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
- M4H