Key binds

KalKal Join Date: 2002-11-01 Member: 3201Members
<div class="IPBDescription">Command menu binds</div>quick question:

Is there any way for a player-marine (not commander) to bind the "Need Ammo!" and "Need Health," etc. commands to specific keys rather than having to sort through the command menu?  I've asked around on servers, and people keep telling me that it's in the standard keyboard config, but all I see are the "request orders" and "acknowledge orders" options, followed by a bunch of binds for the commander.

In fact, is there anywhere online a list of all possible binds available for this mod?  I'd like a little more flexibility in designing my keyconfig...

Comments

  • Silver_FoxSilver_Fox Spammer Join Date: 2002-01-24 Member: 34Members, NS1 Playtester, Contributor
    I believe so.

    You just need to find the correct impulse #.

    For example I know impulse 80 is "Acknowledged" and impulse 81 is the voice for requesting orders.

    I have asked Flayra for the impulse #'s, but he just told me to "Find them yourself".

    So ...

    Find them yourself ...

    <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->
  • SonoSono Join Date: 2002-01-26 Member: 105Members
    I believe Falyra wants you to use the menu cause:
    a) I bet it was hard to implent
    b) It's kinda useful

    And I understand him. Try and practice calling for ammo and health via menu. I bet after one match of about 1-2 hours you can do it in less than 0.5 seconds.
  • lugolugo Join Date: 2002-11-03 Member: 5884Members
    For anyone that's interested:

    command impulse #

    =Marine=

    FollowMe 7
    Covering 8
    Taunt 9
    Health 10
    NeedAmmo 11
    InPosition 12
    EnemySpotted 13
    MoveOut 14
    AllClear 15
    NeedOrder 80
    Acknowledged 81

    =Alien=

    Chuckle 7
    NeedHealing 8
    NeedBackup 9
    Incoming 10
    Attack 11
    ImBuilding 12
    BuildResourceTower 90
    BuildOffensiveChamber 91
    BuildDefenseChamber 92
    BuildSensoryChamber 93
    BuildMovementChamber 94
    BuildHive 95
    Carapace 101
    Regeneration 102
    Redemption 103
    Celerity 107
    Adrenaline 108
    Silence 109
    Cloaking 110
    Enhanced sight 111
    Scent of fear 112
    Morph1Skulk 113
    Morph2Gorge 114
    Morph3Lerk 115
    Morph4Fade 116
    Morph5Onos 117

    They're all in ui.txt
    You just have to interpret it properly
  • ArkaineArkaine Join Date: 2002-07-12 Member: 914Members
    Oh, yes! Thanks, `lugo!
  • othellothell Join Date: 2002-11-02 Member: 4183Members, NS1 Playtester, Contributor
    you got all the hotkeyxx variables with that?? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    Hotkeys are in titles.txt, the 'node number' is the hotkey## value you need to use.

    I.E.

    TechNodeHelp_86
    {
    Basic build menu
    }

    hotkey86 is the 'basic build menu' hotkey.

    See how it works?

    In a simple list format just to be nice:

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey20<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Armor +20%
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey21<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Armor +40%
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey22<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Armor +60%
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey23<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Guns +10%
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey24<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Guns +20%
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey25<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Guns +30%
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey30<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <b>Distress Beacon</b>
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey33<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <b>Motion Tracking, Research</b>
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey29<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Heavy Armor, Research
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey38<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Heavy Armor, Spawn
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey28<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Jet Pack, Research
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey39<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Jet Pack, Spawn
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey40<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Infantry Portal, Spawn
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey41<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Resource Tower, Spawn
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey43<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Turret Factory, Spawn
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey26<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <b>Turret Factory, Upgrade</b>
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey45<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Arms Lab, Spawn
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey46<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Prototype Lab, Spawn
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey48<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Armory, Spawn
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey49<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <b>Armory, Upgrade</b>
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey51<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Observatory, Spawn
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey53<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <b>Scanner Sweep</b>
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey55<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <b>Phase Gate, Spawn</b>
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey56<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <b>Turret, Spawn</b>
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey57<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <b>Siege Turret, Spawn</b>
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey58<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> <i>Command Console, Spawn</i>
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey59<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Health, Spawn
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey60<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Ammo, Spawn
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey61<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Mines, Spawn
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey62<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Welder, Spawn
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey64<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Shotgun, Spawn
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey65<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Heavy Machine Gun, Spawn
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey66<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Grenade Launcher, Spawn

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey86<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Build Menu, Basic
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey87<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Build Menu, Advanced
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey88<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Build Menu, Equipment

    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey80<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Orders, Request
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->hotkey81<!--c2--></td></tr></table><span class='postcolor'><!--ec2--> Orders, Acknowledge

    Also, I noticed that the 'impulse numbers' posted below match up with the 'hotkey' numbers here for the things listed there. They might be one and the same, to some extent.
  • WolfWingsWolfWings NS_Nancy Resurrectionist Join Date: 2002-11-02 Member: 4416Members
    <!--QuoteBegin--Sono+Nov 4 2002, 01:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sono @ Nov 4 2002, 01:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Try and practice calling for ammo and health via menu. I bet after one match of about 1-2 hours you can do it in less than 0.5 seconds.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And why should I take 0.5 seconds, when I can take 0.01 seconds instead? :-)

    Yes, the menus are good for most folks, but for folks going up 'to the next level' so to speak, every edge is gonna count, and binding actions and configurations to keys is just one of them. :-)
  • Capt_MorganCapt_Morgan Join Date: 2002-11-01 Member: 2807Members
    <!--QuoteBegin--Sono+Nov 4 2002, 01:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sono @ Nov 4 2002, 01:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I believe Falyra wants you to use the menu cause:
    a) I bet it was hard to implent
    b) It's kinda useful

    And I understand him. Try and practice calling for ammo and health via menu. I bet after one match of about 1-2 hours you can do it in less than 0.5 seconds.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It takes alittle getting used to, but with practice its very handy, and you will be able to do it on the run, LITERALLY!! Its handy when running backwards from 3 ONOS, firing a HMG saying "ALIEN SPOTTED" just before you get trampled to death, he he. It may save your teamates life, most likely not yours, but this is a team game after all.
  • BadGodBadGod Join Date: 2002-11-05 Member: 7132Members
    yeah thx dude <b>really</b> needed this <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> (lets hope they wont change the bindings)
    <!--emo&::onos::--><img src='http://www.unknownworlds.com/forums/html/emoticons/tiny.gif' border='0' valign='absmiddle' alt='tiny.gif'><!--endemo-->
  • MercenaryForHireMercenaryForHire Join Date: 2002-10-03 Member: 1410Members
    <!--QuoteBegin--`lugo+Nov 4 2002, 02:45 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (`lugo @ Nov 4 2002, 02:45 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->For anyone that's interested:

    command impulse #

    =Alien=

    Chuckle 7<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's all I need. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->

    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->

    - M4H
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