Are Heavie Trians Cost Effective In Pub Servers?
AvengerX
Join Date: 2004-03-20 Member: 27459Banned
<div class="IPBDescription">I find that there just a waste of res</div> alright for a HMG, heavie, and welder its 35 res X rines
1= 35
2= 70
3= 105
4= 140
5= 170
6= 210
7= 245
8= 280
9= 315
10= 350
now thats a lot of res , and a smart heavie train can spell out doom for the alien team, but I find that on pub servers half the rines don't stay with the group and run off cuz there a heavie now and think there invincible, or they decide to lead the group into fierce combat shooting shooting shooting, but never welding welding welding. so I just don't think I get my ress worth out of heavie trains, I think that a couple good JP/Glers can tear up any base with med packs and ammo from me.
so what do you thinks better
Heavie train VS Jpers which one gives you more bang for your buck?
1= 35
2= 70
3= 105
4= 140
5= 170
6= 210
7= 245
8= 280
9= 315
10= 350
now thats a lot of res , and a smart heavie train can spell out doom for the alien team, but I find that on pub servers half the rines don't stay with the group and run off cuz there a heavie now and think there invincible, or they decide to lead the group into fierce combat shooting shooting shooting, but never welding welding welding. so I just don't think I get my ress worth out of heavie trains, I think that a couple good JP/Glers can tear up any base with med packs and ammo from me.
so what do you thinks better
Heavie train VS Jpers which one gives you more bang for your buck?
Comments
as you said, noobs with HA just run off and die
noobs with jetpack fly off and tend to die even quicker
so really, it depends... also a lot on what you're up against.
some hives are just real easy to jetpack kill or are buggers to siege - eg maint (ns_eclipse) refinary (ns_bast) subspace fairly easy for jp (ns_nancy) ...
in general, if i have a team i'm not entirely confident in, i'll go with HA
if i know we got a few class players, and the rest are decent skill and listen, then i'll go with Jetpack - partly cause i think it's more fun for marines <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html//emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif' /><!--endemo-->
If it's coming down to pubbers, good or bad, Heavies are your best bet, purely because they can last longer than JP. If they aren't so good, at least in HA they have better chances of surviving when they stick together than a group of JPers do. In fact if you want to augment your HA train, give one or two guys a JP and HMG. Don't forget to give the JPers welders too, their armor is just as important as heavies.
For the most part, aliens need an Onos to stop a Heavy train, whereas a bunch of OCs and Lerks can shred Jetpackers.
For the most part, aliens need an Onos to stop a Heavy train, whereas a bunch of OCs and Lerks can shred Jetpackers. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Yeah thats a good point too, I see alot of comms say they are going to save up for heavy train and save enough for the entire team to be fully loaded, and by that time the aliens may have already won. It's good to have a few LA marines in your group JP or not, to build structures you drop while heavies cover them. Thats another problem with pub heavies, everyone thinks everyone else is gonna build stuff, and then the comm starts yelling "WHY ISNT THE PG TF UP YET!?!?!?! >.<".
Utterly useless post alert! And if Im not mistake heavy plural IS heavies... at least thats how I was taught in elementary school... But thats beside the point, if you don't have anything useful to contribute to the conversation, then don't post. Why is it so hard for people to understand?
[edit]
fixed a tag,
moreover people tend to rambo more with JP's
[/edit]
in my case they were not i should have just droped sgs
expensive compared to simple upgrades. In my experiences, marines usually win before or around 10 minute and without any HA.
You don't "Save up" for ha, if it is done researching, you start handing them out to good players, untill you have outfitted the whole team.
Noob JPs are far too unruly and use the JP solely as a speed boost as opposed to a method of destroying aliens. If I had the choice I'd dish out heavy armour instead - at least then it'll take the aliens longer to chew through the HA to get at the noob than it would to chew through LA to get at a noob with wings.
Speaking of which, if you troops aren't going to get any extra benefit from HA, but you need more firepower on the field, you might as well get armor 3, expect them to die, and save the res for the HA to drop another hmg for them. Armor 3 will both considerably help your HA, and allow your la to make the mistakes they very likely will anyway, yet survive.
eAi
Because those "everybody else" include 0.1% of the NS population.
As a skulk/Lerk/fade if I see 1 or 2 HA's I will focus totaly on destroying them. You don't need an onos for that. Now for a big group u do. If aliens don't have onos your LA marines should be able to hold them back for a few min. Another reason to wait untill u have enough to equip all is........ once u drop one set of HA's everyone will be waiting at base to get one. Don't forget this is a pub we are talking about.
Because those "everybody else" include 0.1% of the NS population. <!--QuoteEnd--> </td></tr></table><div class='postcolor'> <!--QuoteEEnd-->
Not in my games they dont :O
Once you get to a hive, start attacking. The RFK will allow you to get a phase up and bring rines back one at a time for armor, etc.
At which point i'd go <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html//emoticons/pudgy.gif' border='0' style='vertical-align:middle' alt='pudgy.gif' /><!--endemo--> and chamber in a vent.
instead, my team decides to ignore me, and i die. woohoo!
btw, like Licho said somewhere, the game is won or lost before HA/JP 4/5 times.
just saw one yesterday 50min. WANT MORE OF THOSE!! <!--emo&::nerdy::--><img src='http://www.unknownworlds.com/forums/html//emoticons/nerd.gif' border='0' style='vertical-align:middle' alt='nerd.gif' /><!--endemo-->
Always remind your marines to weld eachother. When someone a rien dies cus their friend doesnt weld them, I jsut dont give the mHA when they g and die the same way. If they arent helping dont waste res on them.
Sometimes oyu get peopel who sit in spawn for 10 minutes and ask for a welder to weld an rt that died 5 minutes ago.
im the guy welding every one without being asked (and the guy shooting while everyone is reloading)
if only they would return the favor now and then